
Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes.
Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.
Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of frost and cold, whizzing in and out of combat applying chill and freeze effects slowing your enemies in their tracks.
Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.
Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.
A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 561reviews | 81% | — | $175.6K |
| $10.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10
This game is surprisingly good for a game developed by only 2 brothers. This is a cheaper alternative to "Mortal Sin" and while it is a shorter game, it retains a similar rogue-lite loop. PROS + Weapon Variety with Axes, Daggers, Swords and Lances alongside Spell Casting. Each have their own unique ability. + Medium Sized Trait Pool to choose from to create your own build. (RNG based) + Bosses can be challenging with multiple move sets forcing you to adapt. + Gear and Level Progression is balanced, rising the longer you play. + Graphics are surprisingly good for an Indie developer. + Asking price is actually fair for a game of this length. CONS - The Spells don't feel like they make any impact on gameplay. You press Q and the most mediocre animation happens while the monster you hit just laughs at your pitiful spell damage. Feels like this game would have been just fine with no spells even included. - While the bosses have a variety of moves, the mobs do not. The melee mobs bum rush you while the ranged mobs stand and shoot. - The game is pretty short. If you manage to get all the best choices, you can beat the game in a little over an hour. The game does have an extraction-survival mode, but it doesn't seem to add any substance to the campaign. - There is 1 game breaking bug where trait selection mid-run can crash your game. It's very tedious and annoying especially when you are 30 minutes into a run with all the best choices. It has happened twice to me but luckily it was only on the 1st map. This game is very fun and it is well worth the price. Buy it full price or even on discount, you won't regret this game. I only refunded because I need to buy more Hentai games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also als Erstes grosses Kompliment an dieses 2 Mann (2 Brüder) Entwickler Studio. Auch wenn das Spiel noch einige Ecken und Kanten hat und die Rogue Mechanik wirklich nur schwach integriert ist habe diese 2 Burschen wirklich ein verdammt gutes erstes Spiel hinbekommen. Preis-Leistung stimmt hier absolut und ich kann eigentlich jedem der gerne Rogue-Lite Spiele mag dieses Spiel nur wärmstens empfehlen! Das Gameplay fühlt sich super an und es lassen sich wirklich coole Builds erstellen. Wie bereits zuvor erwähnt - das Spiel ist wirklich nur angehaucht von Rogue-Lite Mechaniken. Es gibt zwar viel auszuwählen und verschiedene RNG generierte Waffen und Perks aber im Grunde genommen sollte man einfach jede Waffe beherrschen. Denn wenn die Runs RNG verlaufen muss man eigentlich nur seine Waffe den aktuellen Stats anpassen bzw. richtig wählen und dann hat man einen verdammt guten Run mit einem geilen Erfolgserlebnis. Das Kampfsystem fühlt sich wirklich erstaunlich befriedigend an. Ich war am Anfang etwas skeptisch weil die verschiedenen Waffen keinen unterschiedlichen Impact haben. Also es spielt keine Rolle ob ich mit ner Zweihand Axt auf einen Gegner eindresche oder mit dem Dagger. Die Gegner "interessiert" das eigentlich nicht. Was ich damit sagen will ist - die Masse der Waffe hat keinen Impact. Man würde meinen wenn ich mit ner Zweihand-Axt auf einen Gegner einschlage erliegt er unter der Wucht der Zweihand-Axt. Dies hat aber keinerlei Einfluss in dem Spiel. Es ist anders gebalanced in dem Spiel. Zweihänder machen extrem viel Schaden pro Hit und haben guten cleave und AOE DMG sind aber langsam im Zuschlagen. Dagger sind dafür sehr agil machen weniger DMG per Hit aber du kannst dafür sehr schnell angreifen und auch flexiebler auf Situationen reagieren. Da die Gegner sich nicht direkt durch den Waffen Impact kontrollieren lassen wurde das wie folgt gebalanced. Wenn du gut parrierst und den Pushback Angriff richtig einsetzt, kannst du ganze Gegner Gruppen damit kontrollieren. Wenn du Gegner unterbrichst bei ihrem Angriff, haben sie einen Cooldown auf ihren Angriffen und Fähigkeiten ähnlich wie du als Spieler. Das ist der Moment in dem du Zuschlagen kannst und die Gegner "safe" verwundbar sind. Die Spielmechanik dreht sich also darum zu lernen, die Angriffe der Gegner richtig zu lesen und dein Parrieren und Pushback richtig einzusetzen. Aus meiner Sicht gebe Ich den 2 Brüdern (Entwickler) eine 8/10 Wertung für Ihr erstes Rogue-Lite Spiel! Jeder fängt mal klein an und ich finde für Ihr erstes Spiel haben diese 2 Jungs ein verdammt cooles Spiel hinbekommen! <3 Btw. Performance ist absolute Spitze! Egal wie viel gerade auf dem Bildschirm los ist, ich hatte nicht ein einziges mal Framerate Einbrüche.
This Game is an insanely fun indie romp!
Контенту ніби небагато, але грати цікаво. Геймплей різноманітний, на диво, хоча доволі простий: - звичайна атака, абілка №1(унікальна для кожної зброї) - абілка №2 (рандомно накладається на зброю) - абілка №3 (холод, вогонь, блисавка, або режим берсерка) - деш (жере до біса багато стаміни без прокачки) - репост (теж жере багато стаміни, але це єдиний спосіб захисту від деяких атак) Прокачка - крім пасивних посилень зброї/ХП/стаміни в кінці кожної гілки є якийсь унікальний активний скіл або буст (інколи навіть корисні, такі як хіл на 10% після кожної арени). Бестіарій - кожна лока має своїх ворогів зі своїми атаками, ворогів багато, атаки різні. КРЧ - ЗАТЯГУЄ! Саме такого геймплею невистачає в тому ж TES V Skyrim, IMHO
ROOOMANIAAAA!!! bravo ovi si alex sunteti tari p.s.: poate schimbati UI-ul si il faceti de mana, nu mai folositi AI :(
好玩
Its simple and fun. Nothing extraordinary, and it could do with a either a lot more polish or a lot more breadth to be an amazing game, but it delivers exactly what it promises and is worth picking up at a cheap price.
right off the bat i was excited to unlock all the abilities and find as much exotic weaponry as i could. very good except it would be great if you could tell if an enemy is about to hit you from behind in the extraction game mode. very well done for two guys.
its good
Players by region
Where this game's players are, estimated from review languages.
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