
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 981.2Kreviews | 87% | #82 | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为我上大学后的第一款3A游戏,或许一开始我是被动画边缘行者所吸引的,但在通关以后,我彻底爱上了这款游戏,爱上了黑暗又繁荣的夜之城,愣头青V,怀揣着传奇梦想的杰克,和反叛的传奇-强尼。或许游戏还有很多不足,但这不妨碍它是同类型里的标杆。推荐
首发时我会给一个大差评,近代赛博仙人跳鼻祖,哪怕现在也没有兑现完宣发时画的大饼,不过抛开宣发因素,现在的游戏确实算得上是一款佳作
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.1K | 90% | $49.99 | |
| $469.4M | 440K | 94% | $59.99 | |
| $459.2M | 369K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.2K | 786 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #59, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game, i would recommend other's to play the game
NB,一定要买dlc,本体只有个别委托或者支线质量很高,主线还可以,但是有很多无意义的跑图,杀人,然后到下一个地方杀人。而且奖励一般。但是dlc完全不一样,几乎就是一个新游戏,每个支线都十分精致,主线剧情也有很强的沉浸感。一定要买,完全不会觉得亏
硬要說缺點就是電腦跑不動高畫質
很沉浸的开放世界
62hrs in the game as of now, I can't believe this game was dropped 6 years back. with all the night city, every character being realistic it's bang for buck for everyone
Best game I've play this year.
One of the greatest for sure
This won't be a carefully put-together review, no. I feel like I closed a chapter with my last playthrough, and I just want to dump every single thought I had while playing this game. First, I want to say that despite all the mean things I will mention, I really, really love this game. It is absolutely on another level. Not to mention the path it went through: from being an absolute atrocity at launch to becoming a fan-favorite gem. Cyberpunk 2077 is the only game I can play for 200+ hours and not get bored. On the contrary, 200+ hours just makes me want to play it more and NEVER meet Hanako at Embers. I feel like everything I went through on my journey made me close to V. Characters, story, jokes, interactions - all of it is so dear to me, and it makes Cyberpunk 2077 one of my favorite games ever. Ok, sentiments aside, let's break it down: I ABSOLUTELY LOVE V's voice. Both male and female. Gavin Drea and Cherami Leigh gave us a textbook example of great voice acting and immersion into a character. In most RPGs, your character feels like an avatar. But V is an actual person. Not only do you have three lifepaths that actually change V's attitude towards some things, but the character themselves has their own opinions and views on things - to mention one: V thinks the Mizutani Shion is a car for flash-posers. It is a small detail, but it just adds to the immersion that V is a real person. And there are A LOT of small details like that. Cyberpunk 2077 is truly an open world. The game lets you explore up and down, far and wide. I adore games that let you get to places you were clearly not supposed to reach. In Cyberpunk, you can literally climb buildings with the right perks and cyberware. Damn, you can even climb Arasaka Tower if you want to. I did it in my last playthrough. Although it kinda feels like a side effect of rushed development - they just didn't have enough time to add invisible walls to prevent you from getting out of bounds, etc., because in Phantom Liberty there are a lot fewer places you can climb to and a lot more invisible walls. But what we have is pretty nice. I had a lot of fun just jumping around the city, wondering if it was possible to climb that next building. Talking about the city... Night City is one of the most alive-feeling cities I've ever encountered in video games. In most games, NPCs just walk around and don't have any life to them. But if you take a slow stroll around Night City, you will feel its heart (a very dark one at that). Encounters, points of interest, the aftermath of deals gone wrong, weird and funny posters that you would never see if you sped by in a car. Simple citizens existing, lives turned into nightmares, people escaping reality through braindances and drugs, and MANY, MANY more things. All of that adds up to the aliveness of the in-game world. No matter what localization you have, people will speak THEIR language and you will see subtitles. I absolutely love when games do that. I can't quite explain it, but it adds A TON to the immersion. The music is BANGER after BANGER in this game. The original soundtrack is breathtaking, and some songs will stay with you forever. They will chip into your brain and never fade away from your memory. You're gonna really want to stay at your house just to listen to those god-tier tracks. Not only that, but the fact that CDPR hired a band and created SAMURAI is just nuts to me. Most developers prefer to stick to famous rappers and mainstream singers, so I'm very glad that a band like that got such a huge shoutout. Very cool easter eggs in this game. Especially FF:06:B5. Iykyk. Mind-blowing, I would say. The finale of that one literally made me leave my house and go on a very long and very silent stroll, contemplating life. Thanks. AMAZING mod compatibility. I was rocking my last playthrough with 355 mods, and the game worked perfectly. Very few unprovoked crashes and great stability. Huge props to CDPR and modders. Impeccable job. Now, unfortunately, we move on to things that are not so bright and are sometimes straight-up bad. Well, nobody is perfect. Here I go: The story is very short. Its quality and depth kinda make up for its length, but still, you know, I was expecting much more from the pacing. I thought Jackie would play a bigger part in the story. Instead of spending time developing his character and his bond with V, they turned it into a "6 months montage." Not only that, but they [spoiler] straight-up spoiled his death in the 2019 E3 trailer. I thought it was one of the POSSIBLE outcomes, but no. [/spoiler] The game is pretty linear. Most of your choices don't matter in the bigger picture. Consider them your role-playing options. Cool detail, but not what we were promised. Even though Cyberpunk went through a lot of positive technical improvements, some things stayed the same and remained straight-up ignored: Some animations look like they're from the '90s, sounds are out of sync, enemy behavior is weird, and some scenes have detailed sound design while others are completely silent even though there obviously should be sounds. Ok, the game is from 2020, most people were sitting at home and motion capture was unavailable. I get it. Cyberpunk looks amazing without the interface, but unfortunately, it is not meant to be played that way. It's not optimized for it at all because you have no idea what you need to interact with or where to go. There is also forced parking near certain characters. Like, I get it, it is there to prevent players from ramming into people, but come on, it is a role-playing game, so let me role-play and park on the side of the road. Updates brought us romance hangouts. But even with mods, they are extremely boring and uninspired. No new dialogue options, they play out the same every time, and they don't feel interesting or intimate at all. Lastly, I was expecting more from the in-game cyberware. There was a CGI trailer that included a chrome installation animation which, of course, is not present in the game. And also, the fact that some cyberware acts like simple perks - "adds 10% mitigation chance" - feels very underwhelming for a combat implant. That's it. Once again, I want to say that it IS a great game. An amazing game. Top-tier. Despite everything. There are not enough words in human languages to fully describe how much I love it. If you haven't tried it for yourself yet, man, you are in for a treat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.