
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 1.1K reviews with recorded playtime.
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真牛逼!
one of the best games I've ever experienced, peak story with unforgettable characters, and the Night City itself is just breathtaking..
재밌음.
不知道为什麽存档总是丢失
I find this game tedious.
Its good. Get it
i liked this game it is one of the most favorite game i had see
DAVID
早上好 夜之城!
即使被剧透了,我最后还是选择帮助百灵鸟。不是因为我认为她无辜,也不是因为我相信她。 百灵鸟和李德,都可以说是既可怜又可恨。他们都不是传统意义上的坏人。 百灵鸟为了活下去,一次次突破自己的道德底线,欺骗、利用别人,她必须为这些行为负责;李德则把自己的一生都献给了国家,甚至已经失去了为自己生活的能力,他令人敬佩,却也令人惋惜。 但他们都有一个共同点:他们的人生悲剧,都与迈尔斯密不可分。 在我看来,迈尔斯才是真正最应该受到谴责的人。她不像百灵鸟那样走投无路,也不像李德那样被忠诚困住。她始终拥有选择权,也始终清楚自己在做什么,却依然主动一次次把身边的人当作国家机器的工具和消耗品。 所以,我选择百灵鸟,并不是因为我相信她,而是因为我不愿意让迈尔斯再次得逞。我不能接受把一个好不容易挣脱牢笼的人,再亲手送回那个亲手制造她悲剧的人手里。 至于李德,我始终认为他值得尊敬。但如果帮助李德,就意味着帮助迈尔斯完成她想完成的事。对我来说,我不是拒绝李德,而是拒绝站在迈尔斯那一边。为了一个冷血的国家机器继续运转,而让一个人重新成为它的工具,我做不到。 至于高塔结局的机会?滚你妈的蛋。 我从来不是为了活着而活着,更不是为了像一具空壳一样苟延残喘。如果所谓的“治愈”,代价是失去所有义体、失去曾经赖以生存的能力、失去在夜之城安身立命的一切,那它不过是另一种意义上的死亡。 我宁愿带着自己的选择迎接结局,也不愿为了多活几年,成为国家机器施舍下的幸存者。 如果我拥有曾经的力量,我还能保护帕南、维克托、米斯蒂、威尔斯太太这些我珍视的人。如果当初的V更强,也许杰克不会死。也许我还能改变一些事情。也许我还能按照自己的意志活下去。;可一旦失去这一切,沦为一个只能接受现实安排的普通人,那就已经不是我想要的人生了。 我眼里,《赛博朋克2077》从来都不是一个讲述“怎样活得更久”的故事,而是一个讲述“怎样活得像自己”的故事。 所以,我宁愿选择自由,即使它意味着死亡;也不会选择高塔,即使它意味着活着。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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