
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $29.5K — a different platform, not this one.
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal investigation team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building. Welcome to Ghost Vigil The aim is to prove the existence of 'ghosts' through paranormal experiments. The venue is Harwood House, boasting a disturbing history, waiting to be experienced, by you. We, The Oxford Paranormal Group, believe the building is haunted, not by a single unknown entity, but several. The O.P.G have placed several remote live cameras and experiments throughout the building. Harwood House is now empty as it has been for 4 decades, but you can be the eyes in the dark... watching... waiting. Discover what happened. The house was built in 1747, as a country home for Lord Harwood, his wife and young son, Edgar. The Harwood estate was modest, stretching to a few dark wooded hills, deep in the Oxfordshire countryside. A tragedy occurred, in 1749, when Lord Harwood lost his son to scarlet fever. A mixed history then befell Harwood House; it was passed from one owner to another in quick succession. It would appear no-one wanted to stay, for long. In later years the house became a hotel, a maternity hospital and eventually, in 1968, a children's home known as Shangri La. Your Role: You are new to the OPG, the Oxford Paranormal Group, but have to face your first 'all night vigil' at Harwood House. Your investigation will begin in the Attic, as your designated 'closed door experiment', before exploring the remains of the abandoned Harwood House and the Shangri La children's home. In addition to exploring your designated investigation area, there are also ghost cams available to see other parts of the venue, as well as interactions with your fellow OPG members via messages and walkie talkie. Your mission is to monitor the equipment and paranormal experiments. Things start off okay, with potential activity; orbs, flashes, temperature drops... until midnight, when things become deeply ‘unexplainable’. Who haunts Harwood House? Key Features Explore the old abandoned Harwood House after dark. Use Ghost Hunting gadgets to discover supernatural activity, ‘see’ into the past, and hear the dead. Experience flashbacks to the past through Time Slips. Conduct paranormal investigations using a range of investigation methods. Use Dictaphone EVP recordings, Night Vision camera, EMF Detectors and a Thermal cam to help pinpoint phenomena. Communicate with ghosts via a Ouijaboard. Set up Trigger Object and watch for activity. Follow ghostly clues heard via the Ghost Box. Reveal paranormal phenomina with Night Vision or Thermal cameras. Use detective skills to uncover secret places and learn long lost secrets. Challenge the mind by solving puzzles and enigmas. Full cast of actors & sound to bring the haunted location to spooky life! Monitor CCTV cameras set up across the location, to watch for supernatural activity. Investigate both historic and recent hauntings at Harwood House. A cast of ghosts to discover and ghost hunting companions to remotely interact with during your Ghost Hunts. Written by Jonathan Boakes, creator of the Dark Fall and Lost Crown games. Hear real audio phenomena captured during Ghost Hunts. Point And Click interface Adventure Game. Solo gameplay.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| — | 10 | 72% | $5.99 |