
A BAFTA Cymru-nominated arcade space shooter about momentum. There is no brake. You learn to fly with what you've got, die, and get a little better each time. No random builds, no unfair deaths. Every run you lose, you lost. Just one more cycle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cycle 28 is a momentum-based arcade space shooter. One ship, one loop, and the certainty that you are going to die and try again.
Simple controls. Relentless enemies. One more run.
Your only controls are rotation and thrust. The only way to stop is to turn around and burn against your own momentum. For the first ten minutes you’ll feel like the game is fighting you. Then it feels natural and satisfying. If you have played Luftrausers or Asteroids you know exactly what I’m talking about. If you are looking for a dual stick shooter this isn’t it.
Your gun kicks. Beginners manage despite it. The best players use it on purpose to powerslide through bullet storms at speeds the engine alone can only dream of. Upgrades unlock by beating your own personal best, eventually giving you 45 possible configurations and they call change how you’ll fly.
There are no random builds handed to you and no unfair deaths to blame. The camera is controlled by where you point your ship, so if you get hit from behind it’s your fault. You’ll always know the mistake you made and that’s why you’ll keep playing.
An original orchestral score by Jordan Rees, who writes trailer music for films like The Martian, Jurassic World Dominion and Blade Runner 2049. It isn’t just background music, it is a six minute track that never repeats which means just by listening you know how long you’ve got left and how many bosses have spawned.
Cycle 28 was made by Sean and Dave, two developers in Wales who make up Pill Bug Interactive. It was nominated in the Games category at the British Academy Cymru Awards in 2019, one of three games on the shortlist, and it was the first Welsh game on Nintendo Switch. It remains the only game we have made that goes fast.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun take on asteroids. Better than asteroids. The music and sound are really cool and spacey .. I like this game.
The game has this certain mystery surrounding it.. Not sure what is happening but.. Hey its a space shooter! What more could you want?
[h1] Good Arcade Shooter With Too Narrow Camera [/h1] Pro + pure arcade + wrapped in a sci-fi story expressed through almost only reading text + big mistery how to beat the game with true ending Contra - the mistery is a puzzle with too many vague hints. The actual solving requires actions outside of the game - gameplay is good if it wasn't for the too much zoomed in camera. You can't predict incoming projectiles or ships ramming you, because you don't see or hear them. You can't aim for ships in a specific distance although your projectiles reach that far. So since not getting hit is essential for performing well the majority of actions takes place off-screen. And that is a bit dull. It's funny, because the game uses a wider camera when nearing the border. That camera setting for the whole game would have served much better.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弹幕射击小游戏,只有10个升级,内容简单。
boring, not enough mechanics, sub-par bullet hell action. there is lore and unlocks which I didn't have motivation to get to.
Fun game to just switch off for a couple of minutes. Haven't made sense of the story yet.
Currently on sale for 77p, seems to run flawlessly on steamdeck and has the perfect quick couple of runs gameplay for it. Only just scratching the surface of the story's mysteries. Asteroids in a timeloop, rogueish.
Cycle 28 is a rather mediocre ripoff of the 1962 digital video game (arguably the first game ever made), SpaceWar! by Steve Russell. Very little enhancement has been made... fly a 2D spaceship and shoot enemies. The goal is to get the highest score possible within an arbitrary timeframe defined by the game. There's some upgrades which enhance your ability to score with each consecutive run, but with such a poor presentation visually there was no serious interest in pursuing it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality vector art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2024 (and this was released not so far back in 2018), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Cycle 28 is relatively cheap at $4 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Interesting casual game, will play this with Speed Hack next time
Cycle 28 is a combination of shooter + ARG. The shooter is fun and has an interesting story, but if like me you aren't interested in completing the ARG you can't see the conclusion of the story, which is frustrating. To really enjoy Cycle 28 you need to be a fan of both shooters and ARGs. However, the sale price of the game is so cheap that it's just about worth it for shooter fans to buy it, play the shooting part and ignore the ARG part.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 72 | 94% | $2.49 | |
| $25.3K | 80 | 92% | $14.99 | |
| $2K | 24 | 83% | $4.99 | |
| $1.6K | 14 | 100% | $5.99 | |
| $101 | 2 | 0% | $2.99 | |
| $619.2K | 1.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 70 | 84% | $2.99 | |
| $4.5K | 70 | 56% | $2.99 | |
| $4.5K | 74 | 76% | $2.99 | |
| $4.5K | 70 | 71% | $2.99 | |
| $4.5K | 58 | 100% | $4.99 | |
| $4.5K | 65 | 71% | $2.49 |