
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 981.4Kreviews | 87% | #98 | $900.6M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我们在大量的bug中发现了少量的游戏。
its good
imba lutayaaaaaa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #68, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.5Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
preem
game of the decade
Very fun :)
An immersive experience with incredible graphics and a great story. Maybe not as in depth as people had imagined but in fairness to the company, they weren't expecting Red Dead Redemption 2 to have absolutely nailed the immersive factor as much as they did. Still an absolute top tier game with fewer bugs.
4rd Favorite game
彷彿真的生活在其中
Cyberpunk is a strong, must-play project. However, it lacks depth in a whole variety of game elements and mechanics. You can simply feel it throughout the game that the developers should have had more time to finish it. You can see many beginnings of mechanics that should have been continued but were sliced due to the release deadline. In Phantom Liberty and other patches, the game was polished, but not entirely. It is sad that it will never be 100% completed; only hopes remain for Cyberpunk 2 to fulfill all the promises. The game takes The Witcher 3 experience as a basis—there are a lot of similarities and the same concepts. It even shares both its weak and strong sides. The main story and side quests are the biggest strengths of the game. On the other hand, the gameplay and difficulty turn into "God mode" after just 10–15 hours of leveling. Only the final boss took me 2–3 tries to finish and 15 minutes of kiting around. I believe for netrunners, even Smasher will fall in 5 minutes with no challenge at all. The devs were very cautious with this project and took a path of no risk. The game does not provide a challenge or try to be hard on the player; it is soft and helpful, with a dramatically forced ending. The formula is very simple, and of course, it works. I wanted bigger difficulty both in gameplay and story choices. It feels too sterile now, almost like a film—you could cut off the dialogue options entirely and nothing would change. I really wish the devs had had more time to finish all their plans and mechanics for this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.3K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.5K | 786 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |