
You are a Data Jammer, an elite virtual commando tasked with one purpose: Infiltrate the virtual Vaults of Ouroboros, the Military Industrial Complex, and take down The System!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FastForward as an action game: FastForward is a fine game with pretty, trippy audiovisuals and solid gameplay (which justifies the purchase enough for me). The stages are semi-randomly generated and quite varied. My biggest complaint is that the game is too short - after around 3 hours of playing, the only thing left in it for me is improving my scores and grinding for Packet Loss achievement, none of which is the kind of fun I tend to enjoy. FastForward as an arcade game: I find the rules too random for an arcade game. Scoring high seems to be based on memorization to a surprising extent but a lot of tactical / reflex-based action and randomness / luck still remains in playing for high scores. I miss an endless arcade mode in FastForward. I found keyboard more efficient than Xbox 360 Controller. FastForward reminds me of Snail Mail (a lot) and Leave Home (a bit).
Speedy, dodgy and destructive fun from the guys who made Brainpipe. Great psychedelic wireframe retro visuals without peeling your eyes out of their sockets. Fantastic and creative audio, as usual from Digital Eel. Great for short bursts of gaming, hard as nails and addictive as hell.
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Trends
Modeled estimate over time.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like Digital Eel's previous titled, Data Jammers is easy to get into, with a simple control scheme, but the twisting raceway that splits and merges complicates a race to collect powerups and avoid enemies that dearly want to play bumper cars. While there are power-ups that allow you to directly fight back, the best approach is almost always to use your maneuverability and the neutral vehicles that litter the raceway to avoid or eliminate your attackers. I'm a little disappointed that the soundtrack is so understated-- coming from their previous obstacle racer Brainpipe, I was expecting much louder and surreal background music. Perhaps there's a glitch at the moment. The HUD is simple but poorly described; after several levels worth of play, I still haven't got used to keeping track of shield and life totals with it.
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
It's a bit like Audiosurf without the musical background.
[h1] [/h1]
☀️
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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