
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 879 reviews with recorded playtime.
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Миядзаки Сан!
Игра однозначно неплохая, но от силы на несколько часов
在一系列魂类游戏里魂3可以说是很平衡了 没有过多的恶意 继承了优秀的关卡设计 boss交互感好 不愧赛博黄金之名
Game is great but ds2 still better
чистый кайф
güzel gibi
Şu köpeklere öldüğüm kadar bosslara ölmedim amk
Gracias por tanto, perdon por tan poco
This game is kind of a disappointment for me. I completed DS1 and DS2 expecting the third part to be the absolute masterpiece, improving the ideas of the franchise to absolute limits. The graphics, character questlines and the art style, by the way, are magnificent! My issues with this game: 1. The game is much more linear than Dark Souls 1 and 2. 2. There is a difference between a reference and a ripoff. Anor Londo, which is now located in a location that makes no sense, in a landscape that is completely different from the original... I read a post about how the developers allegedly did it deliberately and wanted the player to feel discomposedly, like the world they knew from Dark Souls 1 is completely broken and that the space itself works incorrectly, makes locations appear in places where they shouldn't be. And like that is why Anor Londo teleported to the flat outskirts of Lothric, despite originally being located at the top of the world mountain. As someone from 2026 who has seen countless examples of disrespectful treatment of source material and ridiculous S.T.A.L.K.E.R. 2 retcon map, this seems like another bad decision. Just wanted to add a legendary location to the game even if it's location doesn't make any sense. 3. Bosses and enemies have become faster, which is the good thing! But it makes the problem of the character not being able to interrupt the animations even greater. You hit the boss with the heavy sword, and while your character slowly raises the heavy sword after attack, the boss begins a swing animation, you didn't make mistakes, you made an attack before the boss started the animation but you will get hit because your recovery animation after the attack will last longer than bosses full swing/attack cycle for some attacks. The idea is that if you use heavy weapons, you're forced to play through HP/heavy armor and sometimes take damage? Well, I don't like it. I love to play like a glass cannon being able to avoid any attack like in DS1 and 2😅. Overall, it's a good game, but with some questionable decisions.
Dark Souls 3 >>>>>>>>>>>>> Sexo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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