
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 162.6Kreviews | 92% | — | $81.3M |
| $3.75−85% | 1.6Kratings | 82% | #147 | not modelled | |
Updates
Engagement
Reviews
Themes across 2106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way to much depends on rng for my tastes.
Never go in with overconfidence. Oh, you`ve got an awesome Leper who you love and take care of like your own child which tanks many hits and also does big damage? Yeah have 3 crits back to back and its dead. Awesome game but maan i miss my old Leper. I`ll never forget you big man!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #58, worst KR #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내 나이 마흔, 풍요와 방심의 대가로 통풍이라는 질환을 얻었노라, 허나 고통이 극에 달한 순간, 내 안에서 '영웅의 기상'이 깨어나리라!
"Remind yourself that overconfidence is a slow and insidious killer
this game has made me considerably more miserable in my day to day life
Ta bueno. Ni bola a la historia la verdad pero el jueguito ta bueno
I tried to like this game. I really did. I'm old enough to remember some of the great dungeon crawler games that paved the way for this game. Games like Adom, Rogue, Moria, Etc. I loved those games. The difficulty was baked in and the game design was meant to make you cry, or get better, usually both. It's just the way those games were. This game tries really hard to be one of those old dungeon crawler style games but also adds in the grimdark elements of any good HP Lovecraft story. The addition of stress and psychological breakdowns is interesting. Or so I thought when I bought the game Turns out, the game is extremely dull. There's supposed to be a story but it starts off as bland as they come and doesn't progress until much later in the game. The story is also not in game, it's just video cutscenes having nothing to do with gameplay. The couple that I managed unlock had me yawning. I went to youtube and watched the rest of them to see if it ever got interesting, it did not. The gameplay is similarly dull. The idea behind the gameplay is that you are actually the lord of a cursed town by birthright and you recently inherited it. You never actually do anything in game. You hire people to go and do stuff for you. Those people usually die horrible deaths mostly caused by insanity, not by damage. If for some reason those hirelings gain xp and levels they usually become WORSE, not better, at what they do. This is because as you level up you get traits and most of those traits are debuffs. Sometimes you get a buff but often the buffs are very situational. So, it's just a repeated cycle of hiring new people, sending them into increasingly difficult dungeons that they most likely are going to die in and then, if they survive, deleting them because they are now worse than when they started. Rinse and repeat. The only real way to upgrade people is through trinkets. each character can have 2 trinkets attached to them which give buffs. Most of the time these buffs are lame and don't help them survive or get better. They just forestall the inevitable sink into insanity and death by a small amount. That's it. That's the entire game. The cutscenes are straight out of a pulp fiction HP Lovecraft knockoff. Honestly, calling them a knock off is being generous. To be honest they are a knock off of some poorly written work inspired by Lovecraft.
разраб тупой сын 6ляди
《暗黑地牢》最恐怖的不是压力值到 200,也不是英雄死亡,而是你花了十几个小时排查 MOD,最后发现 BUG 是官方更新加进去的,红钩真是好样的👍🏻
I don't see any terms on the home page which might be why I missed this but a EULA popped up for me recently on this game and despite being primarily a single player experience it characterizes it's self as an "online game" and requires you to agree that they can take it way from you at any time. Basically they're asking you to pay for a game that you won't own after you pay for it. You'll just get to borrow it as long as they let you. It's a fun game. Don't get me wrong, but there's no way I would have bought this game if I knew that I wasn't actually getting a game for my money, but just a chance to play it as long as the game makers let me. Steam really should make it clearer when they sell you a game that you aren't getting a game for your money but just potentially temporary access to one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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