
Run, jump and butt-slide into the glorious toy-filled world of Action Henk! Become a master of momentum and defy physics as you race against a band of ragged 90s action figures to once and for all prove that Action Henk is the fastest of them all!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Dutch, Finnish, Swedish, Danish, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] This game makes my bonnet spin, in a good way! [/h1]
Thought this game was gonna be a quick knock off the backlog list, but ended up being too fun to not go for gold on as many levels as I could. It was annoying only a small portion of times and failing never felt unfair. A really damn solid and fun game!
hell yeah (help idk the last time i saw the sun)
Action Henk, un jeu que j'avais eu sur Xbox 360 et que je n'avais jamais terminé à cause de sa difficulté. Pourtant, j'avais saigné les Trials HD et Evolution, Super Meat Boy et autres plateformeurs de l'époque. Action Henk est une ode aux années 90, que ça soit dans son style et ses {nombreuses} références. On suit un héros qui a passé la quarantaine, Henk, qui doit courir pour reprouver à tous qu'il est le plus grand {et sauver le monde} en glissant sur son cul. Un pitch très sympathique, auquel je ne peux que reprocher, de ne pas plus utiliser de mise en scène / cinématiques pour le rendre plus drôle. Mais au final, ce qui fait sa force principale, c'est son gameplay. Sur ce point, le jeu est assez impitoyable. Si le premier monde est simple, dès le 3ème, ça va se corser sec et ça ne fera qu'augmenter drastiquement. J'ai rarement vu un jeu où une micro-erreur peut autant vous coûter sur une run. C'est Trackmania tier. Il faut s'accrocher pour le finir et encore plus pour le maîtriser. Les techniques les plus avancées, demandent d'avoir une excellente exécution, mais aussi de faire des mouvements contre-intuitifs. Là où le jeu m'a posé problème, c'est au niveau technique. Une caméra capricieuse, mais surtout pas mal de lags sur les derniers niveaux, au point où la dernière course, la plus difficile du jeu, est ruinée 1 fois sur 2 ou 3 par des lags. Un peu gênant pour un jeu si "vieux". Le jeu est généreux cela dit, avec 5 niveaux classique, 1 course et 1 niveau spécial par monde, pour un total de 11 mondes, 5 ou 6 persos avec plusieurs costumes. Bref, si vous avez la peau dure et que vous cherchez du challenge, Action Henk est fait pour vous. Dans le cas contraire, il vaut mieux éviter ce jeu. Il mérite vraiment une suite et j'espère qu'on aura droit à un "Action Henk : Back to Action" un jour. Note finale : IT Crowd / 20, did you tried to turn Henk off and on again ?
the way of the ninja is a level made by both Benjamin Netanyahu and Satan himself to turn you into a little crying dog when trying to rainbow medal it, causing you to be weaker to their Israeli mind control beams and to turn you into a little submissive mutt
Action Henk is a kinetic, momentum-driven platformer that revolves around one deceptively simple idea: running fast is more important than jumping high. Developed and published by RageSquid, the game takes the familiar framework of time-trial racing and filters it through precise physics, playful humor, and an immediately readable control scheme that rewards mastery through repetition. You play as Henk, a slightly worn-out action figure determined to reclaim his former glory, sprinting through obstacle-filled tracks built from oversized everyday objects. From the very first level, the game makes it clear that speed is king, and that learning how to conserve and exploit momentum is the key to success. The core mechanics are elegant and focused. Rather than relying on complex move sets, Action Henk gives players a small number of actions—running, jumping, sliding on your backside, and later grappling—that interact deeply with the game’s physics. Sliding downhill builds speed dramatically, and well-timed jumps allow you to preserve that velocity across gaps and obstacles. The brilliance of the design lies in how these mechanics encourage flow; the best runs feel almost rhythmic, as if the level itself is guiding you forward when executed correctly. Early stages teach these principles gently, while later tracks demand precise timing and near-perfect execution, pushing players to refine their technique rather than simply react. Progression is structured around time-based medals, which form the backbone of the game’s addictive loop. Each level can be completed at a basic level with little trouble, but earning gold or the coveted rainbow medals requires optimization, experimentation, and repeated attempts. The game excels at making retries painless and inviting, with instant restarts and clear feedback that helps players identify where time was lost. Racing against ghost replays—either your own best times or those of other players—adds a compelling layer of competition that turns self-improvement into a tangible goal. Every fraction of a second shaved off feels earned, and that sense of incremental mastery is what keeps players coming back. Level design consistently reinforces this philosophy. Tracks are compact but carefully constructed, offering multiple routes, shortcuts, and risk-reward decisions that reward bold experimentation. As environments change, new obstacles and mechanics are introduced, keeping the experience fresh without overwhelming the player. Visually, the game leans into a playful toy-box aesthetic, with courses built from pillows, toy cars, wooden blocks, and household clutter. This exaggerated sense of scale gives the world personality and charm, while also making obstacles easy to read at high speed—an essential quality for a game where split-second decisions matter. Beyond the main campaign, Action Henk gains impressive longevity from its social and creative features. Local multiplayer allows friends to compete directly in frantic couch races, transforming the precision-focused solo experience into chaotic fun. Online leaderboards and ghost challenges foster a sense of global competition, while the inclusion of a level editor and Steam Workshop support opens the door to an endless supply of community-made tracks. This user-generated content significantly extends the game’s lifespan, offering new challenges long after the original levels have been mastered. The presentation complements the gameplay with an upbeat soundtrack and lighthearted tone that never takes itself too seriously. Character animations and sound effects emphasize humor and energy, reinforcing the idea that this is a game about joyful movement rather than punishment. While the narrative framing is minimal, it doesn’t need to be more; the motivation comes from the satisfaction of improvement and the thrill of a perfect run rather than story progression. Overall, Action Henk succeeds by refining a single idea to a razor-sharp edge. It doesn’t rely on gimmicks or bloated systems, instead delivering a focused, rewarding experience built around speed, precision, and flow. For players who enjoy time trials, physics-based movement, and games that reward dedication and practice, it offers an immensely satisfying challenge. Its charm, responsiveness, and emphasis on mastery make it a standout indie platformer that turns running fast into an art form. Rating: 8/10
Very fun gameplay. Game looks meh but is very fun and replayable.
Excellent game but precision platforming racing is just not for me hitting slopes and keeping momentum is hard! Requires too much focus. xP But yeah it is really good so if it is a genre for you then it is absolutely going to be worth it.
非常高難度的一款 2D 計時跑酷遊戲。乍看之下只是小遊戲,前 5 大關每小關拿金牌我還算心有餘力,第 6 大關竟然開始覺得吃力了。如果你喜歡類似《10 Second Ninja》的計時動作遊戲,那麼這款《Action Henk》我非常推薦你試試。 個人入手價格:約 NT$ 50 (第三方序號販售網)
the actoin heck
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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