
A mysterious and fascinating quest in Hidden Object genre.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне игра понравилась)
"Dance of Death" is an older game from 2015. It's a venerable 9 years old at the time of this review. It's a Hidden Object puzzle game, the type you normally see on mobile app stores or even as browser apps. There's literally hundreds of these on Steam, mostly published by Artifex Mundi, many of them free on mobile app stores, but this one will cost you money on Steam. There's a hocus pocus type magician show theme to the game, but this is a just a veneer over a tired and overdone set of hidden object minigames and Adobe Flash tier puzzles, wrapped together with a bunch of static screens that you "move" through by tapping your finger on your iPhone screen. While these kinds of games are popular amongst casual gamers, it's difficult to argue this is a great value proposition as a PC game, especially considering the price of this compared to the hundreds of free HOGs on the mobile app stores. This is considerably worse than your usual Artifex Mundi copy + paste job. It's from the Eastern Bloc shovelware pushers at Alawar, who are more famous for shoving well over one hundred RPG Maker asset flips onto Steam, all badly made cash grabs. Except for some reason they're wearing a fake moustache on this one... except they forgot to remove the Alawar splash screen when you launch the game. Oops. Why are these eastern european shovelware pushers always so shady and misleading? Can't they be honest about who they are? Oh no, of course not... if they were, people wouldn't be scammed into buying their crapware. Crapware, what a word. I wish I never had to use it. But "Dance of Death" definitely counts. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Dance of Death" has the almost unethical price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. You can also play any of literally hundreds of HoGs for free on your iPhone. So why bother paying money for the experience on Steam?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
insgesamt in ordnung für zwischendurch. der preiß des spiels ist im angebot für -82% sehr gut.
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Dance of Death, developed by eight game studio and published by RunServer, is a gothic-themed hidden object adventure that leans heavily on atmosphere and familiar genre conventions to deliver a concise mystery experience. Set within a shadowy Venetian mansion steeped in supernatural intrigue, the game places players in the role of an investigator searching for a missing child while unraveling a story tied to music, curses, and lingering spirits. It presents itself as a classic hidden object title from the outset, prioritizing mood and structure over innovation, and it remains consistent with that identity throughout. The gameplay follows a well-established loop built around exploration, item searching, and puzzle-solving. Players move through a series of interconnected locations, each filled with hidden objects that must be discovered in order to progress. These segments are interspersed with a variety of puzzles, ranging from simple pattern recognition tasks to slightly more involved logic challenges. The pacing is steady, alternating between observation and interaction in a way that keeps the experience accessible and easy to follow. However, while there is some variation in puzzle design, the underlying mechanics do not evolve significantly, which can make the experience feel repetitive as it progresses. The narrative unfolds across multiple chapters, gradually revealing the mystery behind the disappearance and the supernatural forces at play. Themes of music and emotion are woven into the story, giving it a slightly more distinctive tone compared to more generic hidden object plots. Despite this, the storytelling remains relatively straightforward, relying on familiar tropes and predictable developments. The characters serve more as narrative anchors than fully developed personalities, and while the plot maintains a sense of intrigue, it does not delve deeply into its themes. The story is effective in providing context and motivation, but it rarely surprises or challenges expectations. One of the game’s strongest elements is its visual presentation. The environments are detailed and atmospheric, with a hand-crafted aesthetic that emphasizes dark interiors, ornate architecture, and subtle visual cues that enhance the sense of mystery. Each location feels distinct enough to maintain interest, and the consistent art direction helps reinforce the game’s tone. The use of lighting and color contributes to the overall mood, creating a setting that feels both immersive and slightly unsettling. The soundtrack complements this effectively, using music to underscore key moments and maintain a steady emotional backdrop. Despite these strengths, the game’s limited scope becomes apparent over time. The overall length is relatively short, allowing most players to complete the main story within a few hours. While this brevity prevents the game from becoming overly repetitive, it also limits the depth of both its gameplay and narrative. The puzzles, while functional, do not introduce enough new ideas to sustain long-term engagement, and the story does not fully explore its more interesting concepts. As a result, the experience can feel somewhat surface-level, particularly for players who are familiar with the genre. Another aspect that affects the game is its strict adherence to traditional design. While it executes the hidden object formula competently, it does little to expand or refine it. Players who have experience with similar titles will likely find the structure and progression predictable, from the way puzzles are introduced to how the story unfolds. This familiarity can be appealing for those looking for a straightforward experience, but it also prevents the game from standing out in a meaningful way. Ultimately, Dance of Death is a competent and atmospheric hidden object adventure that delivers a consistent, if somewhat conventional, experience. Its strengths lie in its presentation and its ability to create a cohesive mood, while its weaknesses stem from its limited depth and lack of innovation. For players who enjoy the genre and are looking for a short, self-contained mystery, it provides a satisfying experience. However, those seeking a more ambitious or varied adventure may find it lacking in both scope and originality. Rating: 6/10
Dance of Death, oyuncuları gizemli ve büyüleyici bir maceraya sürükleyen bir gizli nesne oyunudur. Oyun, oyuncuların genç Luciano Folgeri'nin bir yetimhaneden kayboluşunu araştırdıkları gizemlerle dolu eski bir Venedik malikanesinde geçiyor. Hikaye, kara büyülü ölüme karşı müziğin ve sevginin gücü etrafında dönüyor. Oyun 30 mekan, dört bölümlük hikaye ve çeşitli zorluklarda 50'den fazla bulmaca sunuyor. Ayrıca, oyunda iki zorluk seviyesi ve "Altın Maske" adı verilen benzersiz mini oyunlar bulunmaktadır. Hikaye mistik bir bileşene sahiptir ve güzel müzik oyunun genel atmosferini geliştirir. Genel olarak Dance of Death, gizli nesne türünün hayranları için benzersiz ve ilgi çekici bir deneyim sunuyor. Bununla birlikte, bazı oyuncular hikayeyi ve atmosferi överken, diğerleri oyunun bulmacalarını ve zorluğunu eleştirdi.
You should try it if you're into hidden object games.
<죽음의 춤> 메인 2.2시간 / 보너스챕터 없음 / 도전과제 없음 트로피룸X 지도X 한글화X 수집품X 조작감,버그 등 사실상 아무 문제는 없지만 이걸 추천하기엔 내 양심이 차마 15년도 감안해도 정말 너무 구리다
Enjoyed the game's graphics, music, special affects (!) and story line, which is basically good vs evil. The beginning reminded me of some of the older MCF games. A recommended CASUAL game despite the many negative reviews, which I'm glad I ignored after reading and went ahead and purchased at a really great sale price.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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