
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1256 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maldito juego de mierda cuando me pongo a jugarlo no siento el paso del tiempo y de las 8 de la tarde se vuelven la 1 de la madrugada pinche juego mas rancio... lo volveria jugar 9/10 :3
没有那么不堪,是一个不错的游戏。相比一代会有更明确的目标,有种作者带着你玩的养老感。美术无需多言,给到一个夯。目前只玩了第一个模式,缺少了家园系统丰富性是一大遗憾,经营要素恰恰是牢1的重要乐趣(牢1:STOP->PLAN->GO,牢2:STOP->GO) 对我个人来说,新的道途设计不错,在不错平衡性的底子下丰富了英雄的玩法,探索每个英雄的玩法是我目前最大的乐趣。 打算先把所有角色玩一遍,然后再去王国模式看看~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. I first bounced off it quickly when it first came out. I think I was comparing it too much to Darkest Dungeon 1. A lot of things don't make a lot of sense when you first start this game. Many things aren't properly explained but if you give it 2-3 hours the game will click and suddenly you'll find success. I got a real rush from it after I figured out how to make the heroes like each other and build positive relationships.
Не, перша частина була складною, але розібратися можна.... Але це... Фігня це, навіщо так робити. Мені не сподобалося. А длс це взагалі знущання над гравцями.
sm
shi dark
И так темнейшее подземелье...так еще и два. Эта игра революционна, пока люди мечтают научиться передавать запахи миров через экран, эта игра уже научилась передавать заболевания, наградив меня кровавым поносом, на ровне с персонажами моей пачки, ибо бомбить в этой игре вы будете только так и от постоянно слепнущего прокаженного, от психующих невовремя персонажей, а так же от дохнущего на первом пороге смерти биче и от бесячих задних мобов, которых как ни вытягивай - они либо противяться, либо отходят обратно через свои абилки/абилки других мобов. Но вместе с этим у вас будут таких моменты триумфа, которые выдавят из вас лыбу. В частности когда я случайно собрал почти ваншот машину из лепера (+ проклятые предметы на +100% урона и прокачка в трактире на устойчивость к вредным эффектам, т.е. слепоте), приколиста (окультиста.аутиста.), горя(ч|щ)ей бомжихи и то ли приколиста2(шут), толи весталки (А.К.А. недо хиллер недо дрочь (хотя консекрации в целом не плохи)). И клянусь, как только я осознал всю мощь данной стеклянной пушки, я сделал ровно то, что сделает любой уважающий себя (ха-ха), игрой в темнейшее, а именно - пошел включать на фон DOOM CROSSIN: eternal horizon. Сама игра конечно изменилась и даже хз - в лучшую ли сторону, ведь как минимум мы потеряли 4 персонажей (батя с псиной, двух сестер (одна любимая с мушкетом, у второй - что осталось арбалет,) и настоящую бизнес вуман прошлого - антикварку (теперь она противник)). По-мимо этого теперь нельзя брать одинаковых персонаже в пачку, что логично, но менее весело, можно было бы хотя бы в раках модификаций это сделать (Мне под что теперь "Here comes the PAIN TRAIN" слушать, ААА?). Ну да ладно, это мои придирки как игрока в первую часть, в целом игра действительно хороша, модельки персонажей, раскраски на них, анимации при проготовлении атак, все это действительно сделало игру краше, хотя срезало возможно визуального модинга для работяг. Единственный минус - Ебyчue свечи, вскрыть бы темнейшее подземелье того, кто это придумал. Но не смотря на все те придирки, я все еще рекомендую игру для людей сильных духом, ибо слабых в наш dungeon пускают с оплатой в three hundred bucks. Ну и вот под конец сразу универсальный билд для прохождения ДД2 от начала до конца: начну с 4 позиции по убыванию. ВОР (через стрелка), ВОРовка (через клятву ночи и скакание туды-сюды), чумка-чучумка (через бафы прошлых двух ну и второй ход на ваше усмотрение), и БДСМ-щик Терентий (главный магнит урона через "ЕЩЕ! ЕЩЕ!" и "Остроту воровки").
It's different than the first game. It's just as unforgiving as the first game just in different ways. you have to forget what the first game is to enjoy the game as a whole. This game has more in depth combat and macro due to it's map layout. The in game bosses can also be very unforgiving if you don't understand them. If you're wiling to learn and fight through the game it's very rewarding. Once you understand the game it's very immersive and fun. You also get to learn about all the hero backstories and can change their paths which allows you to augment your gameplay so your favorite heros can be flexible in multiple roles and or ranks. Its a challenging game that rewards adapting to whats given to you. I honestly would recommend if you're looking for a challenge.
上手有点难,做的还可以
название игры: "самое то, пока сидишь в туалете 2"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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