
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 883.7Kreviews | 87% | #82 | $900.6M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3685 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this XBD's preem, be sure to klep it choom
absolute cinema
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.1K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.2K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.2K | 787 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #68, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.5Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a blessing for mac users. Its crazy how well its optimized for the m1 macbook pro
Un banger tout simplement
我就不应该对这游戏有期待,先不说发布几年了,还是有bug没修,一个限定悲惨结局的游戏就不可能是一个好看的游戏,它好玩【虽然玩法几乎无创新】,但是剧情不好看。 看到义体医生说强尼意识会占据主角身体时,我就觉得不太对劲。匆匆忙忙查结局,算上dlc,几个结局没一个正向的,全是负面结局。 这些是游戏剧情方面的东西,其它该吐槽的还有一大堆,车辆一坨的操控手感,准星飘到不知道哪里去的枪,毫无意义四处碰壁的自动驾驶,然后看似开放世界实则线性且不开放的结局,我只能说网络热梗,流量和画质救了这款游戏
Прохожу раз в год стабильно))атмосфера....иногда хочется))
Adorei a minha expêriencia em Cyberpunk e ainda desejo platinar e fazer mais runs com diferentes bilds. Meu principal problema com o jogo é o começo: ele é fraco, demorado, oferece pouca variedade e não tem uma narrativa involvente de forma alguma. Felizmente, todos essas criticas se invertem totalmente na medida que o jogo se desenvolve. Não faltam personagens e histórias interessantes, especialmente quando se faz as missões não obrigatórias, a gameplay é divertidíssima e muito aberta a qualquer modo de jogar; me fez sentir como se fosse um protagonista de filme de ação, alá James Wick. Acho que o melhor modo de jogar é tentar fazer tudo que o jogo oferece, de verdade. A dlc também não decepciona.
I really don't care about your cabs, Delamain.
Fun, i get to speed blitz around an awsome city whilst slicing randome people into sushi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.