
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 981.3Kreviews | 87% | #82 | $900.6M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相当不错的游戏,沉浸感很强,很帅,就是对硬件要求大,等有钱了体验一下路径追踪 ;)
absolute peak
cine
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.2K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.2K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.2K | 787 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #68, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.5Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very underwelming game. Short and far, very far from my expectations. Buy it for $5 or so. Never pay full price for this game.
Jeu vraiment beau et travaillé graphiquement. Gameplay et leveling OK. Niveau cinématique/narration, une pépite. Pas rencontré de bug à la date de ce commentaire.
Cyberpunk 2077, Witcher 3 sonrası düştüğüm boşluktan ve arayıştan beni kurtaran aynı zamanda da doyuran bir oyun oldu. Açıkçası ana hikayeyi oldukça kısa buldum yan görevler özellikle karakter görevleri gerçekten fevkaladeydi, ne çok hızı ilerliyor ne de çok yavaş. Şimdi tekrardan ana hikayeye dönelim; Neden bilmiyorum ama olay örgüsü atlamaya meyilli bu kadar hızlı anlatıp kısa kesmeye gerek olmadığını düşünüyorum The sun ve temperance sonlarını yaptım ancak DLC'ye gelirsek işler değişiyor orada kelimenin tam anlamıyla frenlenmemiş bir CDPR eseriyle baş başayız. Ben DLC'nin 3 sonundan ikisini yaptım, özellikle [spoiler] So Mi'ye ihanet edip Reed'in tarafında kaldığımız son çok yıpratıcıydı benim için. Genel gameplay standart kovalamaca ve çatışma ile başlıyor ancak bir süre sonra So Mi'nin Militech'in yıllar önce Dogsight'ın yeraltına kurduğpu Cynosure laboratuvarına girmesi ile olay bambaşka bir noktaya evriliyor. Laboratuvarın boş, tozlu koridorlarında dolaşırken aniden karşımıza çıkan Cerberus isimli düşmancıl robot bizi her yerde didik didik arıyor ve ondan gizlenerek harita olmadan tamamen yön duygumuzla kapatmamız gereken fuse'ların bulunduğu odaları arıyoruz aynı zamanda Cerberus'un ayak seslerini dinleyip burnumuzun ucuna geldiğinde sakin kalmaya çalışıyoruz :D bu işlemleri gerçekleştirirken So Mi'nin gençliğindeki anılara şahit oluyoruz. Başkan Myers, kadına resmen silah muamelesi yapmış, köle gibi kullanmış. Songbird'ün tek istediği bu durumdan kurtulmak ve sağlığına kavuşmak. Sıçıp sıvadığının farkında olduğu için (Black wall'a karşı kontrolü kaybetti) bizden yardım istiyor tüm o koşuştrurmanın amacı da bu zaten onu oradan çekip çıkarmak. Her şey tamamlandığında Cynosure'un çekirdeğine doğru yol alıyoruz ama maalesef ona ulaştığımız için artık yalnızca iki seçeneği kalıyor; Başkan Myers'în yanına dönüp biyosilah olarak kullanılmaya devam etmek ya da ölmek... yanına gittiğimizde ve bilincini geri kazandırdığımızda "V, Beni asla bırakmayacaklar, soluyorum yardım et yeterince güçlü değilim buna bir son ver, lütfen öldür beni" demesiyle artık göz yaşlarıma hakim olamadım. Tahmin ettiğimden daha çok canımı yaktı bu sahne. Uzun uzun bakıştım, Mi yalvarıyordu resmen boğazım düğümlendi ağlayarak son isteğini yerine getirdim. Kesinlikle böyle bir şey beklemiyordum bu DLC'den. Bu raddede diğer sondan bahsedesim bile gelmiyor ancak çok kısa değineceğim; So Mi ile kaçıyoruz ve soluğu Orbital air'da alıyoruz, Amacımız ise uzaydaki bir istasyonda bir yapay zeka ile tam hatırlayamadığım şekilde ikimizin de kurtulması ancak her şey tamamlanıp rokete doğru ilerlediğimiz esnada So Mi tedavinin yalnızca tek kişi tarafından kullanılabildiğini söylüyor ardından rokete doğru ilerlerken reed karşımıza çıkıyor ve maalesef onu orada öldürüyoruz ve So Mi'yi yıldızlara gönderiyoruz [/spoiler] Her ne kadar anlattıklarımın çoğu spoiler olsa da oyunu bitiren kişilerin beni anlayacağını düşünüyorum. Aklımda güzel anılarla yer etmiş bir oyun olarak kalacak Cyberpunk 2077.
