
Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.
Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.
KEY FEATURES
• A striking setting: From forests and meadows, to snowy plains and desert lava fields, the Pacific Northwest is both beautiful and lethal. Explore a variety of mountains, caves, mines and small rural towns, scarred by millions of years of volcanic activity.
• Brutal encounters: With vicious gangs and hordes of Freakers roaming the land, you’ll need to make full use of a variety of customizable traps, weapons, and upgradable skills to stay alive. Don’t forget your Drifter bike, an invaluable tool in a vast land.
• An ever-changing environment: Jump on the saddle of Deacon’s trusty motorbike and explore a dynamic world dramatically affected by the weather, a dramatic day/night cycle and the evolving Freakers, who adjust to their surroundings – and the people in it.
• A compelling story: Lose yourself in a powerful tale of desperation, betrayal and regret, as Deacon St. John searches for hope after suffering a deep, personal loss. What makes us human when faced with the daily struggle for survival?
INCLUDES
• New Game Plus
• Survival Mode
• Challenge Mode
• Bike Skins
PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing Game !!!
Played this game when it released on PS. It's such a shame that Sony disbanded Bend studios. I would have fricken LOVED a sequel. This game is a lot of fun and one of the very few games i've ever played after i've beaten it. (and bought it on multiple platforms now), It unfortunately released in the middle of the woke revolt and because the MC is a white male, it was hacked apart by games journalists.
As a big fan of zombie games, I always knew I'd eventually play Days Gone. I was also sure I'd enjoy it, with its vast open-world, huge zombie hordes, survival elements, and all the praise it was receiving in the reviews... Having played it though, I feel like something was never mentioned in those reviews. Something that ended up ruining my experience as a whole... Unaware of what my feelings would be down the line though, Days Gone started off great. When your biker friend gets into trouble, it's just you and your bike against the world. Where every encounter is tense and scary. Where you need to save gas when going downhill because it is a scarce resource. Where you need to prove yourself to the survivors you meet in camps before you gain their trust, and find ways to limit the noise you make because even a few zombies are a real threat... All of this felt great and very immersive. Even the story seemed decent, thanks to a few cool characters (Rikki, Old Mike...) who will help you in the pursuit of someone you may have not lost forever... They'll send you on errands across the map as you get familiar with the crafting mechanics, explore the world's many points of interests, find and run away from massive hordes of zombies... There's a lot to do, and the initial discovery of it all under the constant threat of the undead is really fun. It becomes a lot less impressive once you're a little further into the game. After 12 to 15 hours, the zombies are not scary anymore and the game loses a lot of what made it so interesting. Saving gas and most of the bike mechanics have become pointless because cash is not a concern anymore, crafting components are everywhere but you're already stocked up on most items, and the story slows down to a crawl as it gets side-tracked into uninteresting love stories, told through flashbacks and painfully boring walking sequences... The gunplay is still fun, and exterminating a horde by leading it into the traps you've carefully placed beforehand is satisfying... But the rest starts to feel monotonous, and that's when the main issue I have with the game became obvious : Deacon is a terrible protagonist. You'd expect a character that initially comes off as gruff and unlikeable to grow on you as you get to know him... But not Deacon. He wears on you instead. After a while, some details you hadn't noticed at first become irritating : he's constantly mumbling about everything. Good news, bad news, everything is met with a useless comment or a snarky quip. His mood and attitude towards npcs changes drastically every two sentences, making every decision feel random. He also loves talking to himself after every call, finishing the discussion as if someone were still listening to him. I certainly wasn't. By the second act, he had become annoying and I was already skipping some of the cutscenes. When the third act rolled around, Deacon was unbearable and I was ready for the game to end. Unfortunately for me, this last act was the longest one and the story kept dragging on, apparently for the sake of doing so. It's also the environment that this last act takes place in that made me realize something : the map may be huge, but it's really not that interesting. A few houses peppered here and there, a bridge, hills to the left, hills to the right...The landscape is actually quite boring (Oregon catching strays). I did get to the end, but I'm not sure this was worth it. There's definitely a good game underneath it all, with a map that's vast even if it's not the most interesting, giant zombie hordes and a gameplay that can be really fun, especially on higher difficulties... But if I ever think of Days Gone again, it's Deacon that I will remember, which is a shame. It's not a bad game, so I'll give it a [b] 6[/b], but I just can't recommend it. Get lost, Deacon. And if it weren't for Steam policies, I wouldn't be this polite.
Честно говоря при втором прохождении уже не так впечатляет. По современным меркам очень слабая игра с плохой реализацией, клишированным, затянутым и кринжовым сюжетом, а также квестами ради квестов. Квесты реально вплоть до абсурда, а-ля доехать до точки, чтобы услышать диалог: — Поговорим? — Слушай, я занят — Ну ладно))0 (соре за нереально важный сюжетный спойлер) Сайд квестов по сути нет, они все однотипные и максимально пустые, думать не надо. Приезжаешь на точку, кого-то стреляешь, относишь лут квестодателю. Все. Такого даже у электроников и юбиков не встретишь, эти хоть как-то пытаются контентом насытить помимо вышек. Персонажи, кхм-кхм, дэбильные и раскрываются они все тоже по-дэбильному. Есть несколько фишек, типа орды (наверное единственные интересные челленджи в игре) или чилловых покатушек на байке по красивой местности Орегона. На этом все) Мб игра и была хороша для пс4 7 лет назад, но релизнись она сегодня, не видать ей и 50% положительных отзывов, хотя где-то на 5/10 она и потянет. В целом не удивляет, что отменили вторую часть, теперь уже очевидно, что при схожей реализации она бы провалилась.
