
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoy these games very much. I'm not into shooting and hunting and freaking out kind of games. Dark Fall and all involved are for my taste in games. JUST WONDERING WHEN BLACKENROCK IS EVER GOING TO BE RELEASED. I'VE BEEN WAITING FOR SEVERAL YEARS.....WHAT THE HELL GUYS.
There is a lot more to this game than the other Dark Falls. Very interesting. I need to play it more but I am well pleased with it so far.
I liked the 'Google Street View' presentation, but that was the only good thing about it. I did not enjoy the gameplay at all. The difficulty level is so high that it's absurd. You have to make a note of and remember everything you find, because anything could be a clue for a puzzle you encounter six hours later. There is no in-game log, so you have to make a note of everything yourself. You find so much stuff, including tons of fake clues and heaps of documents. Almost immediately after completing the introductory section, I had to resort to following a walkthrough to the end because most of the time I had absolutely no idea what I was supposed to do. Even with the walkthrough, I still have no idea how I was supposed to solve many of the puzzles or even find them. There are many other problems: [*]Many events are triggered by unrelated actions. E.g. you can't pick up certain item, even if you know it's there, until you read a document at the other end of the house. [*]Some voice clips have no subtitles, and combined with heavy audio distortions, they are incomprehensible. [*]The NPCs are also one of the most annoying I have ever encountered in a game. Their constant, unskippable babbling is unbearable; they barely say anything helpful, just unfunny nerdy jokes and repeating obvious things, which ruins the last remnants of the horror atmosphere.
In my case, it's all bugged, I can't finish the attic despite all the tasks are completed. It's not good when you need to check the walkthrough and discussion board all the time.
Creo que de todos es el más "fácil" (por ponerlo de alguna manera) no te lleva de la mano pero es mucho más fácil saber qué hacer o a dónde ir... Recomiendo mucho este juego, los juegos de Darkling Room en general. Todos son buenos en la mayoría de los aspectos y si siguen los juegos de estos desarrolladores, van a notar que comparten universo... es sólo un detalle, pero resulta agradable. Ojalá alguna vez puedan traducir tanto Ghost Vigil como los demás títulos a otros idiomas, romper un poco con la barrera del idioma ayudaría a que más gente pueda apreciar esta joya de saga.
This is my second Dark Fall game. I skipped 2 because of the hassle of getting a game that old to run, though I might go back to it. Both games have similar problems, but also similar charms. The good part about both games is the atmosphere, which is top notch. This is a rare horror game where the locale, though not particularly large, actually gets creepier as you traipse back and forth to solve the puzzles. The sound design is mostly excellent, though sometimes the sound effects overwhelm the voices to the point of making them unintelligible, and there are no volume controls. But it's still fun to roam around the mansion, poking into library books and finding clues in every nook and cranny. This isn't a game with big expanses of nothing, you need to look EVERYWHERE and there's plenty to see. The clues, though! Often times it would be clear what a puzzle was asking for, but fuzzy on how to solve it. I quit trying at the girls' dormitory and did the rest of the game with a guide. [spoiler]The puzzle is clearly laid out by a ghost recording: "rank games from fave to least." There are some score sheets and some games lying around, and you can match the kids' drawings to the games and the games to the sheets. For each game, each girl has a score made up of tally marks, asterisks, or X's. So...are they ratings of how fun the game is, or scores, as they first appeared? How can I use a bunch of random markings to rank four games for five kids? I still don't know. The boys' dorm puzzle was almost as bad. I hope these kids all grew up and became cryptographers for MI6. Or maybe I'm just dumber than a fifth grader.[/spoiler] The other ding I would give the gameplay is that the entire premise is built around recording ghost activity. You have a video camera, a tape recorder, and a tablet with a camera. But you can't take pictures with the tablet, even though it would be extremely helpful as you collect your clues. Many audio clues don't repeat or are inaudible, but you can't use your audio parser (an otherwise fun minigame) on them. You can't record or review any scenes you saw with the camera. When the final puzzle of the game involves [spoiler]putting together runes inscribed on the exterior windows of the house in an order dictated by paintings scattered around the interior[/spoiler], just let me take some damn pictures already! The little ghost-hunting minigames were fun, and I loved exploring the mansion. The puzzles were frustrating, but that wasn't enough to make me dislike or even not recommend the game. It's still a spooky night in a very haunted house.
This game is just great
I bought all the Dark Fall games because of Dark Fall: Lost Souls. The atmosphere and the artstyle of the game took me so in I had to play the other games from this developer. But Ghost Vigil is just embarassing. Corny dialogue, lame story, goofy, terrible looking graphics. What went wrong here? Lost Souls was so much better than this. I hope Dark Fall 1 and 2 are better than this,
It feels like an internship as a ghost-hunter, the work you have to do is mostly very annoying (watch out for the extremely loud noises), everyone keeps calling you all the time, nevertheless it felt really satisfying. Oh and Nigel Danvers ^^
My first introduction to Darkling Room point-and-clicks was with The Lost Crown, and that quickly became my favorite game, and it's actually a comfort game I go back to every year (I'll have to write a review for that one too - I rarely write reviews but I feel this lot of games definitely deserve it). I came upon this game a week ago and was really excited to play it. Upon hopping in, I was excited to hear familiar voices and was intrigued with the location. I also noticed the gameplay has changed a bit in a positive way adding something cool and new - gadgets! It reminded me of Phasmophobia with using the EMF, night-vision camera, Spiritbox and so on - loved it. The story is engaging and keeps you wondering about what's going on and wanting to keep going to learn more. The puzzles are a good challenge - there were some moments where I was utterly stumped though of where I was supposed to go next and then looking a bit about the part I'm at I go "Oooooh, I honestly would of never of thought to go back there again" - but hey, that's all good. I love the amount of detail that went into everything and especially loved all the little nods at previous games - some of them my face lit up right away in recognition. Overall, I loved the game and appreciate all the hard work the dev's and everyone involved has put into it all. Looking forward to future releases!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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