
Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes.
Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.
Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of frost and cold, whizzing in and out of combat applying chill and freeze effects slowing your enemies in their tracks.
Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.
Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.
A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 561reviews | 81% | — | $175.6K |
| $10.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I sadly cannot recommend playing the game with it's super repetitive and clunky feeling combat! Game got potential and i will keep an eye out for any new upcoming titles released by PST to see how they improve in future releases
The game feels crusty and drops frames when it really shouldn't. More importantly, the tutorials and popup text boxes for things like examining equipment on the floor are so ungodly intrusive that it was immediately irritating, with no way to adjust it. If I can't see half of the game past the tooltips while I'm mid-combat in a high-pace action game, that's not a game I want to play. I don't want to lose a roguelike run because I got blinded by walking over a sword I don't want, ffs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化差没中文
Game feels cheap, enemies feel clunky, slow and too many look the same. Fist impressions are too bad, I gave it a run and just was not what i had hoped.. Feels like a 15 year old game in more ways than one. If it was early access I may of sat on it to see if it cooked.
I really enjoyed it!
It's a buggy mess. A pretty mess. But a mess.
It's decent, almost great for the price. Aesthetically its chefs kiss. Needs some sound work, reverb, more sounds. Needs a little bit of polish, but its still 'good enough'. Graphics are sufficient, to decent. Gameplay has a decent feel to it and you level up and power up regularly. It's worth the cheap price. I feel that these developers know what they're doing. I will certainly be checking in with them in the future.
It is a 2 second unity project meant to grab money. However, I still enjoyed it. Needs more quality. It is very basic and simple yet entertaining.
Immer wieder von vorne Hier geht’s zu meinem Waetsch’s Play: https://youtu.be/inwzqMr3zBo Hübsche Grafik, nette Stimmung, simple Kämpfe. Ein schönes Spiel für immer mal wieder zwischendurch. Grundsätzlich hadere ich ja mit dem Genre der Roguelikes, irgendwie fühle ich mich immer um meinen Erfolg betrogen. Dennoch verfängt auch bei mir durchaus die Motivation, es noch einmal zu versuchen – und eventuell dann noch einmal. Darkblade Ascent ist ein Roguelike aus der Ego-Perspektive, bei dem wir mit etwas Zauberei und unterschiedlichen Nahkampfwaffen den Gegnern den Pelz vermöbeln. Auch wenn es auf dem Bildschirm an Dark Messiah of Might and Magic erinnert, hat es damit nichts zu tun und ist etwas völlig anderes. Was nicht schlecht sein muss. Die Kämpfe gehen recht flott von der Hand, das Finden immer besserer Waffen motiviert. Dass die Gegner willkürlich spawnen, auch mal um uns herum, ist eher so mittel. Dennoch kann man hier Spaß haben – nichts für den ganzen regnerischen Sonntag, aber um abends mal runterzukommen, eine ganz nette Sache. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
This game would be fun, if it weren't for the fact that after the first boss, it's completely unbalanced. Your health doubles, but enemy damage is multiplied by 4 or 5 , and you can lose up to 10% of your health with a single hit, meaning you can take a total of 10 hits across the levels before the next boss. Healing is very rare and ineffective, and the skill to increase your health to max must be bugged, because I maxed it out, but my health remained unchanged. It's also supposed to heal 10% at the end of a room, but it doesn't, or perhaps the developers mean the entire level by "room," not the parts separated by the doors? Magic projectiles pass through enemies, and you see them suddenly appear while you're engaging an opponent in melee combat. Enemies sometimes penetrate each other, so sometimes they attack, and you can't tell who hit you because they're hidden by their teammates... It's a shame, I doubt they'll change the balance so as not to irritate the Nazis-"git gud," but I hope they at least fix the health bug. The fact is, this game has bored me.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175.5K | 493 | 61% | $9.99 | |
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