
Cycle 28 is an intense momentum-based space shooter driven by a cinematic orchestral soundtrack. A game where the physics, the music, and the fight to survive combine to pull you into a place where nothing else exists... just you, your ship, and the need to do better.
Modeled estimate, not a reported figure. How we estimate →
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About
Cycle 28 is an intense momentum-based space shooter driven by a breathtaking orchestral score. A game where the physics, the music, and the fight to survive combine to pull you into a place where nothing else exists — just you, your ship, and the need to do better.
Simple controls. Relentless enemies. One more run.
You are Lieutenant Olivia Bergen. Separated from your fleet and trapped in an endless loop, you live the same battle over and over — and every time you drop from warp, they are waiting.
You don't know who they are or what they want. You just know you're the only thing between them and home. So you get better, faster, stronger. Maybe one of these cycles you'll figure it out. Until then, you can only keep dying.
Your gun has recoil — and in Cycle 28, that's your greatest weapon. Beginners survive despite it. The best players use it to thread the needle, powersliding through bullet storms at speeds their engine alone could never reach.
Unlock upgrades by beating your personal best — with 45 possible configurations, every build changes how you play.
An original orchestral score by Jordan Rees — composer of trailer music for The Mummy, Mother, and Marvel's The Defenders. The music doesn't just accompany the action. It drives it.
We wanted to make a game that respects your time and rewards your skill. Pick it up for six minutes or lose an entire evening — Cycle 28 is built for both. Every run teaches you something. Every death makes you better.
We're a tiny team of two people from Wales, and Cycle 28 is the game we've always wanted to play. It was nominated for a BAFTA and became the first Welsh game on Nintendo Switch ... achievements we're still quietly proud of. We hope it means as much to you as it does to us.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
them all
Nice shooter and for the price just get it.
Только начал играть, выглядит круто
elegante. non è raro che i bullet hell raggiungano alti livelli di grafica, ma Cycle 28 lo è davvero. leggero e divertente, con una palette di colori unica. è quello che, stranamente, mi è rimasto in mente come "più bel gioco di Pill Bug Interactive". non è qualcosa di "mai visto" eppure non ha eguali (io non ne ho trovati) su Steam. (pagato frazioni di centesimi, quindi Free) altro da Pill Bug: https://store.steampowered.com/publisher/PillBugInteractive
I don't hate the game, I hate that I did not understand it. I assumed something like a better asteroids, it is not that. Which is my fault entirely, they still put the effort and time required to create a near seamless game, free or bugs, and errors to the extent that the game is complete, and thorough. It's just my attitude wasn't. It is a challenging and considered game, well conceptualized and executed. It has the hallmarks of a job well done, and I should acknowledge that first and foremost. I would say give it a try, just pay attention to why and what the game is actually about, more so than I did. And while I don't 'like' it or think it's 'good', I very well could be wrong in terms of what others may want. It is however is GOOD product overall. The music is wonderful, as well. [i]no. Few games in my life ever make me despise them, I almost feel inclined the same towards the music. It is a rare thing for me to harbor misgivings about music. If I paid more than 50c or a dollar, I will regret it. If you venture forward then just know the remainder of the game is veiled by vague clues, and the community who holds the answers will only reveal things on discord. And I played (Atari)ET the one they buried in a landfill after collecting as many copies as possible to do so. Or if you enjoy eating rage, feel free. This is it for you.[/i]
What does this need to draw me in? A different control scheme. More specifically, one that is good. From what I've seen, there is two basic control types for games like this. Use buttons/stick to turn from side to side and press a button to move forward, OR press the arrow/stick in the direction that you want to go and you turn to face that direction automatically. The second option is by far superior. Unfortunately, the control method here is so poor and outdated that I honestly cannot play for more than half an hour before the painful gameplay pushes me to refund the game. Maybe there is a good story there, but I won't see it because of the nigh unplayable controls that suck all the fun out of the experience. No brake. Bad turning. Guns that screw with your momentum. Lack of mouse support. It feels like an unintentional rage game, and I feel that it loses out for it.
Idk, I felt like the game didn't succeed on either front. As a score attack game, the scoring system is meh. It's heavily based on your multiplier, and your multiplier resets entirely if you get hit by anything (and there are plenty of stray bullets and enemies to hit you). As a story, it's basically your '''standard''' time loop. Usually an interesting premise, but here it never really goes anywhere. The backstory pages on the menu are excellent - easily the best part of the game - but I can't really recommend buying it just for that. The true ending is at least [i]something[/i], but it requires an ARG. Ew. A couple achievements are a bit opaque, and the final one requires the true ending ARG.
An excellent game! While fairly minimalist in design, this game is a lot of fun and has deep replayability. It really nails the feel of a slow build-up space dogfight, where skill wins out over an increasingly large number of enemy ships. As other reviews point out, the game is relatively short (if determined, you could get most of the achievements/"win" in a few hours), but there's always the lure of climbing higher on the leaderboards to draw you back. The game narrative is also rather good-with bits and pieces of the story passed on to the player, in often surprising ways. In total: Cycle 28 is really awesome and a steal at its current price. Highly recommend! (Also, the developers seem real cool and keep in touch with their fans. In addition to the usual discussion boards, this game has monthly top five leaderboard posts, which can be a fun extra challenge.)
Pretty good little shooter. Excellent music, especially the way it ramps up with the action. "Score attack" isn't my thing usually, but I got into this one. On the downside, I haven't figured out the end game mystery yet, and since I unlocked everything, I am not sure I'll have the motivation to stick around until I do.
Cycle 28 is a very fast paced shooter with some interesting secrets too it. It is a quite difficult game and I highly recommend it. The controls, mechanics, story and music work very well together they really make it worth it. If you're looking for something that you can play just 10-15 minutes every once and a while while also being a challenge, this is a game you should definitely buy.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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