
A physics-based twin-stick shooter where you never fire a single bullet. Grab, yank, and hurl viruses into molten firewalls using cyberkinetic forces. 50+ handcrafted levels, local co-op, and 4-player versus. Master a genre-bending mechanic that turns every enemy into a weapon.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Forget bullets. In Cyberpulse, your weapon is physics.
Grab viruses with cyberkinetic forces. Slam them into each other. Fling them into molten firewalls. Yank an incoming enemy and use its momentum against the next wave. Every enemy on screen is a projectile waiting to happen — if you're fast enough to see it.
Cyberpulse is a twin-stick arcade shooter that inverts the genre's core rule: instead of shooting, you throw. The result is a game built around spatial awareness, reaction speed, and the deeply satisfying physics of sending a virus careening into a wall at full speed.
Fight your way through over fifty unique levels filled with a diverse cast of enemies looking to take you down. Outmaneuver waves of viruses, conquer new game modes, and battle mighty bosses as you unlock the secrets of this digital dimension.
50+ handcrafted levels across a full single-player campaign
Diverse enemy types, each requiring a different read on how to throw them
Boss encounters that test your mastery of the core mechanic
Play solo or bring a friend in local 2-player co-op
4-player versus mode with fully customizable match settings
Dozens of rule variations — create a unique experience every session
Built for couch play: anyone can pick up and compete from round one
Tight, responsive twin-stick controls tuned for both keyboard and controller
Handcrafted levels with randomized elements — replayable without repetition
Designed by a solo indie dev, inspired by the games he played with family growing up
If you've played twin-stick shooters and wondered what it would feel like to use your enemies as ammunition — this is that game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
《Cyberpulse》是一款独特的双摇杆弹幕游戏,画面效果是极其炫目的赛博霓虹风格。游戏有丰富的关卡设计和创新的战斗方式,融合了复古射击与竞技场格斗的精髓。 与传统的弹幕游戏不同,《Cyberpulse》里玩家没有发射弹幕的能力,转而采用了一种创新的“圆环攻击”模式。玩家需要利用飞船上搭载的大型赛博科技圆环来弹飞攻击敌人。操作上左摇杆控制行动方向,右摇杆控制弹飞的方向。不过对鼠标(右摇杆)操作有一些不友好,因为鼠标操作需要一直按住左键激发圆环,而弹飞方向显示在右边,鼠标控制时往往不知道现在是停留在哪个方向,需要控制转动一下,远没有手柄方便。不过弹飞方向大部分时候对敌人是没区别的(反正弹飞到四周墙壁都是死,哪个方向没区别),只有部分关卡需要指定方向。 游戏流程并不是肉鸽形式的,而是固定关卡制。每个关卡都有不同的规则,有时也并不是要消灭敌人,而是躲避生存,或做出指定行为,以及强大的boss关。每关有三个完成等级,达到一定分数就可以打开通往后方的道路。关卡地图并不是直线的,而是有多条支线,每一次挑战都充满了新鲜感和成就感。 此外游戏还支持本地多人模式,既可以团队合作,也可以双人对决,都比单人游戏要多出许多乐趣。 唯一的遗憾就是游戏目前不支持中文,可能会让不熟悉的玩家错过很多有意思的内容。 总的来说,《Cyberpulse》是一款值得一试的佳作。它不仅在战斗方式上有着创新,更在关卡设计、音效与配乐等方面表现出色。如果你能接受这略带一点光污染的画面,那么本作将是一个不错的选择。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
作为一款双摇杆弹幕游戏,本作凭借着游戏独特且足够炫目的极简风格霓虹画风、游戏非常优秀且量大管饱足足五十余关的关卡和足够有趣且新颖的boss设计在一众的同类型游戏中脱颖而出,同时游戏的战斗方式相较于传统的弹幕游戏有着非常大的区别,上手本作还是有一定难度的。同时本作没有中文,如果英语不好的玩家购买本作需要注意一下。 太长不看版购买指南 游戏整体的质量非常不错,就是没有中文真的很难看懂! 游戏的战斗方式完全不同,玩家不能发射弹幕,只能赛博捕鱼! 关卡设计的非常优秀,boss也是,如果喜欢关卡制的弹幕游戏还是值得一试 建议手柄游玩 [h1]我愿称之为赛博“电鱼”模拟器[/h1] 游戏的战斗和常规的此类游戏完全不同,常规的双摇杆弹幕游戏,大多都是玩家发射弹幕,弹幕自动追踪,或者时玩家控制设计的方向等,但是本作着完全不同,剥夺了玩家射击的能力,游戏中玩家需要用自己飞船上搭载的大型赛博科技渔网来攻击敌人,就是玩家的飞船前有个圈,这个圈玩家触发之后会直接终结碰到的或者是在其中的敌人。游戏的操作和传统的摇杆弹幕游戏完全不同,如果是抱着前者的想法来的玩家建议还是谨慎购买。 游戏采用的并不是寻常双摇杆游戏中常见的肉鸽模式,反而是并不寻常的关卡制度,游戏的关卡设计缺失让我感觉到非常的经验,后面的一些关卡你能看到一些其他游戏的影子,但是不可否认的是游戏的关卡设计和boss设计都非常的出色。对于喜欢关卡制战斗的玩家本作还是十分有值得入手的必要的。 同时其实游戏的单人模式笔者觉得没有那么的优秀,但是游戏的双人模式体验非常的出色,十分建议两个玩家本地游玩,双人对决主打一个紧张刺激。 [h1]结语[/h1] 值得一试的佳作 评分8/10 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Great game! It is a shame that there only a few reviews though. If you like Geometry Wars, you'll most likely love Cyberpulse.
