
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no
Топ лучший соулс
Человечность теперь не восстановима
Zerei a história principal. O jogo é muito bom e me deixou entretido; tem muita coisa para fazer ainda. Pelo que as pessoas falam, esse jogo é um lixo, mas o mais importante é que você não ouça os outros e tenha sua própria opinião nota 8/10
This game - piece of ♥♥♥♥
лучшая игра в этой вселенной если не играл значит жил зря
Дирявий Сальвадор 2 атмосфера яку я полюбив стиль який мені запав в душу ТАК Я КАЗУАЛ ТАК Я Н ПРОЙШОВ ЇЇ АЛЕ Я ТОЙ ХТО помер від старості а не від того шо проходив фінального босса
The black sheep of the Dark Souls trilogy. Needs to be played to understand how good the newer games have gotten. It tries a lot of new things and it is not just the same game in a new jacket. The system got overhauled. Lot of quality of life changes that were implemeneted worked well. Some had the averse effect. It takes guts to try all these new things, but you can tell the devlopers missed thetime to properly implement everything. Monsters bosses and NPC fights are very frustrating to pass. The runback or travel to bosses is the worst of the 3 DS titles. Sometimes its just better to grind away the enemies, since they stop respawning after 12 deaths, than to rush back to the boss. Enemy lock on and tracking distance for ranged attacks is absurd, while your own spells and ranged attacks are close to melee distance. Response time for attacks or defensive rolls require serious stat investments to actually have the standard defensive rolls or potion drink times like the other games. Unlike DS3 "the door does not open from this side edition" this game feels more open though in praactice it loops around a lot too. Graphic wise it's good at the beginning but at the end of the game, most areas start to feel empty or copy-paste same texture. DLC is horrible and a mess. The bosses a pure PITA or even worse, boring, except for the Fume Knight and the samurai. Te second game to grind 100%, not as tedious as DS3 but not fun either. Covenant grinding is just not fun anytime. Completionists beware. change of pace from DS1 is very refreshing but at the same time you get the idea a different developer made this and slapped a Dark Souls sauce on it, like Doki Doki panic and Super Mario 2 for the NES. A decent standalone story that holds together better than Ds1 and DS3 but thats given the other 2 too much credit. Its about the journey and not the destination. Going Tank build saved me the most frustration but better players than me have gotten through it with glass cannons on a much higher pace.
this game is like touching a hot stove over and over. eventually you get use to the pain and and cant put up with ii longer and longer
это просто сеееекссс шедевер юбисофт учитесь тквени деда мортква
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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