
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is visually amazing i love the play in general. the major problems are, first the audio does not match the captions in some areas. second there currently isn't any replay ability (will check later). third the choices you have are strictly cosmetic and do not change gameplay.
nice
希望能像风暴之城(against the storm)那样,开局的时候树是固定的,但是周边是随机的地图,这样子更有多刷的乐趣,设定上看就像是在不同的圣树上创建光之穹顶,拓展人类生存的版图之类的?总之又多了一个不错的策略游戏。(虽然我玩得很菜哈哈)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is fine until it breaks in a quest chain in the world exploration chapter 3-4. Can't complete the main quest and got stuck (destoy an outpost but I had already captured it). Also world events got stuck (fight against monsters not triggert) while other events worked. Game feels unfinished and not polished.
神奇的设定,大雾弥漫,建筑挺有特色的,就是对眼睛不太友好, 有点暗,木材经常不足,目前还没太深入,暂定好评吧。
目前而言是好评的,题材很新颖,选择不同剧情支线走向会有多大差别,现在不清楚,只能后面多周目去看了,后面促销可以蹲一波降价呢
本来就想瞅一眼这树到底咋回事,结果一抬头4小时没了。关键是我感觉自己压根没在玩游戏,纯粹是在给这棵破树当会计,天天盯着数字算账☺
-
我平时连恐怖片都不敢看,但这游戏的恐怖不是Jump Scare那种低级吓人,而是那种“你知道雾里有东西但你不知道它什么时候出来”的心理压迫。恐惧值系统把整个村子的精神状态摆在你面前,那种“不是我一个人在怕,是全村的命都攥在我手里”的责任感,比任何鬼脸都让人后背发凉。而且游戏的插画和过场动画质感绝了,每次事件弹出来都像在看精装绘本——恐怖归恐怖,美学是真的顶。
迷迷糊糊地完了4个小时,除了建筑美术做的很有特点外,暂时没发现啥特特别大的亮点,也没啥大毛病,估计精彩的在后面舰艇大战,先给好评,之后再来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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