
Deep in an old forgotten laboratory, a failed experiment reboots from its sleep. With no memories, it now must explore the many different areas of the extensive complex with the help of an AI called MUSE. Will it find the light of redemption it longs for, or will it find a dark and terrible truth?
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Languages: English
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бесплатный 2D экшен-платформер, заброшенный в раннем доступе с 2017 года. Никакой ценности не представляет. В игре нет меню и каких-либо настроек. Сразу начинаете своё пиксельное приключение, в котором предстоит разбираться самому, ибо никакого обучения и предыстории вы не получите. Просто ещё одна пустышка, заброшенная на просторах стима. И да, одно единственное достижение в игре не работает.
[h1] The controls are really confusing.[/h1] There is no tutorial once you start and the game just starts you off and throws you right in. There is no explanation to anything. The only way you can advance is by the confusing elevator that for some reason has no indication that it's supposed to move. The loading screens are really barren and cut the music sometimes. The enemies are OK. The Flying Bones seems too overpowered. Giving the Flying Bones the power to float around the room at full force, it would bee way too much for anyone starting out the game. The dropped items need to be more visible. It needs some type of sparkle or floating particles. The text boxes are a little weird, could be touched up with the name not being part of the text the character says. The music is very enjoyable, but gets annoying over time. The enemies aren't really explained or their names. I wouldn't recommend, mostly because the controls give cramps over time. Otherwise I get the game a 6.9/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy the game so far. I'm writing this during the first boss fight, and I have to say that there is one bug in the game where the first boss throws you threw a wall, and you get stuck. Please fix and bug tet thoroughly, but other than that I enjoy the game.
Hereafter is a simple indie adventure game. I found it enjoyable enough to recommend to anyone who just likes small free to play games. Hereafter probably wont blow your mind, but if your having fun does it really matter?
会飞的超人。E 互动,F 攻击,space 跳跃。 Flying superman. E interaction, F attack, space jump.
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I play pretty bad with even worse controls.
Loving what I've played so far. Reminds me of old SNES and PC games from when I was a kid. Seems to have an intriguing story, and I'm not even to the first boss. (Are there even bosses? Who knows?) It definitely invokes a feeling of nostalgia, despite being so new. I'll definitely be playing more.
For your game I see a lot of potential, and I like it this far. :D Regarding those who play it less than 45min, I only got to say: Look at the tag "early access", don't expect all games which got that tag to be complete and only "just started after all programming finished". As the tag implies this game and its creators rely(-ies) on those who play it, to enrich it with their experience, knowledge in gaming (by having played similar games), bug-reports and or opinion on how they liked the game to take a direction or an other. The name was kinda weird at first, but after a little "Translation-Search" I saw that it can be interpreted as a synonym of "the Everafter", as well as the others, e.g. "afterlife", "netherworld", "next world" etc. which made / makes it a bit more understandable for it to be the chosen name, considering that the robot was abandoned to the "hereafter", so to speak. Maybe to make it a bit more distinct in the search bar use "The hereafter" or something other, maybe a little 1337 / leet-speech? "H3r3after" or so. "Hereafter" certainly got that 8 and 16-bit nostalgia and Game Boy Color feeling *thumps up* I also like the spirit of it being a bit challenging (without e.g. a fairy screaming the most obvious hints, and even if you want info, one can simply take a look at the steam page or even a search engine if one don't understands something about it) or as some might say, difficult. Search engines don't always got all the infos and if one didn't stumble upon a certain problem or similar before you, it might be good to just ask here, instead of venting about "the unfair game". ^^' An info I didn't / couldn't find was about how to get the ammo back, which I got a quick reply to saying that all ranged weapons replenish their ammo by interacting with a save terminal. And through the Argolas comment section (second or third video of hereafter from him) I got to know about how to get under the bars, e.g. back to the first place to encounter "Muse": "you can go down through the line platforms by crouching and pressing the jump button." For the sound I can say that I like it, matches with the 16-bit-setting. I cleared the sewer bosses with the stalker armor, which I got the parts from the foes I sort of "collected" them from, as I didn't want to wait / grind for enough medals for the other armor :-) For the gears-puzzle I figured it out as soon as I got my hands on the thing you have to use in order to solve it (not saying at which point of the game that is though^^) I'm looking forward to seeing more and get at some time to open the red doors, fight new monsters, don new armors, new weapons and upgrades for the "special attack bar" (or can I already get some at certain points I overlooked?) For new monsters: - a ranged-weapon-only opponent - maybe a prototype-robot which can teleport behind you - a monster (or a boss monster) which can grow / regenerate by using other monsters (or consumes their effects, e.g. immunity for melee or ranged damage) For new armors: - some kind of buzz-saw-armor (doing melee dmg while receiving more dmg in return when running into monsters, not meant as special attack), - or as an other version: if used with special attack, it places saws circling around you, which disappear one by one after each "hit" on an opponent - Random or deliberate Teleport-Armor (see: new monster -> Teleport-prototype-robot) - "Puppeteer Armor" which lets you grab an opponent, after e.g. beating him, and control him - or a "Ghost Armor" which does after beating an opponent, lets you become him (for a certain amount of time or reverting after some lost hit points) - an option to combine effects of 2 random or chosen armors to a new one, with a random degree on what part gets more influence on the combined armor - an armor with a special effect for those who struggle at certain points with the jumps to get to jump higher for a limited amount of time, e.g. with said special effect / attack (maybe combined with "burn"-damage for those under the soles) For new weapons maybe: - Grappling Hook (for all walls up or sideways, could be used to get out of bugs, e.g. stuck in the ground at the sewers around the area where "under water" one gets a bit variantly left and right to get a healing orb) - Remote Controlled Bombs - An Area-Effect-Weapon, e.g. toxin style or a slowing one. - A stun weapon (or that as a throwable item) For new / changed options ingame: - A sale option for parts / items you don't use - maybe such a sale-option after a "trusted" or "valued" customer-badge you receive once you bought or built two or more armor sets - maybe slow down the response for scrolling with the keyboard, at times it jumps around the options until I hit the one I wanted
I found it too clumsy and dying and reloading takes too long.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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