Big missed opportunity here. This game could be the best arcade twin-stick shooter on Steam if the developer implemented classic mechanics instead of the “cyberkinetic forces” gimmick.
Great game, developer is very helpful with the problems and engages with the community consistently
Making a brief review for the sake of increasing visibility for the game. Had a great time with it.
It is a fun abstract game with a surprising amount of different levels. Also the mechanic of having kind of gravity circle to push enemies into walls instead of normal weapons is quite unique. Its well made so far and also has many cool powerups. And its made in a way such that even if you are not a good player you can beat most levels, but if you are really good you want to come back for highscores. There are tons of things to unlock and I had a lof of fun while playing even if it is not my kind of game. (As in I rarely play abstract games / bullet hells).
Es ist mal was anderes. Es ist wie Geometry Wars, aber man schießt nicht wirklich, sondern weicht nur aus. Das Spiel hat einen okayen Soundtrack und spaßiges Gameplay, welches funktioniert und für das bisschen Geld, kann man es sich durchaus mitnehmen. Es ist echt ein unterschätztes Spiel, welches kaum Aufmerksamkeit bekam. Falls ihr Interesse an wahre hidden-Gems habt, dann nehmt euch das unbedingt mit!
Just beat 9-B and gotta say this is a underrated gem with a lot of layers. Unique take on the twin-stick shoot em up genre. Bosses are hard but not unfair and when you beat them it feels really fulfilling. The occasional bugs still need to be ironed out but it seems like the dev is still actively updating the game. Fire game.
Excellent take on the arcade twin-stick shooter genre. Controls well, satisfying challenge, solid soundtrack, quality visuals/art design, and I've had zero performance issues. The only complaint I have, and I know it's an odd one, is the game has a little too much variety. I'd appreciate it if the game had more regular score attach stages then it seems to currently have, and to my knowledge there is no endless mode (I may not have unlocked yet if there is).
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Palworld | $279.6M | 451.1K | 94% | $29.99 |
| The Forest | $254.8M | 678.7K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.2K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.5K | 95% | $47.99 |
Related
| Dream Chamber | $11.7K | 62 | 60% | $9.99 |
| FIND ALL 4: Magic | $11.7K | 609 | 99% | $1.47 |
| 九霄风云录 Legends Of The Divine Land | $11.7K | 81 | 73% | $5.99 |
| Cleric and Goblins | $11.7K | 81 | 57% | $9.99 |
| Dismantled Director's Cut | $11.7K | 63 | 78% | $8.99 |
| Ghosts Keep Out | $11.7K | 110 | 75% | $3.99 |