
Embark on a great Dadventure in this unique comedy, story-based 2D platformer. Raise your child to become the weapon they were always meant to be.
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Surprisingly this isn't because of the contents of the game, the gameplay was neat and the story had it's own charm and silliness to it. I really wish I actually could have finished the game. The reason I have to give the game a not recommended is there are game breaking glitches that will cause the game to crash or make progress near impossible without editing the game files to warp past the problem areas. And even then I'm not sure if more problems would arise later on. Here is the link to the problem with video to showcase exactly what went wrong on our playthrough: https://steamcommunity.com/app/524250/discussions/0/7008219766200141725/ Andthe developers haven't updated the game for several years now according to the steam news for the game, so it doesn't look like these type of issues will be acknowledged nor fixed.
Dad Quest is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This one has visual novel and adventure game elements, as some effort seems to have gone into using the wrong game engine to publish the wrong kind of game on the wrong platform. There's a few jokes and a comedy theme as you use your own child as a weapon, but the mirth wears off quickly as you see just how badly put together this is (on purpose, apparently). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, Monogame. Monogame is a "cross-platform" engine which is developer code for "this game engine is for mobile apps that also run on PC, not that anyone wants to play iPhone games on their $4000+ gaming rigs". So, no surprises behind the deplorable quality here. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 17 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Dad Quest has the almost comically optimistic (if it wasn't so sad) price of $13 USD, for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
The game has good humor but that's pretty much it... Gameplay is okay but the damage scaling is bad (close to none) and it's just painful to get barraged by normal enemies during mid/end game - fighting swarm of enemies with zero cooldown on their attack while your only move is on a 3-4s cooldown (and deal minimal damage) Also what's the deal with the final boss? Where is my super awesome big bad dad duel-wielding children as chainblades?? This is a 6/10 for me.
First off, I'm not recommending because I think its bad, I actually enjoyed playing this game quite a bit, but the main reason why I cant recommend it is because the game seems to not run very well on modern hardware or in general. Let me first say why the game was enjoyable. The story is pretty cute, the game in general is very charming and has this sort of wholesome vibe to it. At times I felt sort of comfortable and relaxed playing the game due to certain areas and tracks from the ost. They also like to put a lot of jokes while you play which made me chuckle a few times. The story however is very simple and nothing crazy, it was enjoyable but I would say its forgetful. The combat as well was interesting, I think it was funny to use children as weapons but the main source of damage is you tossing them and hoping that they land on the top of the enemy so they can constantly bounce on top of their head while dealing damage. They implemented a "toy" mechanic where you get to equip a toy on your child and depending on what it is, you will deal extra bonus damage in melee or tossing as well as the ability for different bonus effects that some toys can provide. This was the only way to deal extra damage as all your numbers stay the same, but you cant just pick the best toy because they break after a few uses. You also get child talents that you have to purchase/discover in your journey (which has a very funny way of doing so) that allow you to do different things when you either toss or do melee but most of them were pretty useless. This was really all that is good in the game as from here it does not get any better. There is no way of healing in the game besides getting toys that heal you when you attack, and as I said they break so if you're low on health before a boss you're SOL. However, usually there is a health orb before a boss so its not a problem for the most part but to re use them you need to pay a fee for it to regenerate. The game has a big issue with crashes, they seemed to notice this because I think that is the reason why there is so many save points scattered across the map. Even just tabbing out can cause the game to freeze and thus you needing to restart the whole program, my game crashed countless of times. The boss fights were sort of lackluster and the ending of the game was also a bit anti-climatic. I also wish that they would of just made your character face the direction you're going instead of relying on where your pointer is, its not a big issue but it does become one when in combat. Some animations for characters are very basic as well, most of them don't even have walking animations and they just hop around. combat is just very basic and does not have a lot of variety to it which ends up with you spamming the button. The story was not great but not terrible, just something that you sort of go "oh alright". The game as a whole was fun to play, it was fun to traverse certain regions and to throw your child with the different toy effects you can equip on them, but this product is just very faulty. It crashes a ton and has bugs which is a little embarrassing as I found out while playing that this was a project funded in Kickstarter with hundreds of backers, its a little disappointing that they couldn't at least make the game run properly. Overall it doesn't stand out enough with the things you can play in todays age, its still charming and fun to go through but its nothing to write home about and if you never played then you're not missing much, if you're curious then pick it up on sale but just be mindful of the bugs.
5/10 was fun/funny at first, but the gimmick got old never got around to finishing the game
Very underrated game. The dad jokes are unsurprisingly all over the place. The story is so silly yet so well excecuted. Controls are fine, not too precise. Had a good time playing this
Dad Quest is a lame pixelated snore fest blah
Game does not progress after finishing tutorial. Waste of time
It's fatherhood.
Tutorial is long and boring It might be fun after that but I don't plan on figuring that out
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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