
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 130 reviews with recorded playtime.
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly a huge downgrade from the original for me. Its infused with too much of the modern roguelike slop that ive come to despise, such as over-focus on metaprogression and slay the spire type maps. Its also far less free than the original, as you start with far options for heroes (4, so every run at the beggining will feature the same characters), and those characters have less skills to mix and match. You can unlock more by spending the metacurrency, but it just feels bad to be so restricted, especially as a first impression.
Feels like a downgrade from the original. No home base, no roster of heroes to raise, and most noticeably, no overall campaign that made this game feel fun. It's been boiled down to your average 'Isaac' roguelite mechanics with some boring meta progression.
Ngl its just not Darkest Dungeon Not ahving your characters carrying over between each game, makes it so idgaf about loosing some1 and removes a big part of the game's tension. I guess if anything the combat feels better
我打通了一遍我英雄就没了?我东西还需要重新买?又要重新招募英雄重新来?我角色都没死 东西角色技能全部不给我保留?还真不如1代 虽然1代也恶心 但是第二代设计的乱糟糟的 不清晰 给人感觉复杂 还要重复重复 真没意思 这游戏但凡1代的样子改进下 降低点恶心的东西 都卖爆了 可惜开发商并不懂 只知道加各种恶心的BUFF恶心玩家 是真就不想让玩家玩的爽一点 玩了一会儿觉得没意思 很无聊
I have 240+ hours in darkest dungeon I. The art, sound, animations, character designs are great in darkest dungeon 2. But I don't seem to figure out how are you supposed to play and enjoy the second game. It feels like you have to play until you magically get the right rolls and items. There's not much else to it, play and lose, until you have the luck to randomly get a synergy of quirks, items and encounters. It sucks. Truly, I'm disappointed in the direction this game went. I don't feel like it's respecting my time, I don't want to play until RNG is on my side, and having played a lot of other turn based strategy games, I don't believe this is a skill issue on my side, it's just not for me or people who only have a few hours every other day to play.
If you were a fan of the first game, don't buy this one. All the returning systems from the first one have been made more tedious.
No... just no
The antithesis of fun
The game fundamentally fails at core decision making logic when it comes to permanent or additive bonuses that are outside the grindy core gameplay loop. Hero memories unlock skills that you barely use or just wont be able to use properly at all in a run, and if you clear a stage and your party wipes (as is intended in this game), you lose ALL the bonuses you put into that party. Cannot recommend unless you actually want to waste hours at a time just buffing the bonuses of just quality of life instead of the ACTUAL PARTY and combat.
Even tho this game is quite different from the first, the developers took a risk in making a different game while keeping most of the roster and combat flow. Where the game shines through is in it's self reflecting narrative, confessions offer a psychological analysis of becoming a prisoner of your own mind, it's brilliant. This is a different Darkest Dungeon where it being "2" isn't quite accurate, this is Darkest Dungeon: Mind Dive. Doesn't sound as good but if you enjoyed the first one for the combat and don't mind a game that rewards you by giving your full attention to it, try it. It's quite a clever game and I hope it gets celebrated more instead of being compared to the first one. I have almost 300 hours and still haven't explored Kingdoms
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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