
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.5Kreviews | 76% | — | $13.8M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got bored with this game pretty quickly.
the darksiders series has always been an enjoyable experience for me, from the lore, to the diversity of abilities and game mechanics and differing game styles for each entry (DS1 = RPG, DS2 = open world, DS3 = souls-like, DSG = diable-style). the lore is juicy, the characters are memorable, the voice acting is brilliant, each of the games in the series easily show the love, care and effort the developers put in to each entry. i pray (ironicly) that the next entry or potentially entries in the series will have as much love and dedication put into them as the others have had, this series has a dedicated and loyal fanbase and i for one hope to see that our patience for the next entry is rewarded greatly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the series, I am starting to get further in this now than i did when it originally launched. not sure why I am only getting 63 fps average with high settings on this and my laptops 5080 yet other titles are getting over 100 fps
El juego es muy bueno, voy a probar los otros ya que este fue el primero que probe de esta saga
what is this anyway. some wonky darksouls spin off? worse platforming than the previous games. whip has bad hitbox problems at inconsistent times. the ♥♥♥♥♥♥♥♥ estus clone item is a thing. and i have shop teleport for back tracking wile still having no map or markers to go back and find stuff i had to pass on? and to add to this. you have the worst skillset ive seen. the rage mode to go full badass sucks. the combos are worse and you seemingly have no arial start making any jump attacks basically useless since she has the WORST jump ive ever seen. i prefer links jumps from majoras mask to this holy mother of god. its like someone bastardized devil may cry and god of way and forced the child of these games to wear the amalgamed skin onzie of them and called it new.
Yea, I like Darksiders 1 and 2 very much. And played most Souls games, so this should be right up my alley. But it really is not, it is like they intentionally made a souls-like game and made every single much worse. The enemies are waaaay to aggresive, constantly suround you and attack from offscreen five at time, so dodging one just makes hit by three others. And then on the bigger boss enemies they had the stupid idea of making attacks hit exactly one dodge roll after animation actually finishes. All in all more an excercise in stupid frustations insead of heavy hitting souls like system. And even their bandaid fix of "classic system" only adds attack cancelations and makes the "flask" instant, but doesn't fundamentally fix the broken combat. And talking about flask, the ONLY way to recover them is by dying.... I guess giving the checkpoint demon a "rest" option would have been to obvius?
还没上一部好玩,提示出来和没提示一样,哪些墙面可以互动也没有提醒,闪避笨重,使用物品有僵直完全没有2好玩,第一次遇到后作比前作恶心的,2比1差,3比2差也是呵呵了,这是倒退开发?
Haven't played the other 2 Darksiders but this game was absolutely great. I loved the progression of what Fury is at the beggining of the game and what seh becomes at the end. People say the boss fights are repetitive but I disagree, every boss is unique. I never felt bored playing this game. Truly a hidden gem
I went into this a bit apprehensive, having heard alot of negatives about the game. Having played 1 and 2, i was nervous about how much they changed the game. I couldnt have been more wrong. This truly felt like a beautiful blend between the original darksiders, and dark souls. I did play on classic combat, and a normal difficulty. I absolutely plan on dabbling with the other combat style and upping the difficulty on the next bout. But the combat, bosses, and world design were all excellent. In particular the world design and bosses. The world felt interconnected, and reminded me alot of Dark souls 1. I loved scouring each area, especially after acquiring a new hollow to see what all i could explore. This was not a completion run, but i absolutely intend to do so on a future run. All in all, very impressed with this game.
Esse jogo merecia mais, não é o meu Darksiders favorito pura e exclusivamente por causa do combate, ter escolhido Dark Souls como uma inspiração para Darksiders é um escolha tosca e que não faz o menor sentido, ainda bem que eles colocaram um modo "clássico" pro combate, assim ele fica mais parecido com o combate dos dois primeiro jogos, se esse jogo tivesse o combate do primeiro ou segundo... provavelmente esse seria o melhor Darksiders. Eu super recomendo jogar com o combate "clássico", pq combina mais com a franquia e fica muito mais divertido, de resto esse jogo é muito bom em tudo que faz. Alguns pontos que eu mais gostei nesse jogo: - Ambientação e estilo artístico muito bonito e bem feito; - Mapa aberto muito bem feito e divertido de explorar; - História muito bem escrita e com personagens muito interessantes; - A forma que a protagonista cresce como personagem durante o jogo é muito legal de ver; - Boa trilha sonora. No geral Darksiders 3 é um jogo muito bom, e merecia ter mais reconhecimento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
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| $309.4M | 356K | 95% | $59.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $13.9M | 20.8K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.9M | 39.1K | 90% | $13.99 | |
| $13.9M | 286.6K | 96% | $4.49 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.8M | 20.6K | 77% | $29.99 |