
Dawnfolk is a charmingly dark, casual and puzzly survival building game. Gather resources, rebuild your realm, and protect your people from oppressive shadows. Can you unveil the secrets of the monoliths and bring light back to the world?
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About
In a world of darkness, you are the ruler of a kingdom lost to shadows. On a quest to save your people, you have found the mythical creature called “Lueur,” a fiery companion who will light your way. But what kind of ruler will you be?

In Dawnfolk, you will explore an uncharted medieval fantasy world, manage resources, build cities, and survive against many dangers.
Minigames add a unique challenge to supporting your people. The better you are at the minigames, the more resources you get and the more likely your community will weather the darkness.
Every choice matters as you explore different strategies and play styles in Dawnfolk.

Not everyone has time to invest hundreds of hours into learning how to play a grand strategy game. You can dive right in and start building your settlement immediately, going from a handful of tents to a big city in less than an hour.
Dawnfolk was designed to feel familiar, yet unlike any building strategy game you’ve ever played before. Unwind and play with ease, whether you’re at home or on the go, with your gamepad, keyboard, or handheld console. Go back to the roots of gaming, where exploration and experimentation are the key to fun and discovery.
Decades ago, titanic obsidian monoliths rained down from the sky. A raging tempest of unfathomable darkness gathered around them, slowly crawling across the world and consuming all in its path. You are the ruler of this land, once mighty and resolute, now broken and wounded. But not defeated! You intend to reclaim the realm and bring back light to the world.
After years of wandering, your story begins as you finally find the Lueur, a mythical creature able to radiate a powerful enough brightness to dissipate darkness. It is time to explore the shadows and rebuild your realm.


This darkly cute survival city-builder has been created with much love by a very French developer named Darenn Keller.
After working in the game industry for a few years, Darenn set off on an adventure into indie dev land. Originally called Lueur and then Lueur and the Dim Settlers (as Darenn’s initial goal was to make non-French-speakers sound like complete morons attempting to say the name of the game), the idea for Dawnfolk came about in the LOWREZJAM in 2022 as the challenge was to make a game in one week with a resolution of 64x64 pixels.
Darenn has chosen all elements of creative direction and design. He has mixed the music, molded the sprites, and shaped the game to be reflective of his game design philosophy. But no game is made in a vacuum - Dawnfolk wouldn’t be the amazing game it is without the support of the playtesters and community. The game continues to grow and evolve thanks to players like you so check out the Discord for ways to provide feedback straight to Darenn!

Your choices determine the fate of your realm and its inhabitants.
Will you turn a blind eye to impending disasters, or will you face them head-on? How will you handle the tough moral choices that define your legacy? Can you grow and optimize your cities not just survive, but to thrive as a shining beacon for future settlers?
Will you succeed in bringing light back to the world?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, Portuguese - Brazil*, Polish**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
я все еще в бесконечной борьбе с самой собой за 100% достижений
A cute puzzle game easy to pick up and tough to master. The different Difficulty settings are really well balanced - Normal mode should get you through most of the game pretty easily, while Impossible mode is correctly-named. Definitely recommended (especially if it's on sale).
A solid little game with plenty of bonus content beyond the main storyline for those interested. I personally decided that reaching the end of the story missions on normal difficulty was a good point for me to step away feeling satisfied. That took about four hours, and didn't present too much difficulty. It was a pleasant, one might say "cozy" experience, and I enjoyed learning and interacting with the game's systems. I didn't feel motivated to explore the more difficult levels, or the different level formats. With that said, for those wanting more out of the game than I did, there would seem to be many more hours worth of interesting challenges and achievement-completionism awaiting. Based on that, I'd say if you're on the fence about this one, maybe wait for it to go on sale. But if you're pretty sure this is the type of game you will love and will want to delve into deeply, then go ahead and go for it.
A good game but I burnt out on the formula pretty fast for the $15 price point. You're getting exactly what it looks like, though there's a lot less discovery about secret behaviors than I would have liked, it's really just a few things give some bonuses if they're near each other than you don't know until you put them down, and if it's going to be something that mundane I'd rather them just be transparent about how everything works. I think this falls into a "buy it on sale" category. A fun game that had me really hooked while I was playing it but petered out after 11 hours or so.
마음 편하게 머리굴리고 재밌게 게임하는 기분은 오랜만. 사실 인게임 플레이영상 보고 사운드, 도트 그냥 취향이 맞긴 했지만 한글지원이 없어서 고민했으나, 다행이게도(?) 창작마당 한글패치가 있어서 더 좋았음. 영어로 해도 어렵진...않으나 그래도 기왕이면.
Really fun, deceptively simple, and a great storyline that's challenging. Oh and lots to unlock and play!
为什么搜不到攻略,谁能跟我说一下饕餮怎么过,我试了一小时都是最高50
Fun, challenging and perfect for a small run now and then!
Really relaxing game that is easy to pick up and play. Its not a massive game but fun and from a developer that seems worth supporting.
Great little game! So neat, so polished and so well designed!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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