
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это ♥♥♥♥♥♥
this game is good just level your ADP alot first and you'll be ight
Muy buenoo
♥♥♥♥♥♥♥ horrible i loved it
I’ve just started my journey into Souls games, and I can already tell this is going to be the worst game in the entire series. Unlike the masterpiece that was DS1, this one feels bland, soulless lol, and ugly. The whole thing feels incredibly clunky, from the controls to the broken hitboxes. The difficulty is just artificially inflated with massive crowds of tanky mobs on the way to every boss. And thank God I’m not playing Scholar of the First Sin, because I hear that problem is even worse there! You could easily beat most bosses in 1 to 3 tries if you weren't already tilted by these enemies. I’m convinced these mobs were put there on purpose just to wear you down and catch you off guard around every corner. It feels like the devs did this just to troll the players. Honestly, it feels like some random, obscure Western studio was given the right to make a sequel, not FromSoftware. Even the monster designs feel super generic. Unlike the first game, the Hollows just look like basic, uninspired zombies. The bosses are either totally dull about 80% of them are just big knights or downright terrible, like Mytha. She looks like she got lost and wandered in from some indie mobile game about ancient Greece. And the level design is a joke; you just walk into empty, cube-shaped rooms with four lazy textures. No one would’ve allowed that in DS1. On top of that, there are so many annoying, punishing mechanics, like losing max health every time you die. In the original Dark Souls, dying was an essential part of the loop because you learned from it and got better. Here, the game flat-out punishes you just for trying to explore and learn. It feels so wrong that I don’t even know how they thought it was a good idea. Don’t even get me started on the world layout, which completely lacks that interconnected genius of the first game. It's just a meaningless sequence of arenas designed to suffocate you. I am extremely disappointed.
7.5/10 Игре по сравнению с остальными частями не хватает запоминающихся саундтреков и проработанных боссов. В придачу к этому чересчур сильно заваливают противниками которые давят числом, даже обойти будет непросто. Часто бывало, что босса локации убивал с первого раза не получив урона, но по пути к нему раза +10 помирал (будь проклят храм Аманы в NG+) А так в общем и целом на 1 прохождение пойдет с кайфом P.S. Маджула - лучший хаб среди всех трех частей.
เล่นครั้งแรกไม่แฟร์ พอเริ่มเก่งเกมยากกำลังดีเลย สนุกมาก ผมเล่นจบ3รอบ และคำแนะนำสำหรับผู้เล่นใหม่ อย่าลืมอัพค่าADPด้วยล่ะ
3 злоебучих мутанта в канализации из 10
good game
e o pior souls like?? SIM!!! jogo ruim?? não... pelo menos não tanto, obviamente underrated, pq todo mundo taca fezes nesse jogo, mas ele é só medíocre,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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