
A short folk horror story about the Scottish witch trials. You play the role of a witch finder. Speak to the locals and sort their truths from their lies. On the last morning a witch must hang, best you know who by then.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dazzling. It is so immersive, taking me back to the Dark Ages, that I can barely see it through.
This was a very cool game and I really loved it's focus and accuracy in what it was about (not specifying since I feel it'd spoil the point of the game). That plus the absolutely gorgeous animations made this a worthy experience!
The game is less than an hour long, it's a cool premise and is definitely worth the price of a bag of peanuts. The mystery isn't particularly unique or intriguing but that's probably a result of the miniscule amount of time/interactions you have with the residents. The whole game's "twist" - so to speak without spoiling the game - hasn't been done like this to my knowledge but it wasn't unexpected. While the sense of urgency the tiny time window creates is really neat and forces you to think long an hard about whom you'll spend your time "persuading", I had figured out what's what before the 4th day begun and spent the fourth day "persuading" innocents because there was no time skip which felt extra stupid. I think the game's deliberate choice not to give you a "wow you're so smart you figured it out" trophy was the correct one and at least gives you the opportunity to doubt yourself if you haven't actually worked it out yet. Lastly, the game has a wonderful art style and aesthetic and I'd recommend it even if it was a worse game. The game is also quite fun if you have some decent trivia knowledge because it hides some fun things in the stranger aspects of the characters. I was pleasantly surprised to find that the Dev explained a bit of that in some community posts I felt both excited to be proven right and stupid to not have thought of others.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ME a encantado!
makes me think about how many innocent souls were lost and tortured
Muito bom. Só as similaridades com o vilarejo aqui da roça que me preocupam um pouco...
[h1]Отдалённая шотландская деревня, 6 жителей, 5 дней, 1 охотник на ведьм и 1 ведьма среди обывателей. К концу 5-го дня ведьма должна быть казнена[/h1] Кто из деревенских виновен, а кто нет – решает игрок через призму охотника на ведьм. Способы достать из жителей правду соответствующие – разговоры и пытки. У каждого жителя свои скелеты в шкафу и собственная версия событий. Отделить правду от вымысла не всегда просто, но ведьма должна быть найдена. Хоррор в Daemonologie указан не просто ради галочки. Происходящие события идеально дополняются аудиовизуальной частью. Стоит отметить отдельную находку в виде снов охотника, которые выполнены в стилистике покадровой анимации. С технической стороны проект безупречен — багов и вылетов не встречалось. И хотя очень хочется углубиться в спойлеры, воздержусь, ведь основной смысл заложен в процессе расследования и раскрытии секретов местной общины. Скажу лишь: Daemonologie сделана с глубоким знанием исторического контекста охоты на ведьм. В процессе вы неизбежно вслушиваетесь в каждую реплику, потому что настоящий смысл происходящего — далеко не в поиске «виновной»
The art is great and the art direction was very coherent, was a fan of the creepy stop-motion. Very short game. Not much "gameplay" but it makes for an interesting interactive art piece. If you're vaguely interested in the historical witch trials I'd pick this one up. [spoiler] I understand that the ending was purposefully left ambiguous, but some who aren't familiar with the history may find it rather confusing and unsatisfying [/spoiler]
Прекрасная авторская работа о человеческих слабостях и страхах. По атмосфере напомнила восхитительный фильм November (2017), где страх, магия и суеверия переплетаются в одной деревне
Complete and utter waste of time. Beautiful visuals and cool artstyle, but the gameplay loop is repetitive and dull and the ending is unsatisfying. I couldn't care less if "that's the point", the ending sucks and gives me absolutely 0 desire to ever touch this game again (I played the game twice before coming to the this conclusion.
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