Juegaso
TLDR: Having been overhyped before launch and apparently released in a poorly optimised state, the game suffered initial poor critics. However, as it is now, it is a great, if only good to some, game. Does it compare to Witcher 3? No. Is it a completly different genre? Yes. So maybe quit comparing the 2 and enjoy it for what it is; a 2077 tale of how much can go wrong in a heist and how will you ever manage to fix it. Story: As V, choose from 3 selectable backgrounds (which barely impacts the game), you decide you've had enough of your old life and decide to make it big in Night City. I'll try to skim the details and bite into the obvious fat; Johnny Silverhand, a.k.a. our dear Keanu Reeves. He does a good job, like amazingly so. He basically carries the whole story on his back. Honestly, if it wasn't for his annoying naggy personna in the game, I would've chosen many different dialogue choices, and from this comes the main gimmick of the game. Balance between the main protagonist, and Johnny. Gameplay: Guns feel tight and there is variety, though most scopes look horrendous. While I was initially overwhelmed by the amount of details and possible interactions at any given time... I quickly realised that the actual worth of said interactions are minimal. So apart from looting chests and kills, hacking and interacting with NPCs related to quest, there's no reason to fiddle with everything. This is an obvious case of quantity over quality. Stealth is amazingly well done for how little they push it to be used... There are many ways to go about it; using TVs, cameras, vending machines, etc to distract enemies, turning off CCTVs with enough tech knowledge manually, by hacking it, or simply by finding the right terminal. You can knock out enemies if you catch them unaware and hide their bodies in lockers and dumpsters, and much, much more. While there is a level cap (both street cred and proper), I never saw an enemy's level. My guess is that this was changed in an update, and I'm unsure if it was the right call. It allows the player to go wherever and whenever, sure, but renders the whole experienced a bit disjointed. Some objectives grant better rewards if you don't outright kill enemies, and while there are means to knock out enemies without killing them, accidentaly killing them is too easy. More specific weapons that don't kill with an extra bullet would have been nice. There are well over 200 side quests (gigs, psychos and sidejobs). Depending on your backstory and previous choices, you may or may not have access to some, at least not on a singular playthrough. This is excluding the NCPD hustles... aaaand this is excluding the DLC. Yeah there's a lot to do. But not all is really worth doing. The character customisation at the beginning is pretty in depth, but the game is mostly 1st person (well it 100% is, apart from driving). I would still say it's worth it since you can view yourself in some critical moments. It hits different when you haven't seen yourself in around 60 hours. The cyberware section of the character is ''interesting'', as you can equip quickhacks (spells, if you like), and change some of your body up; enabling you to double jump, have blades coming out of your arms, equiping a thick boi skeleton and the likes. However it feels like a lot of the stats that the cyberware grants are superfluous. The perks and stats points, imo, is where its at, as it will impact how you approach missions, dialogue options, extra moves and even which weapons you're more proficient with. Graphics: Cyberpunk is very demanding, probably due to how many things are going on at once. There is no loading between areas and since the city is built vertically with neons signs everywhere who can be flickering, playing different TV stations, NPCs interacting with each other through dialogue or pure fighting... There is a never ending demand of things towards your CPU. The game basically seems to have a hard time handling itself, much like Skyrim. Maybe their vision was too big for the tech of the time. But back to graphics.. The game looks great, especially important characters. NC truly becomes something when night comes. But then again, everything looks better in the dark ;) Audio: The voice overs are amazing. Even V, the main protagonist, which you hardly ever see, manages to retain a strong presence with just dialogue. I don't think people realise how hard that is! The music is pretty good, however don't expect bangers. It's mostly industrial, tehcno and punk. While this might sound appealling, in kinda gets annoying and feels like just noise as it can get hard to isolate the music from the noise. There's no real chill moment, it's just noise, noise and noise. I remember a moment during a gig where the NPC in front of me was talking to me, someone phoned me and it automatically picked up, a small group of randoms were having a conversation next to me, my personnal radio (on the protagonist) was playing, a TV station was chatting on about some such and a portable radio was also playing. So... a quicksave was in order and I shot the place up. So yeah. sometimes too many dialogues are happening at once and can overlap each other. NC is lively, too lively for lil' ol' me. For a game that throws sex in your face all the time where there's romancing to be done, I had basically 4 options; to be gay, kinda gay, super gay, or straight with someone that keeps telling me to get ♥♥♥♥♥♥. I guess I'll deal with a nutcase but man... Really?! Was it that hard to have a 2nd option?! My car also got stuck inside the road, doodads could drop from the sky (tires especially, dunno why), and Jackie's bike was launched in the stratosphere after getting stuck in a fence. Enemies can also sometimes drop stuff through the floor so you can't pick it up. Bummer. Also, I dunno if it's just me, but for once the traffic works right in a game!!! While I may have sounded like the game is litered with bugs, it's really minor and my game only crashed once. All the other things are minor. There's also a ton of easter eggs, often very subtle. I also found Roach's minigame funny. Way too funny.
very fun
I really don't care about your cabs, Delamain.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.