
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 981.2Kreviews | 87% | #82 | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pro tip: each time you see an npc with a marker above their head finish em off, its relative 2 the story
Great game!
Promised a lot and underdelivered. The game feels unfinished and empty. The world is beautiful with nothing else to offer. Storyline is immersive and then... that's just it. Shame, had potential but squandered it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #68, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.5Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
최고의 게임
я решил поиграть в эту игру из за аниме, и не зря. игра мне очень понравилось, много красивых и интересные персонажи
best
Wow. Big game. Big recommend. With the DLC especially. Trying to put this all in paragraph form is daunting so I'll just do good/could use improvement [b] the good: [/b] (these are understated here, the good is really good) - environment and worldbuilding are really great, you really feel the city. Like really, just driving around is awesome. The radio stations add a lot to that. - really excellent story, both main game and DLC. I could say a lot here, but it's a really great story that fits in the world. So many cool concepts are introduced. The bleak corporate world reminded me of the frog in a boiling pot, where today these changes would be crazy, but because these people have lived with them gradually changing they are acclimated to this inhumane existence. -Combat and variety of playstyle. I switched my playstyle 2/3rds of the through and it was much different, there are more paths I could have taken too. Combat is really fun, especially hand to hand -Phantom liberty! Phantom liberty! Phantom liberty! -Clothing customization. I spent sooo much time on the wardrobe section. Really cool touch. -[spoiler] "The Hunt" mission in the base game was just, wow.[/spoiler] - Not with the game, but the anime is great also [b] could be improved: [/b] (Although these things exist which I thought could definitely be improved, this is still a strong recommendation. I tend to think of "the bad stuff" too much in a game, but the good aspects absolutely make up for it) -Mission system and how it works with the main story. This is my main gripe.[spoiler] The amount of side content in the game is Huge Huge Huge and the main content is super high quality but the ratio of main/side content is quite unbalanced. The way the story is set up, it seems unrealistic that you would do the side content, like you need to pause the motivations of the characters just so you can see what else there is. That could have been worked around somehow in production. I ended up playing like almost everything for my completionist itch but now... I feel it wasn't worth all that time. Some of the time for sure, not all. I think the game could have been restructured for more main missions and less side missions. [/spoiler] - Mission System and Timing. [spoiler] Missions were time sensitive in writing only, not in practice. Kinda messed with immersion a bit. This kinda goes with the last point. especially in the beginning, you are overwhelmed. [/spoiler] - Nothing wrong with V's character, but I sort of had an internal story for my V as I played which more of less fit the game, but it would have been cool if V was more malleable as a person based on choices you make. These choices would affect yourself and how others see you [spoiler] this is definitely the case with johnny, some relationships, and the endings, but i'd like it to be more broad [/spoiler] - Street cred system. [spoiler] Cool that it exists, but lacking. Street cred really barely affects the way the world sees you, and is ignored story wise in many areas. The only thing it does is unlock a few new missions I think as well as vendor discounts? That's it? After all I've done? [/spoiler] - General immersion. The environment/city immersion makes up for this, but still. [spoiler] Why can't I sit at a bar somewhere and order something? Why can't I have new conversation with someone which is updated as the story goes (this is kinda there but..)? Why don't I hear police sirens in the distance or nearby, huge city right? [/spoiler] There are lots of small things like this, some of which I added mods to address for my playthrough immersion. - [spoiler] General game quality peaks at the beginning, you can see how much more interactive the main missions are at the start than the end [/spoiler] - silencers that work like in fiction, would add a lot to stealth combat (Which is already great) - driving controls on keyboard - more variety in story based on the initial path you took - [spoiler] cool that they had romanceable characters but the selection was meh for me (except maybe judy), there were some other people that I thought would be more interesting as candidates, but alas. From what I hear the actual romantic lives aren't super immersive [/spoiler] - really tiny thing but that one intro cutscene was buggy initially for me and for others as well, t pose moment still, overall, big recommend especially during a big sale
Wchodzę do windy. Johnny się pojawia, patrzy na mnie z pogardą i mówi "V, twoje wybory życiowe sprawiają że mam ochotę strzelić sobie w łeb". Potem zniknął, a ja poszedłem kupić różowe auto i wydałem wszystkie eurodolary na ubrania z lumpeksu. 10/10, poszedłbym z nim na burgera, ale pewnie kazałby mi wysadzić restaurację.
One of the best games/media ever made Phantom Liberty is a requirement not a suggestion. 10/10
game works now
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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