
Survive 365 days to earn absolute freedom. Become the operator of a remote D.E.C.A.Y. bunker, explore the scorched sectors of the United States with your robot companion, gather resources, and maintain the Atlas network in hardcore VR, where order is a matter of choice.
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About
The world collapsed after a nuclear war. Cities were reduced to ruins, roads vanished beneath the ash, and the territory of the former United States was divided into scorched, deadly sectors. From the ruins of the old world emerged D.E.C.A.Y. - the Department of Environmental Control and Yield. Officially, it is an agency responsible for distributing what remains of vital supplies. In reality, it is a cynical, ruthless, and final force struggling to maintain control over a dying planet.
You are the operator of a remote bunker designated “Facility 16”. You signed a contract with the organization for exactly 365 days. One year of autonomous service under total isolation and extreme risk in exchange for a single reward - absolute freedom. Provided, of course, that you survive long enough to receive your final settlement.
Your bunker is your fortress and your workplace. Maintain life-support systems, repair equipment at workbenches, calibrate the neuro-sensory modules of your personal PDA, and keep track of your supplies. Every new 24-hour cycle changes the balance of threats and available resources on the surface.
The sky is under your control. Your primary duty is to maintain the A.C.C.S. “Atlas” surface network. These massive installations sustain a radiation and thermal shield over the region, preventing the sun from scorching the surface. Monitor the power grid from the bunker’s main terminal, venture outside, locate expensive nuclear batteries, and perform “hot” replacements. Remember: the shutdown of even a single node immediately redistributes the load, causing neighboring Atlas units to drain several times faster.
A loyal mechanical companion. You have access to a specialized search bot capable of accompanying you on the surface and assisting during dangerous expeditions. Only its built-in sensors and manipulators can detect emissions from the rifts, scan them, and safely extract valuable post-nuclear modifiers. Protect the bot while it works - without it, you may return to the bunker empty-handed.
The treasures and curses of the rifts. The crystalline modifiers recovered by your bot provide powerful advantages, but many also carry dangerous side effects. Install a stable “Amber Heart” in your suit to slightly increase your health, or risk using the blazing “Death Stone,” capable of devastating your body’s protective systems. You can also surrender the dangerous mineral to the Department, which uses its destructive energy to manufacture heavy special-purpose ammunition.
Wasteland politics. Not everyone agrees with the Department’s methods. Beyond the sealed bunker doors, you will face raiders, feral mutants, and soldiers of the high-tech faction known as “Legacy.” When their heavily armored enforcers, the “Judges,” arrive in your sector, you will need to use your entire tactical arsenal to survive.
Hardcore VR immersion. Experience realistic environmental interaction and authentic shooting physics. The game features 32 weapons - from assault and sniper rifles to pistols, heavy fire axes, and baseball bats. Discover deeply detailed weapon mechanics: for example, the heavy M88 “Hunter” carbine requires you to manually rotate the bolt handle and pull it back after every powerful shot.
As you complete more directives, one thing becomes increasingly clear: the orders issued by your superiors do not always match the reality on the ground. Eventually, you will have to decide whose contracts to accept and what order truly means to you.
You have no squad.
No permanent support.
No safe zones.
There is only you...
Your search bot...
Your bunker...
And the countdown to freedom...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian, Ukrainian*languages with full audio support
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks and feels very good, i was very excited to play it! Unfortunately, i can not finish the tutorial, because it crashes constantly! Like, i can play like 3 minutes, then CTD! That is why i give a negative review, and i will change it once this problem has been solved. The game is good otherwise, and i actually recommend it, i just had a negative first experience. My specs: 5070ti, i7, 32gb ram So i already have changed it to positive, because the dev responded very fast with a possible solution! Thank you!
Родной, добавь нормальный пнв, ну серьёзно, ещё с зоны бесил этот недотеплак, а фонарики настолько маломощные что нихрена не видно, бесит напрягать глаза в темноте, а так игрушка хорошая хоть и видно что сырая)
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Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didnt get far, start is okay, its good to see games like this coming about in VR. However, the gun reloading for cocking the guns needs some real work. Its about as awkward as I have had in any VR shooter, hand keeps grabbing the mag, even when done slowly. Getting the cocking animation thing to show up is hard enough, you can literally have you hand on the gun where its done and still not be able to grab it. Anyone comparing this to Half Life: Alyx is lying. Its start is in the bunker, cooking is cool, but I can see this getting old fast. The game does a lot of explanation there, something Alyx never needed was walls of text to read. The game explained as you went on. Not too much to interact with, being able to turn off the radio would be nice. Graphics are okay but nothing on the level of Alyx even on ultra everything. You do have magnet hands, kinda like Alyx, though more janky, items dont need to be caught, they just fly to your hand once you flick your wrist. Nothing took me out of the emersion more than not being able to interact with an object I expected to, or not being able to grab the part of the gun I needed to grab smoothly. Once out of the bunker, where there are a few zombies, but nothing the guns you are given cannot handle in a shot or two, you find the second bunker part, this is your home base, fairly easy to navigate, a little place to draw, cook, buy ammo/guns, modify your weapon etc. Then you complete some basic orientation tasks, (the doors need to be clearer to some of the areas), and get out in to the world. First impressions were a little basic, like it was designed for the quest 3 native. Points of interest scattered about, mostly houses and a lot of sand. I'm not going to recommend this game in its current state 02/09/26, however, this will be one I come back to in the future and support if the dev sorts out reloading so it can be done quickly, and smoothly. I expect Contractors, ForeFront, Pavlov kind of reloading from a shooter now the standards have been set. I do wish the dev the best on this game, I do hope games for VR start to become more popular, and games like this do scratch an itch in the VR world. Good luck dev!
