
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 981.3Kreviews | 87% | #82 | $900.6M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cyber punk can run on my trash laptop
Бла-бла-бла, 6ать "Арасаку", бла-бла-бла взрывать Микоси
早上好,夜之城
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.2K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.2K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255 | 1 | 100% | $9.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.5K | 786 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #68, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.5Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, love the game. Night city feels lived in, districts have distinct aesthetics, love the story, musics and the radios. However, I have some nitpicks, but they are not dealbreakers. I also would like to say that the DLC is far superior than the base game. [b] Story: [/b] It is good that you do not have to do side quests (NCPD, gigs) to move on the main story. However, the base game main story feels too short. I feel like cutting some side gigs in favor of focusing more of the main story would be better. Maybe even some bonding by doing some gigs together with Jackie pre-Konpeki Plaza to make his [spoiler] death [/spoiler] more impactful, instead of showing a quick cutscene. Phantom Liberty is just flawless. Completing the DLC is so fullfilling because the story is just too good and its length just hit the spot. I like how the gigs intertwine with the main story just enough to not make it like a chore. Also, I love the horror section if you side with a certain character and would love to see more of those in the future game [b] Gigs: [/b] Most of the gigs in the base games are repetitive and bland, thus trying to complete all the gigs feels kind of like a chore. However, it never feels like a chore to do the gigs from Phantom Liberty and here are my reasonings. First, we get to know characters in the gigs. We actively learn about their personality and their motive throughout the gigs. This makes the gigs more engaging. This lead to the second point, where the gigs introduce you some moral dilemna. You are given differing options that actually impact the character differently. This make the gigs slighhtly personal because your choices and decisions matter and carry weight. The impact of your choices can be experienced in the third point, which is by giving each gigs a conclusion in the form of mini side quest. In the base game, V complete their gigs no string attached. Sure V do not have to care about every single person they saved from a gig, but PL gives you the choice. You can either ignore the side quest, or if you are curious, you can follow through by completing the side quest. So personally, I would love more moral dilemna in the future gigs. Although some days, I would also like some boring gigs like the one in the base game where I can just turn my brain off without having to spend 5 minutes arguing about morality. I guess 1 boring gig every 2 PL quality gig would be the sweet spot? [b] Boss fight/Cyberpsychos on Very Hard: [/b] Cyberpsychos are too squishies. I feel like it is reasonable to increase their durability by 50%. However, only making the fight longer will not be fun. They also need more movesets because currently they feel too predictable and telegraphic. Fighting a melee as a melee is only fun for the few seconds because they will just repeat the same move over and over again. This make the fight bland where you just stand still > wait for enemy to lunge attack > Parry > Hack and slash, then repeat the process. Love the boss fights, especially the Kurt Hansen one. He has the perfect amount of health, movesets and different QTE (or mini cutscene? I forgot). My only complain is the hp for Chimera and Adam Smasher. Fighting the Chimera is very exciting because you can die quickly if you are not careful. However, once you learn how to avoid the attacks, the fight overstays its welcome due to the massive health pool. It is not fun to run and hide for 15 seconds straight only to then fire a few rounds, then repeat the same process over 15 times or even more. Maybe my gun sucked. Would be nice to have the Chimera and Adam Smasher health reduced by 1/3 personally. [b] Romance: [/b] The romance with the female characters are amazing because they are fleshed-out. Wish I could say the same for the male counterpart though. I love the decision of making them having specific sexual preference instead of player sexual because it does make the world more realistic. However, this would be better there were more options for romance. Maybe then you can add some playersexual in the mix too. Anyways it was a mistake to scrape of Takemura romance. For PL, not being able to romance Alex and Aurore is such a big missed opportunity. Their characters are important in the story that their romance might introduce new options regarding their fate, and amplify the impact of their fate. [b] Immersion: [/b] More interaction at the appartment, eating animation at a foodstall, sit on a bench.
We need to start a revolution
夜之城没有活着的传奇
好玩爱玩
Cyberpunk 2077 é um jogo que melhorou demais com o tempo. A ambientação, os personagens, a história e principalmente a cidade são absurdos. Dá vontade de simplesmente sair andando por Night City e explorar tudo. Graficamente continua lindo, o combate é divertido e as missões secundárias são algumas das melhores partes do jogo. Depois de 64 horas, ainda não enjoei. 9/10, recomendo demais. 🔥
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作为一个游戏小白我觉得蛮好玩的,唯一的不足就是人物是真nm丑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.