
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 188reviews | 91% | — | $29.5K |
| $4.39−60% | 44ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game for fans of the Nigel Danvers games. Overall a good experience, with caveats. Much glitchier than the original game with arguably more complex puzzles as well. I don't think we'd have finished this one without a guide since some of the puzzles are far from intuitive. Looking forward to the next one!
I bought all the Dark Fall games because of Dark Fall: Lost Souls. The atmosphere and the artstyle of the game took me so in I had to play the other games from this developer. But Ghost Vigil is just embarassing. Corny dialogue, lame story, goofy, terrible looking graphics. What went wrong here? Lost Souls was so much better than this. I hope Dark Fall 1 and 2 are better than this,
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I dislike being called all the time on the walkie talkie and it's hard to move foreward in the game. The explanation could have been better, Liked the other Dark Fall games a lot more, although I respect what the intentions were (to make the game more realistic) Robert
I liked the 'Google Street View' presentation, but that was the only good thing about it. I did not enjoy the gameplay at all. The difficulty level is so high that it's absurd. You have to make a note of and remember everything you find, because anything could be a clue for a puzzle you encounter six hours later. There is no in-game log, so you have to make a note of everything yourself. You find so much stuff, including tons of fake clues and heaps of documents. Almost immediately after completing the introductory section, I had to resort to following a walkthrough to the end because most of the time I had absolutely no idea what I was supposed to do. Even with the walkthrough, I still have no idea how I was supposed to solve many of the puzzles or even find them. There are many other problems: [*]Many events are triggered by unrelated actions. E.g. you can't pick up certain item, even if you know it's there, until you read a document at the other end of the house. [*]Some voice clips have no subtitles, and combined with heavy audio distortions, they are incomprehensible. [*]The NPCs are also one of the most annoying I have ever encountered in a game. Their constant, unskippable babbling is unbearable; they barely say anything helpful, just unfunny nerdy jokes and repeating obvious things, which ruins the last remnants of the horror atmosphere.
Mir hat es wirklich Spaß gemacht. Die Atmosphäre ist unfassbar gut, das ganze Lost-Place-Feeling kommt vom ersten Moment an richtig an und das permanente Gefühl beobachtet zu werden, trägt zum Gesamtpaket bei. Die Gruselstimmung lässt nach einiger Zeit jedoch ein bisschen nach, da man nie wirklich in Gefahr ist. Ein oder zwei gut platzierte Jump Scares wären nicht verkehrt gewesen. Auf ultrarealistische Grafik lege ich prinzipiell keinen Wert, ich finde also das Spiel sieht super aus. Was nervt: das ständige Backtracking, keinen Hinweis zu bekommen, was als Nächstes zu tun ist und die Frage, warum man einige Gegenstände aufgenommen hat, die man am Ende gar nicht benutzt... Trotzdem für mich der stärkste Teil der Reihe!
Play this if you like good games.... or dont. Your loss.
As with many of Jonathan Boakes creations, this game is has a streak of cookyness to it, and has that point and click charm that many like myself enjoy. Of all the Dark Fall Games, this one is by far his best and most polished to date, incorporating the ghost-hunting tech that I loved in The Lost Crown. (As well as the Lost Crown Easter Eggs within the game) The story as well is pretty solid, which is what I come to Darkling Room games for. It has hints of horror here and there, and the most terrifying parts are infrequent enough that anyone who is adverse to it them should be able to make it through the game just fine. The puzzles are for the most part easy enough to get through, and understandable, though there are a couple that can be a bit tedious towards the end of the game, involving school work and a telescope. And the very beginning can be a bit annoying as your NPC teammates constantly interrupt your investigations over walkie talkies. If you like point-and-clicks like me, this is a find addition to any collection, and an one of the better specimen's of Boakes' work. You can actively tell the improvement that has been made over the course of the Dark Fall series and that is always a good sign from a developer. Boakes's is one of my favorite indie developers and is the producer of my favorite Point-And-Click of all time, and I can't wait to see where he takes the series next. I have been following his work since I was introduced to it in 2008 with the Lost Crown, and recommend most of his games for Point-and-click adventure fans.
Lots of fun. A little more difficult than some of his past games but enjoyable. Some might be better at solving than myself. The ambiance of the game is awesome
This game is SO GOOD and well worth the money. I'm a huge fan of the DF games and TLC. I think DF Lost Souls was my least favorite, so I was happy to discover this one recently. All of the reference to TLC made me so happy. It's spooky and challenging but not overly so, and the graphics are gorgeous. It is point and click, as are all of Boakes' games, so if that's not your style you may not like this. I grew up with point and click so this feels very nostalgic despite being a newer game. Now if Darkling could pretty pretty pleaseeeee finally release Blackenrock, Silent Night, and Storm Warning it would be wonderful :')
In my case, it's all bugged, I can't finish the attic despite all the tasks are completed. It's not good when you need to check the walkthrough and discussion board all the time.
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