
Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Sep 9 → 26/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, su historia es muy interesante y atrapante no puedo esperar a jugar el segundo juego. lo recomiendo mucho danganronpa es buen juego
three stars early on could certainly finish higher up the bracket
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- 16년 전에 했다면 정말 놀라웠을 게임 그러나 지금은 2026년이고, 다소 아쉬운 부분이 눈에 띄는 건 어쩔 수 없는 거 같습니다. 아트 퀄리티나 캐릭터 디자인은 지금 봐도 대단하고, 게임의 아이덴티티인 처형 씬은 2010년에 어떻게 이런 발상을 했나 싶을 정도입니다. 요즘이야 단간라이크가 너무 많아서 지금부터 서로 죽여라 + 그리고 재판해라가 흔하지만, 16년 전에 최초로 이런 발상을 했다는 게 정말 신기할 정도입니다. 아쉬운 부분은 일단 편의성이 가장 크고, 그 다음으로는 스토리와 트릭도 조금은 아쉬움이 남는 건 어쩔 수가 없는 듯합니다. 단간이 잘못했다기보다는 16년 동안 클리셰적으로 비슷한 게 너무 많이 나와서, 이제와서 단간을 하면 다음 내용이 너무 뻔하게 보이는 느낌이라고 해야할지... 세월이 야속합니다 정말. 특히 아쉬운 걸 꼽자면 나름 초고교급이랍시고 모아놨는데 범행 트릭에 초고교급 재능이 거의 사용되지 않는 점은 아쉽네요. 굳이 태클 걸자면 '아니 고작 이딴 동기로 살인을 저지르다니 이게 정말 희망이라고 부를 만한 애들이란 말인가? 이런 애들이 희망인 세계관이라서 이 꼴이 난 게 아닐까?' 싶긴 한데. 그건 그래도 게임적 허용이라고 생각하면 괜찮은 거 같습니다. 요즘 시대에 정가로 사라고 하면 솔직히 에바지만, 할인할 때 사서 한 번쯤 해보면 후회는 안 할 게임이라고 생각합니다.
I love getting to know characters and getting them ripped away from me: The Game
крутая игра респект я влюбилась в Токо и Бьякую, они прекрасни проста ужос
"Today im feeling black"
Kyoko and Chihiro are best.
You can shoot words in it
I put recommend because I like this game. For reasons I will get to, I would not *actually* recommend this game, and series as a whole, to anyone who does not know the territory they are stepping into. I will stay spoiler-free for as long as I can. --THE GOOD-- Danganronpa: Trigger Happy Havoc is a quirky visual novel that, though serious at times, is mostly unserious and comedic. Despite its grim premise, most of the game is spent outside of exploring that, and instead in fun conversations that it seems a high schooler would have. The graphics and music are the best parts of the game. The music design is phenomenal, I have had some songs in my playlist since I first listened to them. The art direction, while fitting the tone of the game, still works really well, and I personally find this game's outfitting and such more believable than the rest of the series. --THE BAD-- What this game has in its music and graphic design, it lacks in story and gameplay. While more here than others in its genre, Danganronpa is still a visual novel and lacks a sense of true gameplay. The writing is, how do I put this, ♥♥♥♥♥♥♥ awful. I cannot say anything without spoiling it, but this game may be upsetting to anybody with a brain. Not only are there genuine prejudices here, but the only characters who aren't portrayed as morons are Kyouko and Makoto. Everyone else probably lacks a brain. Some contradictions are infuriating to the point of having to look up a walkthrough to figure it out. --OVERALL-- It's alright. If you've played Ace Attorney, this is that but snarkier. I love this game series, but it itself is crap, and I am fine admitting that.
好想酣畅淋漓地在学园里杀人然后被投出去啊,我为什么要帮着所有人推理啊带不动啊带不动
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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