
In 2455 AD, Kage Mishima used the magical powers of Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme dictator. You are Hiro Miyamoto, one of the few people on earth who knows what happened.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WITH the fan patch that fixes or removes the follower npcs, this game is a little gem of early Quake 2 mods. On it's own, this is a very frustrating game to finish. Make an informed purchase please.
真是有趣啊,罗梅洛,我大概永远也不会忘记你吧
I wish there was a neutral rating - "not recommended" is too harsh, but I also can't recommend it either. I played on the latest December 2025 fan patch and it's still been rough - can only imagine how bad the original was. The invincible sidekicks were definitely helpful thanks to the patch. The main downsides of this game are the levels themselves - sometimes you need to collect a few items along the way and at the end of the level the game will require them from you. Pray hard that you got them all, otherwise you'll have to redo the entire level - sometimes going back is not a viable option due to sidekick inability to move to the prior locations. I missed one thing on the Alcatraz level (the salt) and had to circle the level one more time. And don't even get me started on the AEGIS key. With that said, I enjoyed the story, scenery variety, solid weapon roster and satisfying enemy gibbing. The winter village was probably my favorite level with all the magic and atmosphere. Do not attempt without a fan patch.
I can't leave without my buddy Superfly N64 gang on top
Великая игра, которая была сделана таким гениальнейшим человеком, как Джон Ромеро. Далеко не многие знают, что в разработке сей шедевра ему помогал Леня жиpный yeбaн. Я уверен, что без его присутствия, игра бы потеряла некоторые нужные краски. Вот есть же много легендарных игр, таких как: Blood, Serious Sam, Hollow Knight, F.E.A.R., Dark Souls, Postal, Ultrakill, The Binding of Isaac, Undertale, Hatred, Faith Вот есть всё эти великие игры, которые Лёня тоже смог породить на свет. А есть Daikatana. Daikatana - это самый пик творчества Лёни и Ромеро. Они сделали самую лучшую и легендарную игру во всей игровой индустрии.
"I didn't think it was physically possible, but this both sucks and blows." --BART SIMPSON when this was coming out I remember reading articles about how something called "Half-Life" was also releasing around then, and how it was a 'wannabe Daikatana-killer' - this "Half-Life" had the tall order of trying to come out and eke out some small part of Daikatana's pre-release hype before the mighty game-changer came out and redefined what it meant to be a video game. well, I guess it turned out pretty okay for "Half-Life". not so much Daikatana. I do not wish to suck it down, Mr. Romero, and I regretfully remain not your ♥♥♥♥♥. sorry. I spent several frustrating minutes trying to shoot bugs and frogs in the dark while the dragonfly enemy's sound looped over and over and over. it wasn't great, is what I'm saying. I doubt I'll bother trying again - I got this for a dollar just to finally see whether the legends of this game's crapitude were true. they were. they are. this game is something else, alright. anyway when's sequel coming????? I recommend this game, but only for a dollar and ONLY if you're curious about witnessing a shoddy part of ancient history. play this to see what all today's boomers thought every game was going to try and live up to following its (delayed, delayed and delayed) release ... and think about how this then had to come out well AFTER Half-Life fully shocked and shook the culture (and actually *did* change what we all thought video games were.) HL totally and thoroughly flipped the pre-release script - NOBODY outside Valve woudl've bet on Half-Life over Daikatana in 1998 or so. nobody. the fact that they were so confident in this game they put out full-page ads saying John Carmack was going to make all of us his ♥♥♥♥♥♥♥ because Daikatana was gonna be THAT amazing just adds the surreal pricelessness of this whole embarrassing, fascinating picture. get it for a dollar, it's on sale for that much probably all the time. do not expect a good game, though.
Honestly my expectations were stupidly low and with that in mind, it's pretty fun. It's a pretty creative game with tons of variety, the only real pain in the ass is the friendly AI. They're quite impressive for the time, being able to go anywhere you can and make intelligent decisions, but they are prone to getting themselves killed. If you aren't planning on getting any fan patches I recommend playing on easy as the difficulty can get a bit erratic on medium and above. I think overall the N64 is less busted and frustrating but for a few dollars and some patience there is still some fun to be had here.
mods hes using the power of the daikatana to activate noclip
This comes with a massive asterisk: get the fanmade 1.3 patch. It fixes so much of what is wrong with this game, but not everything. That said, I've heard of this game's reputation for years. Never really delved into what the game itself to see what's up. The sound "design" is the single worst aspect of this game. Sounds that should be continuous loops, instead are short, repeating loops that play over and over rapidly. Enemies make sounds that make me think a piece of the environment is animating and I need to be looking for it. Sound effects overlap in ways that are *deeply* unpleasant to listen to. Headphone users beware. Weapons *all* have bizarre quirks that make it difficult to use them like you would any regular FPS's arsenal. The Ion Blaster blows up in your face when underwater, the chainsaw hand has limited ammo as far as I can tell, it and the fist have odd hit detection, the Shot Cycler fires in bursts and can be used to rocket jump but none of the early game enemies can tank the damage from the first 3 shots so you always waste ammo, stuff like that. I'm sure once I hit later levels and get the other weapons I'll find other oddities. I have little to say about the companions, as they have yet to hinder me on the 1.3 patch. They do just stand around a lot and don't help when holding a Shot Cycler for some reason, though. Now why the thumbs up? This ♥♥♥♥ feels incredible to play. Like I don't really like late 90s early 00s shooters for the most part. I keep trying them and keep bouncing off them. Yet here I am, with one of the worst ones of its era, thoroughly enjoying myself. Modders man. It feels like they can fix anything.
I love this game, I don't know why. It scratches some autistic part of my brain that makes me appreciate what Romero was trying to do and I love the aesthetic, strange weapons and atmosphere. After Episode 1 (which is genuinely awful) the rest of the game is amazing. Definitely overhated but patch 1.3 is essential. Teleporting sidekicks and unlimited saves will cause you less stress and frustration.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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