
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.5Kreviews | 76% | — | $13.8M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10,感觉还可以吧,值得一玩,没玩过一二代,单纯从一个新入坑的说一下缺点,首先解密太频繁大大拉低了游玩的连贯性,其次没有地图和引导,导致有些地方不看攻略我都不知道咋走,第三近路设计的有些累赘,因为这游戏并没有多少需要来回跑的地方,远了有传送,甚至有时候近路还会给人误导,有好几次我以为是打开了主路但是没想到是个近道
Como ponto positivo, destaco o combate e o visual da protagonista. O restante é bem ruim, como a história que é confusa e mal direcionada; luta de boses sem desafio nenhum; falta de skills; pontos de atributos que não mudam em NADA no combate; e diversos outros defeitos. Não recomendo a não ser que saia a menos de 10 reais.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved Darksiders 1, loved Darksiders 2 and in Darksiders 3 I am fully overloaded with walking and camera controlling. :( Not playable for me, cause in lack of ability you need to survive the first 50 meter of the game (controlling camera and walking at same time). (And the 10.000 km they will come after the tutorial). Will watch a lets play for the story. No support for those player given by THQ Nordic, cause it is a "feature". ^^ Will think about a refund request.
和前两代比 操作系统 简直就是屎 那个闪避的手感太差了
I liked Darksiders 1 a lot since then I followed the series. For me Darksider 2 was diseaster because game was just crashing. I don't even remember how much progress I loose because of the crashes. Thats turn the game into ultimate boring level. For the darksiders 3 it was much better compare to 2 because of that reason(I had no crash finally!).That for me says how much ds2 was failed. Maybe levels or items and item levels felt better for couple darksiders 2 enjoyer . But for me crashes were enough to puke the game. thats the only darksiders game I couldnt finish completely. Im not gonna play darksiders 3 twice like I did on 1 . So I would say it still doesnt give me the same enjoyment. But it was okey game I think. For me its on -mostly positive.like 3 star from 5 ? I dont follow this series anymore I beilive they were so slow and they failed the story line already.. Because too much years past and games didnt had connections feel like .But overall it was a good game for me . I didnt face bugs or crash and thats good enough after darksiders 2 tbh.
This is the only game in the series that won't be going on my favorites list, also I don't have patience to finish %100. My biggest problem with Darksiders III isn't that it's difficult, and it isn't even that it's a mediocre Soulslike. It's that the game has no identity. Darksiders used to have a very clear identity. Every Horseman was built around a strong visual and thematic core. Their weapon, their horse, their silhouette, their personality, and even the way they moved made them instantly recognizable. Previous games experimented with secondary weapons and RPG systems, sometimes more than I would have liked, but the core identity of the Horsemen remained intact. Darksiders III somehow manages to lose that identity entirely. Fury should have been the Horseman that received the most characterization. Unlike War or Death, she isn't a widely recognized figure from mythology, so the game needed to establish who she was and what made her unique. Instead, her personality feels inconsistent, her horse is killed and quickly forgotten, and even her weapon identity is diluted. The game treats every Hollows weapon as an extension of Fury's hilt and presents that as if it solves the problem. It doesn't. That's like handing me a hamburger and insisting it's a salad because it contains vegetables. The world suffers from the same identity crisis. The developers removed the map and seemingly wanted players to navigate through observation alone. That can work when environments have memorable landmarks and strong visual distinction. Here, many areas blend together and become difficult to remember. You don't get lost because the world is complex; you get lost because too much of it feels the same. The UI follows the same pattern. Health, Wrath, consumables, weapon forms - everything works, but nothing has style or personality. It looks like a generic template interface that was dropped into the game and never revisited. The story constantly references previous entries, but instead of building upon them, it often relies on nostalgia. Fury spends much of the game learning lessons that an immortal Horseman of the Apocalypse should already understand. Rather than making her feel ancient and powerful, the writing often makes her feel immature. The result is a game that lacks identity in its combat, world design, visual presentation, UI, story, protagonist, and even its weapons. If you want a Darksiders game, play one of the other Darksiders games. If you want a Soulslike, play one of the countless Soulslikes that do it better. Darksiders III spends so much time trying to be something else that it forgets to be Darksiders.
good
Macht richtig bock
Buhf bv,f,j,j;f. nfrebt buhds dctv cjdtne.
Мужики это пиз...а , не покупайте эхуй ♥♥♥..ю , лучше ждать новую 4 часть в надежде что не повторить убогость этой части . лучше в первые 2 поиграйте . наигранный пафос и гемлейно сделано пизд...ц посредственно !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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