
Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
Modeled estimate, not a reported figure. How we estimate →
About
Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes.
Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.
Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of frost and cold, whizzing in and out of combat applying chill and freeze effects slowing your enemies in their tracks.
Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.
Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.
A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Läuft bei mir fehlerfrei, spielt sich sehr smooth, sieht stimmig gut aus und mach Laune.
Jak sie ma miecz który strzela to łatwo a jak nie to wpierdziel
Bastante chulo.
Immer wieder von vorne Hier geht’s zu meinem Waetsch’s Play: https://youtu.be/inwzqMr3zBo Hübsche Grafik, nette Stimmung, simple Kämpfe. Ein schönes Spiel für immer mal wieder zwischendurch. Grundsätzlich hadere ich ja mit dem Genre der Roguelikes, irgendwie fühle ich mich immer um meinen Erfolg betrogen. Dennoch verfängt auch bei mir durchaus die Motivation, es noch einmal zu versuchen – und eventuell dann noch einmal. Darkblade Ascent ist ein Roguelike aus der Ego-Perspektive, bei dem wir mit etwas Zauberei und unterschiedlichen Nahkampfwaffen den Gegnern den Pelz vermöbeln. Auch wenn es auf dem Bildschirm an Dark Messiah of Might and Magic erinnert, hat es damit nichts zu tun und ist etwas völlig anderes. Was nicht schlecht sein muss. Die Kämpfe gehen recht flott von der Hand, das Finden immer besserer Waffen motiviert. Dass die Gegner willkürlich spawnen, auch mal um uns herum, ist eher so mittel. Dennoch kann man hier Spaß haben – nichts für den ganzen regnerischen Sonntag, aber um abends mal runterzukommen, eine ganz nette Sache. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
Was VERY skeptical at first. Combat is satisfying with but not perfect which is ok. Game is a nice get away while without needing to get deep into lore or story to play.
不错的肉鸽游戏,推荐一玩
This Game is an insanely fun indie romp!
Very fun and has some very fun risk reward on the second gamemode, only "issue" I have is with the Class popup everytime you leave an instance, that is what the class change orb is for imo. The main gamemode is a bit underwhelming after your first run and you unlock the wave portals, once they are unlocked just "farm" them to get some op weapons and upgrades. And the fact they only spawn from one area and run at you in a line makes it very easy to power level using it.
Its simple and fun. Nothing extraordinary, and it could do with a either a lot more polish or a lot more breadth to be an amazing game, but it delivers exactly what it promises and is worth picking up at a cheap price.
Voin на голову выше. В этой игре неинтересные противники: билдов нет, есть просто классы и оружие. Классы — это просто выбор основного стихийного заклинания. Противники двигаются топорно, а обычные мобы поворачиваются с такой скоростью, что от шифта есть толк только как от ускорения движения (зайти за спину щитовику? Не прокатит). Парирование сойдёт, за исключением отражения магии. Хотел рогалик с мечом и магией — получил крайне посредственное исполнение.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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