
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.8Kreviews | 87% | — | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story though, that part is genuinely good. No complaints there. But here is the thing: Night City is dark, diry and moody in a way that clearly took effort and it works, it really does feel like the future has gone to hell. Problem is that same darkness makes some parts a pain to actually navigate. And honestly the biggest thing that got to me was just how much talking there is. You spend more time sitting through conversations than actually playing the game. The city is stuffed with NPCs everywhere, but most of them do not really say anything worth hearing. Feels like padding more than substance. Still, at the end of the day, I would call this an excellent game. Just one with some real rough edges.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #59, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
俺はナイトシティで伝説になるんだよォ!
la posha
霜
really good, i like the part where
very fun game , i throw knife rinse n repeat also can crack baddie
Ran on max specs, no problems woooooo
Con este juego tengo una historia particular. Me lo compré el mismo día de su lanzamiento, cuando el hype que lo rodeaba era enorme. Se vendía como el juego de la década, incluso como el juego del siglo, y las expectativas estaban por las nubes. Creo que todo ese entusiasmo previo ha influido en la forma en que mucha gente lo sigue viendo hoy en día. En mi opinión, ese enorme nivel de expectativas ha llevado a que muchos lo cataloguen como una obra maestra casi por inercia, como si existiera una especie de hipnosis colectiva en la que cuesta aceptar que, en realidad, el juego no es tan bueno como se prometía. Desde el primer momento en que lo jugué me di cuenta de cuál era su verdadero problema. En su lanzamiento era prácticamente injugable por la enorme cantidad de bugs. Sin embargo, quiero dejar claro algo, los bugs nunca fueron el principal problema del juego. Con el paso del tiempo se han ido solucionando muchos de ellos y a día de hoy, el juego es perfectamente jugable. Sigue teniendo algunos fallos, pero ni de lejos los que tenía al salir. Digo esto para que tengáis una visión lo más realista posible de lo que ofrece actualmente. El problema de este juego nunca fueron los bugs. El problema es que, en mi opinión, es un juego mediocre envuelto en un papel de regalo muy bonito. Tiene unos gráficos espectaculares y hace un gran uso del ray tracing si tienes un buen PC. Además, la historia es bastante decente, aunque no voy a entrar en detalles para evitar spoilers. Pero ahí terminan sus virtudes. En el apartado jugable, el gameplay me parece bastante pobre. Las armas no transmiten buenas sensaciones al disparar... les falta impacto, personalidad y ese "feeling" que hace que disparar resulte satisfactorio. Todo se siente tosco, el combate, el manejo de las armas e incluso el movimiento del personaje. La interacción con el mundo abierto también me parece muy deficiente. Siempre se critica a los juegos de Ubisoft porque supuestamente no hay nada interesante que hacer en sus mundos abiertos, pero Cyberpunk, para mí, cae en el mismo problema. El mapa está lleno de iconos de misiones principales y secundarias, junto con algún evento ocasional, pero poco más. Nunca tuve la sensación de estar explorando un mundo realmente vivo o interesante. Si lo comparo con juegos como el Zelda Tears of the Kingdom, la diferencia en el diseño del mundo abierto es enorme. La inteligencia artificial también es muy mala. Este es uno de los aspectos que nunca terminó de arreglarse desde el lanzamiento. Los enemigos reaccionan de forma muy básica, cometen errores constantemente y el juego acaba siendo demasiado fácil porque la IA no ofrece ningún desafío. El sistema de habilidades tampoco me convence. Hay muchas habilidades y diferentes builds para crear personajes distintos, pero ninguna se siente especialmente profunda o bien diseñada. Da la impresión de que están ahí simplemente para decir que el juego tiene un sistema de progresión, en lugar de aportar una verdadera variedad al gameplay. Al final, independientemente de la build que elijas, acabas sintiendo que controlas prácticamente al mismo personaje. En definitiva, para mí Cyberpunk 2077 es un juego mediocre que destaca únicamente por su apartado gráfico y por una historia que, sin ser excepcional, cumple. Más allá de eso, no encuentro ningún apartado realmente sobresaliente que justifique toda la fama que ha recibido. Para mí, este juego no es ninguna obra maestra y me da pena, porque creo que tenía el potencial de ser mucho más de lo que finalmente fue. Es un título que prometía revolucionar el género, pero, en mi opinión, acabó quedándose muy lejos de cumplir esas expectativas. Por eso me resulta tan decepcionante: no porque sea un desastre absoluto, sino porque tenía todos los ingredientes para convertirse en algo realmente extraordinario y nunca llegó a conseguirlo.
Played this on Xbox One shortly after launch and ignoring the performance issues and bugs, I gave the game a try, about 20 hours-ish, and found it incredibly boring. I've tried again and again to play this again throughout the years because I've heard its gotten better but it still feels the exact same as when it came out, a barebones RPG. I think the hacking is cool, other than that its eh. Wouldn't recommend.
very fun has delamain
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
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| $484.1M | 377K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 |
Related
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| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.3K | 733 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |