
It's a Car, made of Jelly! Squishy Physics, Tactile, Silly & Imaginative Driving/Platforming
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.1Kreviews | 97% | — | $307.9K |
| $7.99 | 19ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
| DUANG~~ | | BWONG~WERR~~ | | DUERRR~~ | | BUURR~~ | | BOING~~ |
Considering the fate of countless mobile games, I'm so glad this stuck around
Love it, bought it to relive the early Ipod touch days and did not disappoint.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Arabic, Dutch +3 more
| $7.99 |
| 16ratings |
| 92% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really, REALLY like this game but holy ♥♥♥♥ does it piss me off, but it's my fault because of my anger issues making me unnecessarily mad. 8/10 game, ignoring my stupid brain.
I know I have a low playtime as of when this review was posted, but note that I have already played this game before on Apple Arcade for much longer. Somewhat coincidentally similar to an unrelated game series I already like– LocoRoco– it is a platformer that centers around semi-solid physics. Only, instead of just your character moving like jelly, it's half of the things you interact with. It sounds like it would be frustrating, but no, it's actually pretty fun. I think the best part of the game is the level design(I know, for once with my reviews it's [i]not[/i] the amount of customization, though I like that too). Not only are there two different exits to take each level and secret collectables, but the levels themselves are distinct from each other in structure, presentation, etc. even within the same world. And if you're a fan of rage games, there's optional expert Skull Levels for getting all the exits in a world to complete too; very difficult but just doable enough to be fun, having a vertical-focused climbing structure. Oh, and I like that you can draw your own car and wheel designs. Albeit, I recommend just exporting the outline of the car shape you're using to another program, and importing what you make there, because the in-game drawing menu isn't 100% intuitive in my opinion. Particularly when it comes to anything involving anti-aliased shading, because the soft-edge brushes– for whatever reason– obnoxiously mess with the colors you're using. It's hard to explain, but you'd know if you use drawing software regularly like I do. But, on the other hand, I usually just import-export in games with drawing features anyway, whenever the option's available, so it's not that big of a deal.
GOOD GAME MY PC IS OVERKILL FOR THIS GAME BUT STILL COOL
Writing this 10 seconds after beating the last skull level and finishing all the achievements. No matter how many times I may have raged on those skulls, the game was so much fun and well made. Loved every second of it
This is an amazing game. really cool that you can make your own levels and edit your car/noises.
this game is exactly my style and as a game that is mostly single player it is genuinely one of my favorite games out of my library so far. what else? Car go weeeeee
boing
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 27 | 100% | $3.99 | |
| $616 | 5 | 100% | $4.99 | |
| $1.5K | 16 | 100% | $4.99 | |
| $520 | 14 | 93% | $1.99 | |
| $0 | 153 | 88% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $307.9K | 668 | 87% | $14.99 | |
| $307.9K | 997 | 92% | $12.99 | |
| $307.8K | 766 | 73% | $14.99 | |
| $307.7K | 1.2K | 60% | $9.99 | |
| $307.7K | 5.7K | 97% | $3.99 | |
| $307.6K | 271 | 69% | $29.99 |