
From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. Daimon Blades is a brutal first person slasher that combines the depth of action RPGs and replayability of roguelites. Launch expeditions solo or up to 4 players, and survive the many horrors of the Daimon Realm.
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From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG.
LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm.
The Hermit, your Mentor, betrayed the order and fled into the depths of Chaos after unhearthing the lost Temple. Find the Arch-traitor and put a stop to his soul-devouring ritual.

Daimon-infused weapons will bestow unholy powers upon you to annihilate every enemy in your path. Inhabited by a unique daimon with unique sets of abilities and attributes, the possibilities are endless and each weapon is unique.
Your Daimon weapon feeds on the blood of your enemies and will ascend during each run, unlocking more power and abilities. Its raw power can also be permanently increased in between runs allowing you to survive longer and to obliterate everything in your path. But be careful. They are more than mere tools of destruction and their corruptive nature should never be underestimated.
Taking place two millenias before the events of E.Y.E: Divine Cybermancy, Daimon Blades is a dark fantasy prelude that shines a light in the obscure genesis of the Secreta order. Before guilt, there was corruption. Arising from brutality, blood, and sacrifice.
A brutal first person slasher with roguelike progression
RPG customization and level ups; loot, resources and craft
Living Daimon weapons that empowers / corrupts you
Play solo fully offline, or join up to three friends in online coop
9 biomes with unlimited variations for unique levels every playthrough
Over 20 diverse enemy families, each with their own tactics and abilities
4 lethal boss encounters to learn and dominate
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Required the game to run as Admin just to get past the first loading screen. Repeat crashes, despite verifying files and running as admin. Freezing during loading and consistent crashing upon trying to go to the third level. Game will also crash on launch until it decides to start properly. Can't ever finish a run due to bugs. Refunding until major stability issues are resolved.
purchased this because while janky, this studio had some interesting ideas. This game not so much. Its basically a much worse version of a melee horde game like vermintide/darktide in a very uninteresting setting. So if you have a desire for that type of gameplay play those games.
This game is extremely fun, but the devs really need to put out some updates. Nothing new for months and no news on the game either. Besides that I do recommend it and will keep playing. It has me pretty hooked. I play with friends and I wouldn't exactly call it stable. Multiple times the game has broke mid run. Expect jank.
StreumOn navařil, vypekl a doručil pekelnej koláč natřený jahodovým džemem, který sice není nikterak jahodový, ale červenej je stejně. Tady seš maniakální vraždící mašina ze Secreta Secretorum, která jde dopředu se svojí žijící zbraní a kosí stovky démonů z jam pekelných. Daimon Blades je prequel k EYE: Divine Cybermancy (který vám taky doporučím všemi jedenácti palcáty mezi oči, pokud se vám líbí idea nahodilého styku pohlaví mezi Doomem a Deus Ex). Je stejně mysteriózní, stejně drsnej a stále dává na odiv úctu králům fantasy a scifi žánru - Warhammeru. Inspirace Warhammerem se nezapře, jak u Daimonu tak u Divine Cybermancy (dále již DC) Tady sice nebudete běhat s rotačním kulometem jako v DC, který je spíše Cyberpunkový, tady budete běhat s obrovským tučným obouručákem a řvát DEUS VULT. Křížová výprava za kruhy Danteho pekla nikdy nebyla zábavnější - naposledy mě takhle očaroval sestup do jám pekelných v podobě knihy Vyhlídka na Věčnost od Jiřího Kulhánka. (btw, jestli znáte Kulhánka, tohle i DC vám sedne jak zádel na záchodovou mísu) Gameplay - Je to jako byste hráli Doom: Dark Ages s movesetem z Doom: Eternal. Jste stíhačka s tankovým dělem na zádech. Je to buttonmash, ale čím hlouběji jdete, tím spíše začnete zjišťovat, že tupé klikání levého tlačítka