
Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.
Modeled estimate, not a reported figure. How we estimate →
About
Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes.
Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.
Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of frost and cold, whizzing in and out of combat applying chill and freeze effects slowing your enemies in their tracks.
Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.
Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.
A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nope Darkblade Ascent is very boring and kinda disapoited by the melee combat overall,the gameplay loop is good but the rest come to ruin it,the music is kinda meh,the graphics are not ugly but not good,the sound design is bad,the impact of your hit on enemy feel very spongy,they are no reaction or what ever the foes take big heavy but just dont care, the trailer show you very speedy/nervousgameplay but this is just oversight cause the think you will doing is wait for a opening to do parry cause balancing wize the game want you do the parry for big crowds control and big damage, the rogue lite mecanique is barely view,like the ramdom passif are really limited and the perk is just a value to upgrade, the first person melee is not engaging and very repetitive like the moveset is basic at most if you really look for melee combat fun and worth your time you have: vermintide 2 and darktide ,elderborn,dark messiah and so on, i can even recommande the elderscrolls series but this game, but the worst as a shooter enjoyer, the heresy come in the wave mode were you fight is cut off mid trough it by a bubble for you to choose the perk,that so frustrating,like a add on the middle of a movie or a crap like that, i wish i can recommende this game but i cannot.
A super fun game after a few hours, however more and more you dive in you see how buggy it is, further you get in especially the last section is where i wanted to quite. The enemy spawn was all over the place with how you had to bounce to isle to isle trying to find 1 enemy to be bale to go to the next section, as well not being able to kill any of them forcing you to either restart or save the run and go back in it. The finale boss which im currenlty at right now and is BROKEN, the buffs i have make the finale boss static floating in the air, for over 5 plus minutes until he does something then goes back in the air and repeats. The bugs are very annoying and really should be addressed and fixed because once im done with this boss fight i probs wont come back to the game after experiencing these bugs especially the finale boss. I say pick it up on sale which it is right now and give it a go and see for yourself. Its still a fun game dont get me wrong, please give it a try and support the sevs for doing something amazing but again these bugs really destroy any happiness i had for the game.
Man stamina bars are the straightest things in the world.
fun just wish it was a true dungeon crawl like game or the maps were bigger, maybe a floor based mode
I rarely post reviews. I feel i have to for this game. Since it fills a niche that was unfulfilled since i played titles like vermintide before where i poured in close to a thousand hours, i had no high expectations. Especially that this title is released by not a team of developers but seems to be a two-man team. It is really good and seems to have been inspired by titles like diablo 3, vermintide series and maybe even borderlands when it comes to design-ideas, gameplay and general content. I really had fun with this title and got close to the end of content after around 30 hours, though i dont even know what the maximum level for the gauntlet-challenge will be. I wish for this title to age gracefully like vermintide 2 and that the devs take note from its predecessor for their game. This game really is fun to play and definetly well recommended. Kudos to the developers!
I sadly cannot recommend playing the game with it's super repetitive and clunky feeling combat! Game got potential and i will keep an eye out for any new upcoming titles released by PST to see how they improve in future releases
Контенту ніби небагато, але грати цікаво. Геймплей різноманітний, на диво, хоча доволі простий: - звичайна атака, абілка №1(унікальна для кожної зброї) - абілка №2 (рандомно накладається на зброю) - абілка №3 (холод, вогонь, блисавка, або режим берсерка) - деш (жере до біса багато стаміни без прокачки) - репост (теж жере багато стаміни, але це єдиний спосіб захисту від деяких атак) Прокачка - крім пасивних посилень зброї/ХП/стаміни в кінці кожної гілки є якийсь унікальний активний скіл або буст (інколи навіть корисні, такі як хіл на 10% після кожної арени). Бестіарій - кожна лока має своїх ворогів зі своїми атаками, ворогів багато, атаки різні. КРЧ - ЗАТЯГУЄ! Саме такого геймплею невистачає в тому ж TES V Skyrim, IMHO
Хорошая игра, требует времени на привыкание к темпу и механикам. По началу было очень сложно и было желание бросить, но тут главное себя перебороть, игра раскрывается чуть позже. Много негативных комментариев от людей которые не отыграли и 1 часа.. увы за 1 час игра не раскрывается, нужно пострадать подольше. Эндгейм увы тухловатый как и во всех подобных играх. Дойдя до капа (а я прошел все с макс. числом дебафов) играть становится скучно. Очень большая зависимость от рандома, выпадет ли тебе нужное оружие или нужный перк или нет, если не выпадает то с большой вероятностью ран будет зафейлен. В общем добротный рогалик, все сделано качественно, на сколько это возможно для инди игры.
Voin на голову выше. В этой игре неинтересные противники: билдов нет, есть просто классы и оружие. Классы — это просто выбор основного стихийного заклинания. Противники двигаются топорно, а обычные мобы поворачиваются с такой скоростью, что от шифта есть толк только как от ускорения движения (зайти за спину щитовику? Не прокатит). Парирование сойдёт, за исключением отражения магии. Хотел рогалик с мечом и магией — получил крайне посредственное исполнение.
its good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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