
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1256 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, comming back from time to time, very different from 2nd one, i like the Base aspect and feeling of progression which 2nd game is missing, 2nd game seems like just battles, and here you see and feel progression through bosses etc.
Нормально.
후속작 개발하는 인디 개발자 회의실에 필수로 걸어둬야 할 오답 노트
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩但是BOSS也太少了吧,没爽够没爽够啊!!!!我觉得10个关底BOSS应该够了5个太少。 这版本蜡烛资源带来的肉鸽感没上版本好,这版本的蜡烛就差不多相当于只是解锁,上版本一分钱一分货一分实力好吧,每次出门刷资源都乐此不疲,而这版本只感觉刷起来很累完全没动力,如果只是全解锁的话为何不直接下一个存档呢,我觉得这是二代有差评多的原因,建议不想刷直接那个存档接着玩。这版本美工确实好,人物质感不赖带感,人物背景故事也细腻,我觉得蛮用心。哎还是觉得boss太少,换火炬的话没有那种面对新敌人的新鲜味。 还有这一代人物技能数挺多,人物还有4种流派选择这种寻找搭配感的感觉也挺爽的这点我觉得我觉得比一代好,谋略感很到位。 忍受不了刷直接下存档吧或者直接修改一下蜡烛数我是不喜欢这个刷法,它给我的情绪的正反馈好低。
说实话感觉不如1代,主要是物品解锁这点有点和游戏本身脱节,然后就是概率简化,不如一代紧张刺激,把原有的现实突发风格变成了掌控全局一步一算,总体来说是变成了类休闲,反而觉得风格平淡了
На мою особисту думку, гра вийшла краща й універсальніша в геймплейному плані. Радує також більш цікавіший сюжет так окремі історії персонажів. Мабуть зрівнювати її з першою грою - не зовсім правильно, тому що механіки пройшли через багато змін, і ще більше механік створені з нуля. В плані складності, щнову ж таки на мою думку Darkest Dungeon 2 вийшла простішою, тому що більшість хоч і не все залежить від вашого білда і взаємодії між персонажами, а не від рандому, через що це сподобалось мені більше. Майже кожен персонаж має кілька варіантів направлення для розвитку, що може суттєво змінити його роль в команді, єдине що - потрібен час для їхньої прокачки та розуміння. Ще хотілось би виділити момент з механікою диліжансу: Спочатку це здалося мені дивною та навіть спірною механікою, але після проходження 2-3 локацій, розумієш що це шалений плюс до динаміки гри, динаміки якої часто не вистачає таким іграм. Ця гра та її попереднеця суттєво змінили моє ставлення та враження до жанру, тому однозначно рекомендую її для ознайомлення.
rng heavy
interesting gameplay so far.
이겜을 200시간 정도 한 입장 1.애들이 하나같이 잘못 얻어맞으면 시한부 인생이며, 죽음 저항이 퍼센트인데, 적들은 죽음의 문턱 저항 토큰 하나로 한 턴 살아있는게 모르겠음 2. 토큰 방식은 시간이 지날 수록 답답하고 억울함. 적들이 무슨 치명타 100%나 방어토큰 딸깍해서 딜 반감하고, 우리는 그걸 대항한다고 쓴 기절이 너무 하향되어서 지우거나, 회피 50% 토큰을 믿고서 얻어맞아야 한다는 게 어이없음. 닥던 1은 상대가 치명타인지 그냥 딜인지 구분이 안되서 긴장감이 있는데, 이건 그냥 " 치명타 100%이니깐, 걍 처맞아" 이거를 보고 있어야 함. 3. 스톨링 못하게 조건부가 너무 어처구니가 없음. 무슨 닥던 힐러로 불리는 "성녀는 체력 50% 미만일떄만, 회복할 수 있습니다" 이거 하나로 그냥 쓰레기임. 심지어 딜이 무슨 토큰을 충전하는 충전씩이라서 쓰기가 힘듬. 스트레스 케어 1황인 "광대도 스트레스 5이상일떄 3 줄어줍니다" 이것도 이해를 못하겠음. 스트레스를 왜 못 줄임? 긍정적 기벽에 왜 리스크로 부정적 관계도가 존재하는 지 모르겠음. 긍정적 기벽이면, 그냥 좋아야 하는거 아님? 이라는 생각이 계속 생김 4. 이겜의 단점 딜뽕이 없음. 닥던 1 디스마스 영거리 사격이나, 명중만 챙기면 앞열 깡딜로 부수는 나병이나, 광대 괴인으로 전투의 발라드의 브금과 함께 괴인 변신해서 "어 씽글러 쓰트라이크!" 터지는 거 보며 웃음 짓는데, 여기는 하나도 없음 "어 회피. 어 반감. 너 피해 감소 너 시야 반쪽" 재미가 뚝 떨어짐.
prefiero este tipo roguelike mas que la gestion de poblado del primero
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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