底子不错,未来可期 但有几点比较大的问题还是得说 1.枪栓交互点太小,包括手枪,其他VR游戏例如热狗和亚利桑那阳光就做的很好,建议去借鉴一下 2.引导需要改进,我到现在还没找到那个供水设施在哪 3.新增的穹顶的五个基站相互间据太远了,光是做那个基站侦测任务就感觉像是跑了次长征,要是以后每次换电池都需要跑这么一趟那也太离谱了,要不把五个小基站换成个大型基站?或者至少设置几个传送点?
По совету разработчика уменьшил разрешение в steam vr, теперь работает гораздо лучше. Игра заслуживает внимания.
Спасибо тебе Игорь за то что даёшь возможность пощупать любимые жанры именно так как действительно хочется)
The game is very good, you'd be hard pressed to find anything within the VR space that has the potential this game has right now. It is an early access game so there are things that are buggy, broken, could use more explanation as well as some QoL systems and the map is large with many places to go however nothing to do..... yet. But for a solo developer they have outdone themselves with this game. Pros: - The Gunplay feels really nice, the ammo management and attachments and gun customisation with the spray cans are cool. - The setting and story that is present has a lot of potential, it has the chance to be a very deep and amazing story should it be done right. - The support bot that you have is neat, as well as being your companion in your bunker, it follows you out into the wasteland, it can help you search for things and assist you in combat, however its not that great in combat. Cons: - The melee weapons are completely overshadowed by literally every gun and there is no point in taking one. - Load times, could just be my system so take this with a grain of salt but loading takes a while, less so into bunkers but mainly the wasteland/surface. Again could be my system, I don't exactly have the best parts but it still feels too long. - The support bot can be a hinderance in combat, when trying to shoot the zombie guys the bot will also fire and stun/stagger them; making trying to hit headshots to one hit kill them harder as they'll move a lot when the bot shoots them. Also not sure if the bot actually does damage or he only is only able to stun enemies but I've seen him fire a lot of rounds on a zombie and only stun it for a second. - The PDA Map needs a rework, when you look at it when your on the surface for the first time and try to zoom it out and move it you wouldn't think that the map is that big but it is, it just doesn't zoom out as much as you would think it should for how big the map is. My Feedback and Opinions: Again, the potential this game holds is high and I definitely will be following this game and joining the discord. I think it could be nice to have world events on the surface such as finding letters or maps leading to untouched caches or hard to find places on the map that the player would not explore by themselves to make the surface more lively. The support bot could be configured by the player to not fire on things it sees and only call them out or fire on enemies like it currently does and maybe upgrades for it, like bolts that do more damage to be more meaningful in combat or bolts that inflict heavy stun/stagger that keeps an enemy out for a couple of seconds. Melee could be changed so that hitting an enemy would stun them a bit and do more damage as well as having a wider variety in Melee weapons such as knifes. The players vest, belt and backpack could be upgraded or changed. for example the backpack could have a variant that has more loot space but less weapon slots, or a vest that has more magazine pouches or a holster slot for a knife (should one be added). The PDA Map could have a "World Map" toggle that lets you see the whole map and them a "Local Map" that would work pretty much how it does now. Overall the game in its current state has the bones for something great and even now in its early state provides a decent amount of gameplay for those who are interested in these types of survival looting games but later on this game can really become something special.
Runs well on my old machine, seems to be optimized pretty good for a game that just came out into early access. The gameplay is definitely very ITR2-ish with an overcoat of the Fallout franchise for flavor. There are only like 6 enemy types right now (zombie, mimic splicer thing, bloatfly, teleporting shadow mask guy, deathclaw, and mutated scorpion) but I'm sure there are plans for more. The game world is very big and kind of empty at the moment, and progression both in player levels and missions are limited - but again, this game is in its early release stage 1. Looking forward to updates!
An atmospheric vr game with an interesting world, exploration, and solid gunplay. Theres still room to grow, but it's already engaging.
For a early access game, it's a nice pleasant experience with no crashing. Yes it's a bit empty right now, but the main focus should always be showing a game that actually works instead of something all fancy and pretty yet you can only play 5 minutes before crashing and burning. But as to best describe the game, it's just a utter love note to older fallouts. The monster designs are more twisted to reflect a real creature warped by radiation and *wasteland magic* with elements of Into the Radius, but it also has the old world gaming world story telling narrative. the landscape has small towns and homes, bunkers and cars. Normal stuff. But than there are giant mushrooms growing in the desert where there appears to be no water on the surface, flood bunkers filled with *biological* growth like slime, mold, and flesh mutated with water that just glows green, and then the appearance of what looks like wreckage of a crashed space station. Melee though is unresponsive, enemies have attack animations but if you stay near them sometimes the attack verses animation will desync, the Map is respectfully clunky for the ascetic it's going for, and as for your bot companion, I honestly only bring him along for bigger enemies as the bot doesn't do good damage and when he does shoot weaker enemies like zombies it makes the enemies recoil and mess up your own shots wasting ammo.
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