я зондбе
lo unico malo son algunos dialogos cortados
This could have been a great game. The gameplay mechanics are interesting including the bike and gunplay. The characters are pretty decent though not memorable. Pity that its all buried under a narrative mess. the story meanders through nearly 30+ hours of endless fetch quests and camp errands before finally getting anywhere. The game's signature feature i.e. the hordes is held back in story mode until the final third because your skills, weapons and gear simply aren't there earlier. The game also pretends that clearing nests and ambush camps is optional, but gates essential quality of life features like fast travel and lifting the map's fog of war behind those very activities. There's a really amazing 20–25 hour story campaign buried inside this 40+ hour meandering experience.
Days Gone, ilk bakışta sıradan bir zombi oyunu gibi görünse de, oynadıkça sunduğu atmosfer ve karakter gelişimiyle kendini farklı bir noktaya taşıyor. Deacon St. John'un hikâyesi başlangıçta yavaş ilerlese de zamanla derinleşiyor ve karakterle güçlü bir bağ kuruyorsunuz. Oyunun en dikkat çekici yanı ise Oregon'un harika tasarlanmış açık dünyası. Ormanlar, terk edilmiş kasabalar ve dağ yolları hem görsel açıdan etkileyici hem de keşfetmesi keyifli. Motosiklet oyunun adeta ikinci ana karakteri. Yakıtını kontrol etmek, parçalarını geliştirmek ve uzun yolculuklara çıkmak oyuna farklı bir gerçekçilik katıyor. Özellikle geceleri yola çıkmak, her an bir Freaker sürüsüyle karşılaşma ihtimali nedeniyle oldukça gerilimli hissettiriyor. Yüzlerce yaratığın aynı anda üzerinize geldiği Horde savaşları ise oyunun en unutulmaz anlarını yaşatıyor. Bu bölümler hem strateji hem de hızlı düşünme gerektiriyor ve gerçekten adrenalin dolu. Silah çeşitliliği, geliştirme sistemi ve kamplarla kurulan ilişkiler oynanışı sürekli canlı tutuyor. Yan görevler ana hikâyeyi destekliyor ve dünyayı daha anlamlı hâle getiriyor. Müzikler ve çevre sesleri atmosferi güçlendirirken, hava durumu ve gece-gündüz döngüsü oyunun hissini olumlu yönde etkiliyor. Tabii ki oyunun eksikleri de var. İlk saatleri biraz yavaş ilerlediği için herkesi hemen içine çekmeyebilir. Bazı görevler zaman zaman tekrar hissi verebiliyor ve yapay zekâ her zaman beklenen seviyede çalışmıyor. Ara sıra karşılaşılan teknik hatalar ve animasyon sorunları da deneyimi olumsuz etkileyebiliyor. Hikâyenin bazı bölümleri gereğinden uzun tutulmuş gibi hissettirse de, sabreden oyuncular için oldukça tatmin edici bir finale ulaşıyor. Genel olarak Days Gone, ön yargıları fazlasıyla kıran, güçlü atmosferi, etkileyici açık dünyası, başarılı Horde savaşları ve duygusal hikâyesiyle kesinlikle şans verilmesi gereken bir yapım. Eksikleri olsa da sunduğu deneyim bunların önüne geçmeyi başarıyor. Açık dünya ve hayatta kalma temalı oyunları seven herkesin en az bir kez deneyimlemesini öneririm. Puanım: 9/10.
Whatta game.... It's a shame it didn't do well at launch, because I would absolutely love a sequel to this gem. For starters, I find it to be the perfect length. It didn't overstay its welcome, and it ended on a good note where I felt things had finished. The open world is gorgeous, the combat is blood pumping, the motorcycle mechanics are a blast, and the hordes are on a whole 'nother level. The writing - especially with the characters - is superb. The music is great. What more is there to say other than I think this stands toe-to-toe with The Last of Us and surpasses it in many ways. Deacon is an amazing main character who felt raw and real. The motives were realistic. The acting was peak. And I've gotta say - Days Gone has some of the best graphics I have ever seen in a videogame. I absolutely recommend this masterpiece and rate it a 10/10
Oyunun avcılık yapma kısımları berbat ve ötesi boozeman neden avcılık yapmıyor tek koluyla yapsın yanı zaten ormanlık
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Portugal*, Portuguese - Brazil*, Czech, Danish, Dutch, Finnish +10 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Europa Universalis V | $61.5M | 29.9K | 67% | $59.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| Call of Duty®: WWII | $60.6M | 46.5K | 70% | $59.99 |
| Assassin’s Creed Shadows | $61.5M | 38.5K | 76% | $69.99 |
| Cuphead | $61.7M | 217.2K | 96% | $19.99 |
| Manor Lords | $60.4M | 89.1K | 84% | $25.99 |