
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 699 reviews with recorded playtime.
Reviews
Themes across 694 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
сильно оказуаленный сосалик, как всегда у миядзаки есть свои комплексы по поводу низкого роста что все противники на 2 головы выше тебя,поганные ядовитые болота и боссы которые дают в найтрейне птсд
world design is garbage. DS1 had an interconnected masterpiece. DS2 had bigger, more varied zones. DS3? Grey castles, ash, endless hallways. Firelink Shrine is dead, and Anor Londo's return is just cheap nostalgia bait. Majula alone is better than any area. combat is flashy. Roll through attacks, mash buttons, done. DS2 let you experiment a bit more with builds and strategies. DS3? spam dodge-roll and pray it works.Progression is straight lines, straight paths, straight boredom. DS3 funnels you from fog gate to fog gate with almost no choice. DS2>DS3
Very Poor PC Performance. I can handle a 60fps locked game, but this one stutters constantly and drops to 20-30 fps every minute.
juego qliao weno
Perfect gameplay and balanced
这十八码游戏
10 болот, "дверь с этой стороны не открыть" и лучников на мостах из 10, абсолютный пик левелдизайна
I'm going to be honest, I was solely excited to get into the Souls games strictly in anticipation for finally getting to play Dark Souls 3, because of everything I heard about it, everything I read and saw about it. (I even got all of the achievements for the first game because of how much it intrigued me!) It's also been an extremely long time since the box art of a videogame made me wish to play it, let alone get into a franchise, solely because of how beautiful it looked. That main menu music has been stuck in my mind for about a year now. Did this game live up to my expectations? Mostly... YES! I liked my time with it so much that I didn't want to move on right after finishing it (I got all the achievements, after all). To me, this is the best game in the Dark Souls trilogy of games. I'm personally happy about the linear level design that detaches itself from the design philosophy of the first game. Dark Souls 3 ended up being the most focused, consistent and tightly designed and "put-together" game in this series. I stopped feeling an itch of longing for the open map of the first game, shortly after getting through the first half and getting comfortable with it. The slick, smooth controls also make it very difficult to go back to the previous 2 dark souls games. Art-style is as pretty as I imagined it would be... (maybe the color palette is a little exaggerated with how "lifeless" it can look, but I still love it.). Boss-Fights/Mini Boss-Fights. The best part about the game! Probably the biggest inspiration for players to continuously replay this game. The fact that a big amount of people replay this game solely because of its' boss fights (not because of a completion rate or to master them, but solely because of how COOL they are and how EPIC it feels to fight them). I feel like Dark Souls 3 unironically has some dark magic(lol) to it because of how addictive some of these bosses are to fight. The final boss-fight of the main game is my favorite boss fight of all time. Always had the chills whenever he entered the second phase. (Hell, at one point, I even got teary-eyed?) The game itself is not without its' problems though, some of them being the usual FromSoftware bullcrap. -(Spoiler-ish?) While I do love the boss fights, some of them are genuinely bad. I never understood the glaze for the Nameless King. The first phase is not fun at all and it's really badly put-together strictly because of also the biggest problem in the souls games - ... -The Camera. Yeah, it's still a mess even in Dark Souls 3. During some boss fights it feels like the Camera itself is also an enemy that fights you alongside the enemies you encounter(especially the bosses, which is REALLY crucial). Nameless King takes the cake because of how horrible it is there. -Obnoxious Online PVP with barely any positive experiences (unfortunately similar to my experiences in the previous Dark Souls games) -Piss-Poor PC Port. Annoyingly outdated 60 FPS Lock (I managed to unlock it, but it breaks physics past 90 FPS, so beware! Another annoying thing is you apparently can get banned if you unlock FPS? Wtf). Controller button icons if you play with mouse and keyboard...... I had to get used to that, especially(AGAIN...? I THOUGHT ONLY DARK SOULS 2 HAD THIS TERRIBLE ISSUE!). I felt like I was being spat on by the developers strictly due to the frustratingly messy progress I had with getting used to this freaking mess of a control system. Game was not only released in 2016, but it also had all of the time in the world to get updated, patched and fixed with crucial stuff like this in the 10 years it's been released since. -Parry system somehow feels and even more inconsistent than in the first game(not even going to mention the second game on this one, lol). -Sometimes it is a shame how roll-focused it is, and the shields start to feel quite useless at times. This gets more and more disappointing to know the further you progress, because it restricts you from some creative ways you can face some of the enemies and even boss-fights. Shields should've gotten a better treatment. -Miyazaki got a little too cocky with how some of the enemies behave. -Overwhelmingly convoluted questlines. -THE JOURNEY TO 100% COMPLETION WAS QUITE... PAINFUL? If I rushed throughout it and if I forced myself to get all the achievements as quick as possible I think I would've gone absolutely mad and insane. Dark Souls 1 taught me this lesson, already. (I WANT TO THANK THE "DS3 CHEAT SHEET GUIDE")! I don't care if getting the achievements is optional, developers should offer more creative and inspired ways to make players return to their games, especially when it comes to players exploring their games to their deepest ends. If I didn't have this big of a love for the game, I would've put it down after my first NG+. (those freaking stairs, bruh...) Overall, I'm happy I about the journey I had with the Dark Souls games. I'm looking forward to replay them eventually in the future(especially this one!). The was a profound feeling of "hopeful emptiness" and loneliness that washed over me as the credits rolled. It's been quite a while since I got this attached to videogames, let alone a game series, and inspired just to finish them. It took me a while for it to click with me, but once it clicked, I felt like there was no going back. Thank you, FromSoftware, Miyazaki, and all of those passionate people who worked and still continue to work on games such as this. And thank you to the community for inspiring me, and helping me to push forward with this series! I got to experience some of the most memorable gaming moments I've had in quite a long while, and these games helped with me not loosing the passion I have for gaming. It made me remember why I loved this hobby so much. +BONUS: Also took some of the coolest screenshots I've ever taken!
After finishing the game, I have to say I think it's massively overrated. The design of some bosses and areas is simply frustrating. On top of that, the input buffer makes using heavy weapons an absolute pain. And please, fix the camera. It makes no sense to punish the player because the lock-on breaks by itself whenever a boss teleports. The game would be fine if it were difficult AND fun. The problem is that it's just frustrating—the "fun" part seems to have been left for another day.
Noting down every ring took me days, and not being able to find the last one nearly destroyed my will to 100% the game. Not recommended for people with a life. An enjoyable time waste though. 8/10
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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