
10 years of horror. 10 years of jump scares and close calls. 10 years of brutal sacrifices and thrilling escapes. Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits.
Modeled estimate, not a reported figure. How we estimate →
About
10 years of horror. 10 years of jump scares and close calls. 10 years of brutal sacrifices and thrilling escapes.
Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer.
Survivors play in third-person and have the advantage of better situational awareness. The Killer plays in first-person and is more focused on their prey.
The Survivors' goal in each encounter is to escape the Killing Ground without getting caught by the Killer - something that sounds easier than it is, especially when the environment changes every time you play.
• Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?
• Where Am I? - Each level is procedurally generated, so you’ll never know what to expect. Random spawn points mean you will never feel safe as the world and its danger change every time you play.
• A Feast for Killers - Dead by Daylight draws from all corners of the horror world. As a Killer you can play as anything from a powerful Slasher to terrifying paranormal entities. Familiarize yourself with your Killing Grounds and master each Killer’s unique power to be able to hunt, catch and sacrifice your victims.
• Deeper and Deeper - Each Killer and Survivor has their own deep progression system and plenty of unlockables that can be customized to fit your own personal strategy. Experience, skills and understanding of the environment are key to being able to hunt or outwit the Killer.
• Real People, Real Fear - The procedural levels and real human reactions to pure horror makes each game session an unexpected scenario. You will never be able to tell how it’s going to turn out. Ambience, music, and chilling environments combine into a terrifying experience. With enough time, you might even discover what’s hiding in the fog.
WARNING: PHOTOSENSITIVITY/EPILEPSY SEIZURES - READ THIS NOTICE BEFORE PLAYING
A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. These persons, or even people who have no history of seizures or epilepsy, may experience epileptic symptoms or seizures while playing video games. If you or any of your relatives has an epileptic condition or has had seizures of any kind, consult your physician before playing any video game.
IMMEDIATELY DISCONTINUE use and consult a physician if you or your child experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions. Parents should watch for or ask their children about the above symptoms.
You may reduce risk of photosensitive epileptic seizures by taking the following precautions: sit farther from the screen, use a smaller screen, play in a well-lit room, do not play when you are drowsy or fatigued.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Thai, Traditional Chinese, Japanese*, Korean +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 1K reviews with recorded playtime.
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This games ♥♥♥♥♥♥♥ ass, please for your own sake never ♥♥♥♥♥♥♥ play this dumbass game. its trash. behavior interactive decided it would be a good idea for people to spend at least like 100 bucks for their ♥♥♥♥♥♥ ass dlcs that are needed to play the ♥♥♥♥♥♥♥ game playing either side of the end survivor or killer is like being in ali galib prision in ♥♥♥♥♥♥♥ iraq. This games ♥♥♥♥, the people who play this game are worse. if your playing survivor it seems like you get people who went through the bite of 87 10000 times just to hop on this ♥♥♥♥♥♥ ass game and not get you from hook and the killer is a f15 raptor who litteraly targets you the entire game and slugs you 50000 times and then they have the audacity to type in the ♥♥♥♥♥♥ chat system "your bad rog kid." Then, if you play killer it seems like all of the survivors are in the ♥♥♥♥♥♥♥ prime sweaty ass chineese kobe braynt who finish gens in 5 secconds. I dont know if the games just gotten worse over time or if im just ♥♥♥♥ but it didint use to be this way. ♥♥♥♥ this game ♥♥♥♥ behavior ♥♥♥♥ EVERYONE who plays this ♥♥♥♥♥♥ ass game. I would rather be a jihadi kid in ♥♥♥♥♥♥♥ Iraq getting exploded by american f16s then play it again. What a waste of like 100$
optimizen mas el juego
love you to death kid
Playing killer in this game feels like I am currently jacking off with Industrial Grade Sandpaper. The game is horribly survivor sided, with many killers getting hard countered by simple Perks. Perks should never be abilities that are tools that can win a game, but passives that can help with specific tasks, and should Be made with the intention of helping buff a certain playstyle not shape one. Killers in the current balance have to keep track of insane survivor perks/tools that make it impossible to win in certain situations because of "Perk Diff". The developers have shown they are not ignorant in making Killer unfun and actually Horrible to play anymore, Even with the backlash, they respond with Survivor sided Changes, the devs arent Ignorant they are down right biased and Money hungry. No excuse can make up for this level of Unbalance and Unhealthy response to criticism (They said they quit). That is my rant, This is the small minority of problems with the game, Im not gonna Explain every problem, Watch a youtube video for that, This is a simple review with my top 2 problems that plague this games amazing idea. For summary, Devs are ♥♥♥♥ and Killer Feels ♥♥♥♥♥♥♥ to play because of the Survivor perks being Over Powered.
great game
крутая игрулька,благодаря ней прокачал реакцию
It feels like a confused mess of gambling, laughably inconsistent hitboxes, insanely over/under-tuned abilities and perks, poorly thought-out mechanics and probably one of the single worst communities I've ever seen surrounding a game (though I really can't say I'm surprised about any of this, and that honestly makes it worse) The fact that you can get matched with people that have thousands of hours and clearly have multiple Prestige 100 characters as someone with no Prestige 3s or even 24 hours is completely unreasonable, and considering this game is 10 years old now, that probably won't be changing any time soon The only reason I'm not considering removing this game from my account entirely is because it was a gift from a friend, though I still feel terrible for letting them waste their money on getting me this godawful game I already highly doubt I will ever return to
gracze sable ♥♥♥
chido pero poco accesible para jugadores nuevos
this game is just amazing its just so fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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