
Pawarumi is a modern shoot’em up set in a retro futuristic sci-fi pre-Columbian universe. You’ll take control of the almighty ship Chukaru and its three unique weapons! Shoot wisely to either do double damage, heal yourself or charge your Super Attack!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice, but short shmup. The stages are pretty long, but there's just 4 of them. The game has an interesting setting and characters. Boss design is quite good and the battles themselves are decent enough. Graphically it looks good and there were no readability problems throughout the entire game. Some enemy units look maybe a little too generic, but they fit the Neo-Aztec style well, so it's not that much of an issue. The weapon's Trinity mechanic was a bit confusing to use at the beginning, but it turned out ok after a while. It's basically Ikaruga's system expanded to 3 colors, but without the total penalty for mismatching them. If you attack with the wrong one - you still do damage, but the extra perk you get is maybe not the one you wished for. 7/10 perhaps?
Pawarumi is extremely fun. The polish is incredible, and the stages are fantastic. I truly love this game, it's one of the best shmups I've ever played.
I kickstarted this game and haven't been disappointed. To call it an indie game really doesn't do it justice - the level of polish is very high. Nice 2.5D graphics that are reminiscent of Radiant Silvergun or Zero Gunner 2, interesting weapon mechanics and a deep scoring system really make Pawarumi stand out among 'indie' games, and with just about the right level of difficulty not to scare beginners off. The game has 5 levels each with it's own unique theme - first level is a snow base, second is a weapons factory set in industry and lava, find the rest out for yourself :-p. With mid bosses and bosses that you can blow bits off to maximize score, anyone who's played shooters before will be right at home. Only real omission is the lack of a 2 player mode. Definitely worth £12.99 of anyone's money!
Relatively rare for a shmup to use 3-D graphics, and of those few, rarer still are they easy and enjoyable to play. PAWARUMI knocks that out of the park. I LOVE this weapon triangle system! The classic Ikaruga binary style has evolved with a third weapon. YOU choose based on the weapon you select whether you destroy enemies faster, charge your super power, or recharge your shield. It's not some pickup that only drops from a specific enemy. It's not a hidden item you have to blow up after oh-so-much damage. The reward is locked behind a wall of skill, skill you must learn, practice, and master. What's brilliant about this system is you have incredible versatility in how you play. Stick to one of the three weapon styles and you'll charge defense, super power, and attack stronger evenly. Masterfully utilize all three, and you'll maximize your efficiency! That's AWESOME!! Game runs super smoothly, presentation is spot-on, menu music reminds me of Metroid Prime, gameplay is fiendishly challenging yet totally fair, good arcade speed on the controls. Get it. Get it now.
A polished shmup with a Jamestown-ish sci-fi theme. You fly your machine through various locales using your three standard non-upgradable weapons that have various effects on you and your enemies, depending on their colour. It somewhat feels like rock-paper-scissors meets Ikaruga at times. Aside from that mechanic, the rest of the gameplay and scoring tactics are quite straight-forward. The graphics are very good and the OST is one of the best I've heard in a while. It also comes with three difficulty settings to choose from and online leaderboards per settting. To sum up, we have a very solid game that is guaranteed to mostly satisfy shmup enthusiasts. Recommended!
I backed this game via Kickstarter and am so glad I did. I love shoot em ups and this brings something very different to the table in the shooting dynamic. You have 3 different shots of certain colours which have different strengths against certain enemy types depending on what colour you use against them. Bit tricky in the beginning but once you work it out its very rewarding. Can't wait till this comes out of early access and goes full release. Great shoot em up and highly recommended.
It looks nicer than expected, even better than the official screenshots. Why is people missing this title?, it already became one of my daily ones. Either the [i]intellectual[/i] reviews saying the weapon system penalizes colors are wrong or I am not living in planet Earth (more on that later). The basics are simple: 3 weapon colors, 3 enemy colors (red, green, blue). Depending on what weapon you point at every type of enemy you can: recharge your multi-kill weapon, recharge your shield or crush your enemies (kill'em faster). This is more about coordination and attention than mindlessly killing. I am all about mindlessly killing, but liked it. Works smoothly out of the box at 4K in Fedora 28 GNU/Linux + RX 580 all maxed out.
Nice weapon system and mechanics. I enjoy the different dynamics of using different weapons on different enemies in order to obtain your desired outcome. Need to recharge your shield? Want another bomb quick? Or do you just want to mow down the enemy in front of you as quickly and effectively as possible. Through the three different weapon types and enemy types these opportunities are nearly all present to you throughout the majority of gameplay. While learning the different color combinations may seem a tad daunting at first, it really doesn't take much time and will become quite intuitive after a bit of playing I believe.
Honnêtement Pawarumi est un des meilleurs shmups auxquels j'ai joué. Pas dans les dernières semaines, pas cette année, mais un des meilleurs shmups tout court. Et pourtant des shmups j'en ai vu des dizaines, si ce n'est des centaines, au cours des 30 dernières années. De R-Type à Mushihimesama Futari, en passant par Battle Garegga, Lufthrausers, Ikaruga, Geometry Wars, Guwange, Cotton 100%, Pocky & Rocky et autres Afterburners 2, il y a une pléthore de sous-genres pour absolument tous les goûts. J'aime le rythme de Pawarumi, pas trop lent ni frénétique, dynamique malgré l'ambiance et la bande son qui sont posées. Le système d'armement est bien pensé avec son modèle chifoumi et la recharge au choix du bouclier et du super tir. Je trouve le système plus simple à gérer dans l'action que celui de Radiant ou d'Ikaruga par exemple (sans rien retirer à ces 2 monuments du shmup). Le fait de pouvoir recharger son bouclier rend le jeu bien moins punitif, pour un débutant c'est moins intimidant et décourageant, et pour un joueur chevronné c'est la possibilité de jouer dangereusement pour scorer en préférant remplir sa jauge de Super plutôt que sa jauge de bouclier. La lisibilité est bonne, malgré des environnements très chargés en détails, chapeau! Techniquement c'est très solide, même impressionnant. Le jeu tourne super bien sur ma vieille config, la mise en scène est dynamique, bref ça en jette. Bravo à l'équipe de Manufacture43 pour cet excellent jeu, qui en plus a bénéficié d'un suivi exemplaire sur toutes les plateformes, notamment sur Switch qui a au fil des patchs bénéficié d'une optimisation aux petits oignons! Si vous êtes adepte des shmups mais que vous n'avez jamais essayé Pawarumi, si vous n'avez jamais joué ou accroché au genre du shoot'em up parce que vous considérez que c'est trop difficile, punitif et réservé aux vieux hardcore gamers aux cheveux gris, il est temps de donner sa chance à ce superbe jeu, développé avec le coeur, la compétence et la volonté du travail bien fait.
Review at 7:32 https://youtu.be/SHYu_ETEmJE
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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