vám úplně neprojde. Taktéž je to Roguelite - máte tu náhodně generované mapy s tilesety, ale mapgen se postará o to, aby se hra příliš neopakovala. Sbíráte bonusy za každé patro, hledáte poklady a bojujete o život. Taktéž budete nacházet různé zbraně, které vám zůstanou a kterou ovládají "Daimoni" Daimon je duše zbraně, která s vámi bude mluvit a bude vám fandit, když sekáte hlavy. Daimona ve zbrani levelujete a upravujete. To samé i v případě vaší postavy. Brnění tady nemá vliv na staty, ale můžete mít prsteny, talismany a zbraně. Příběh - jestli jste hráli Divine Cybermancy, tak jste naprosto připravení na ten podivný goticko-militární myslošuk, co vás tady čeká. Pokud Nemáte vůbec představu o hrách od Streumonu, pak vás čeká docela jízda, protože... vůbec nebudete vědět, co se vlastně děje. Příběh je vykládán postavami ve vašem Firelink Shrine... tedy Sanctuary, pardon a konverzace jsou přesně takové, jako jsou v Dark Souls. Prostě něco přečtete, dvakrát mrknete, podíváte se bokem se zmateným výrazem a prostě jdete raději dál sekat hlavy. Že jsem vám tu o příběhu nic nenapsal? To protože vůbec nevím co se děje, ale je to sakra cool. Optimalizace - Perfekto. V absolutně nejvíc vyhrocených momentech 120fps+ hraju na nejvyšší detaily a můj sekáčskej komp bude součástí popisu recenze. Mínusy - Mám obavy, aby se mapgen nezačal příliš opakovat Multiplayer je v označení Beta z dobrého důvodu. Soundtrack by to chtělo výraznější a průbojnější. Tyhle hry chtějí pořádnej Deathcore a Argent Metal. Nebudu se to příliš rozepisovat, protože dneska už čte málokdo - ALE Pokud by sis přál, aby Stronghold Crusader měl RPG mód s démony, TOHLE. TOHLE JE TO CO CHCEŠ. VĚŘ MI. VĚŘ SVÉMU DEALEROVI. 9/10 Banger jako blázen
Game looked fun, but it's completely dead in multiplayer.
TO MANY BUGS WHERE YOU LOSE LIKE AN HOUR OF PLAYING FOR THE GAME TO GLITCH OR CRASH FOR YOU TO NOT GET ANY OF YOUR REWARDS HORRIBLE. REALY LIKE THIS GAME BUT NONE THE BUGSEVER GETS FIXED. LOOKING TO GET A REFUND HAPPEN TWICE GAME CRASHED ON A BOSS THEN THE GAME GOT STUCK ONTHE UPGRADE SCREEN LOSS ALL THE STUFF I FOUND AND UPGRADES.
Very little changes about your playthrough over the course of the run and between runs. It gets dull quickly. Basic combat is pretty bland, despite the dodge and parry mechanics. I didn't feel the need to change how I engaged with different enemies beyond parry reflecting projectile enemies and chaining heavy attacks on everything else. I'm not sure how much locational damage is going on, as shield-wielding enemies would frequently block my attacks from behind while stunned. Enemy hitboxes are terrible, you can be hit by enemies whiffing the air in front of them while you're behind them, and enemies will phase through your weapon, spawn on top of you, or get stuck in level geometry fairly regularly. Sometimes enemy attacks will blend poorly from hurt reactions/movement, or fail to properly animate at all. I had to use the steam background recording feature a few times to figure out why I lost hitpoints (which is how I realized how bad some of the hitboxes apparently are). English localization of stats/attributes/abilities/effects is terrible, frequently unclear or straight wrong. Some attributes appear to do nothing. The weird "strategy phase" midway through runs feels out of place. Upon completing the run, I felt no desire to play again. Despite all the janky combat it's still fairly trivial to be invincible and the game does not feel very challenging. On the positive side the game's overall aesthetic and environments are interesting and high quality. The fairly samey proc-gen layouts make it lose its luster fairly quickly, though. That is about all I enjoyed.
It's not a EYE 2, thats simple "Find a thing in boring corridors with enemies". Like really, there is no music, no ambient,almost complete silance, the only thing you hear: is voice lines, slashes, damage sounds. Btw you can't run but can use ♥♥♥♥♥♥ dash or grapling hook to move a little faster, does it makes game less boring? No. Walking simulator/10 It doesn't worth in current game state to even try. Maybe if someday it will be finished, maybe then...
10/10
GOOD game
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