
Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.
Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.
KEY FEATURES
• A striking setting: From forests and meadows, to snowy plains and desert lava fields, the Pacific Northwest is both beautiful and lethal. Explore a variety of mountains, caves, mines and small rural towns, scarred by millions of years of volcanic activity.
• Brutal encounters: With vicious gangs and hordes of Freakers roaming the land, you’ll need to make full use of a variety of customizable traps, weapons, and upgradable skills to stay alive. Don’t forget your Drifter bike, an invaluable tool in a vast land.
• An ever-changing environment: Jump on the saddle of Deacon’s trusty motorbike and explore a dynamic world dramatically affected by the weather, a dramatic day/night cycle and the evolving Freakers, who adjust to their surroundings – and the people in it.
• A compelling story: Lose yourself in a powerful tale of desperation, betrayal and regret, as Deacon St. John searches for hope after suffering a deep, personal loss. What makes us human when faced with the daily struggle for survival?
INCLUDES
• New Game Plus
• Survival Mode
• Challenge Mode
• Bike Skins
PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances).
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 82.7Kreviews | 93% | — | $63.7M |
| $39.99 | 177.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak game
ахае оницан! саветаю
это игра просто ШЕДЕВР
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Portugal*, Portuguese - Brazil*, Czech, Danish, Dutch, Finnish +10 more
| $39.99 |
| 555ratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:))))))))
8/10
świetna szkoda że 2 części nie ma
There could be less side missions as they were repetitive. But overall it was a great game.
one of the best stories in a game ive ever seen great game i highly highly reccomend
September 5, 2026 — Just finished my first-ever playthrough of Days Gone, and I absolutely loved it. In a way, it feels like GTA 5 + Red Dead Redemption 2 + Left 4 Dead, and I really like that combination. I also love how generous the reward system is. You have different camps, and the more jobs you do for them and the more Hordes you take down, the more money and trust you earn from each camp. One of the downsides for me, though, is that even when you have maxed out stamina, the Hordes can still stay literally inches behind you. I really didn't like that. At first, it felt like the game wasn't helping the player at all because of how damn fast the Freakers are while Deacon feels freaking slow in comparison. I also understand that finding materials to craft things is part of the game, but it gets really annoying when I'm constantly running out of cans. For some reason, those things are so damn hard to find! It also would've been nice if looting dead enemies gave you some of the remaining ammo they had. I mean, if I just killed a guy carrying a gun, why can't I take the bullets he still has? Another thing I wish they had done differently is with the question marks (?) and random stranger encounters. I wish that when you checked the actual map, you could see where the encounter was happening instead of having to rely only on the minimap. Sometimes it was so damn hard to find where the encounter actually was. I also wish the NPCs had more variety in their appearances because seeing the same faces over and over again gets kind of tiring. It would've been nice to have more diverse NPC designs and more unique routines, too—like being able to interact with them more or seeing them actually doing different things around the camps. And speaking of NPCs, sometimes when I tried to run someone over, they were basically like a freaking wall. They just wouldn't move, and you couldn't run them over. I know they're NPCs, but sometimes it felt so weird. The rolling jump mechanic also gets annoying sometimes, especially when I'm in a hurry and trying to dodge Freakers. There were moments when I just wanted to quickly get out of the way, but instead Deacon would do that damn rolling and mess me up. The last mission also felt a little underwhelming to me in way that having people from the other camps come together and lend a hand in taking down the militia, but I was kind of disappointed that we didn't actually get to see them fight. It would've been so much more badass if we could've seen all those people from the different camps actually fighting alongside us. And lastly, I'm honestly sad and heartbroken after learning that this game was supposedly meant to be a trilogy and that Sony rejected the idea of a sequel. This game had so much potential to become one of the most badass and awesome zombie game series out there. It's honestly such a missed opportunity because the concept and the world they created were so damn good. Hopefully, the future holds brighter days for Days Gone, and someday we get to see and actually play the sequel this game deserves.
I would never leave my wife who just got stabbed on a plane with a bunch of randos in a zombie apocalypse, no matter what. 10/10 game, 1/10 decision making.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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