
From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. Daimon Blades is a brutal first person slasher that combines the depth of action RPGs and replayability of roguelites. Launch expeditions solo or up to 4 players, and survive the many horrors of the Daimon Realm.
Modeled estimate, not a reported figure. How we estimate →
Media

About

From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG.
LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm.
The Hermit, your Mentor, betrayed the order and fled into the depths of Chaos after unhearthing the lost Temple. Find the Arch-traitor and put a stop to his soul-devouring ritual.

Daimon-infused weapons will bestow unholy powers upon you to annihilate every enemy in your path. Inhabited by a unique daimon with unique sets of abilities and attributes, the possibilities are endless and each weapon is unique.
Your Daimon weapon feeds on the blood of your enemies and will ascend during each run, unlocking more power and abilities. Its raw power can also be permanently increased in between runs allowing you to survive longer and to obliterate everything in your path. But be careful. They are more than mere tools of destruction and their corruptive nature should never be underestimated.
Taking place two millenias before the events of E.Y.E: Divine Cybermancy, Daimon Blades is a dark fantasy prelude that shines a light in the obscure genesis of the Secreta order. Before guilt, there was corruption. Arising from brutality, blood, and sacrifice.
A brutal first person slasher with roguelike progression
RPG customization and level ups; loot, resources and craft
Living Daimon weapons that empowers / corrupts you
Play solo fully offline, or join up to three friends in online coop
9 biomes with unlimited variations for unique levels every playthrough
Over 20 diverse enemy families, each with their own tactics and abilities
4 lethal boss encounters to learn and dominate
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's not a EYE 2, thats simple "Find a thing in boring corridors with enemies". Like really, there is no music, no ambient,almost complete silance, the only thing you hear: is voice lines, slashes, damage sounds. Btw you can't run but can use ♥♥♥♥♥♥ dash or grapling hook to move a little faster, does it makes game less boring? No. Walking simulator/10 It doesn't worth in current game state to even try. Maybe if someday it will be finished, maybe then...
This game is extremely terrible...and the best concept ever made. Bugs and glitches happen all the time I's say 1 in every 3-4 runs. Some bugs are so bad it end your run and bad news your loot is gone forever. Hopefully the Dev team will update this some time because it's really good.
Pretty cool
Difficult but fun to play.
10/10
good
This is a janky unfun pile of unreal market place assets. The combat is just boring and not enjoyable. Save your money.
Вцелом игра понравилась, купил её себе другу и брату, жду дальнейшего развития проекта, чтоб она хотя бы не падала. Поддержал разработчиков, жду от них исправления ошибок и жилаю успехов в не лёгком деле разработки. Играть полноценно пока в неё рановато.
Новый проект во вселенной E.Y.E что уже не плохо .Арт дизайн и фоновая музыка хороши.А вот всё остальное надо полировать,не скажу что всё так плохо ,но постоянно натыкаешься на какие то нюансы ,то кое где фепос проседал хотя до этого вроде было всё норм,с вертикальной синхрой какая то хрень ставишь её и как в киселе как будто 30 фпс,к балансу тоже есть вопросы ,думаю тут и без меня люди расписали все косяки . Ещё бы отметил передвижение ГГ как по мне не хватает какой то плавности .Наткнулся на проект только сейчас а оказывается он вышел ещё в том году ,а такое чувство что играл в самую первую версию раннего доступа т.е играть можно но косяки бросаются .Короче проект ещё полировать.
In my opinion, this game has the crunchiest and most satisfying melee combat on the market rigt now. It looks and feels insanely good. Got that part down for sure. Gearing and leveling my char is the single most enjoyable aspect of StreumOn games for me. Not many games on the market give you that RPG-feeling in FPS games that also look cinematic and are mechanically good. Therefore, I wish the game had some more meat on its bones when it comes to permanent upgrades for your character and also gave you the feeling of developing your char in a specific direction instead of chars ending up very samey. Give us some permanent powers we can unlock and upgrade besides the ones that go in the "per run" slots. Give us some decisions like do you want to shoot a strong single target lightning bolt or weaker one that arcs between enemies. Also, the return of EYE armor system would be great, this game almost begs for it. Light armor with less protection and higher move speed etc. If you kept those things samey for MP balance reasons then I think that´s not necessary, or even a good idea, to be honest. When it comes to itemisation, one talisman slot is not enough to keep things interesting. More slots and more interesting talisman effects would be great. Set me on fire and have my health tick down but everyone near me burns. Let my dash ram people away. Not just +2,97% crit. Honestly, ideally, a game like this would have a Paper Doll inventory with multiple slots and item types. Rings, necklace, etc. When it comes to the Daimons, I wish they would all have a different portraits. It can be small differences, not a unique portrait for each one, but stuff like color, background etc differences would do wonders. It lessens the sensation of finding a "new" one when it has a portrait you´ve already seen x times. I have no idea how many there are though. Overall, I love StreumOn´s games, but I wish you would kick it up a notch. Go a bit crazy, add some actually new abilities, give us some more freedom, let us build a unique char...
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Project Gunship | $377.8K | 862 | 76% | $14.99 |
| THE GAME OF LIFE 2 | $377.7K | 4.5K | 78% | $3.74 |
| Drift86 | $377.7K | 7.3K | 88% | $1.99 |
| The Deadly Tower of Monsters | $377.8K | 1.1K | 90% | $14.99 |
| Achilles: Legends Untold | $377.8K | 2.6K | 78% | $7.49 |
| BAKERU | $377.8K | 374 | 94% | $39.99 |