
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.7Kreviews | 87% | — | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cyberpunk 2077... Oh boy, where do I even begin? It was about time I finally played this game, six years after its release. During that entire time, I've just been waiting for it to become more polished since it had so many issues during its first couple of years. And honestly, I'm pretty sure it was worth the wait. I absolutely fell in love with the world, the aesthetic, and the overall tone of the game. There are so many interesting and complex characters that you genuinely grow to love throughout the story. I also need to mention the soundtrack, which is easily a 10/10. It's one of the best video game soundtracks I've ever heard. I also think the current modding scene really improved my first experience with the game. I definitely plan on coming back to it sometime later this year or probably next year, playing as male V, making completely different choices, and getting different endings for both base game and Phantom Liberty, to see how everything turns out. I really hope they eventually release another DLC or just give us something more Cyberpunk-related. At least I have Cyberpunk: Edgerunners Season 2 coming soon, so I have something else Cyberpunk-related to feast upon. In the future, I'd love to see Cyberpunk 2077 get a full sequel or even a shorter spin-off game. Either one would be really cool to see.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255 | 1 | 100% | $9.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.3K | 733 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #77, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unbearable gameplay, unlikable charecters and lame protagonist. 20% of game time is actual missions, most of the time is spent smashing the 'skip' botton during long needless dialouges and none of it is interesting.
神作
Muito foda
Garbage at launch, even though I still enjoyed it. 2.0 turned this into the game it was supposed to be, fantastic.
Muy buen juego solo un problema al momento de abrir y cerrar el inventario toda la iluminación ambiental se va al carajo, pero fuera de eso muy buena historia.
★★★★⯪
Uno de los juegos que más había esperado por jugar y toda la emoción valió totalmente la pena. He disfrutado cada minuto de este juego. Tiene un montón de mecánicas que se pueden combinar, además de una subida de nivel espectacular y recompensas geniales por el tiempo que pasas haciendo misiones secundarias, por lo que merece totalmente la pena dedicarles tiempo. Esa es otra, el contenido secundario es buenísimo. Las distintas historias que se cuentan, el lore que hay detrás y los personajes hacen que quieras seguir descubriendo más sobre Night City. Aunque hay algunas cosas que no quedan del todo claras, muchas otras están contadas de una forma que consigue engancharte y hacer que te intereses por lo que pasa. Además, Night City es una ciudad increíble, está llena de detalles y simplemente recorrerla ya hace que el mundo se sienta vivo. Tras haberle dedicado todo este tiempo puedo decir que, si buscas un juego con contenido de calidad, una historia muy buena, personajes memorables, un mundo que te invita a explorarlo y un montón de formas distintas de jugar este es tu juego.
Very nice game 240 hour and still haven't meet hanako yet
locura
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.