
A physics-based twin-stick shooter where you never fire a single bullet. Grab, yank, and hurl viruses into molten firewalls using cyberkinetic forces. 50+ handcrafted levels, local co-op, and 4-player versus. Master a genre-bending mechanic that turns every enemy into a weapon.
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About
Forget bullets. In Cyberpulse, your weapon is physics.
Grab viruses with cyberkinetic forces. Slam them into each other. Fling them into molten firewalls. Yank an incoming enemy and use its momentum against the next wave. Every enemy on screen is a projectile waiting to happen — if you're fast enough to see it.
Cyberpulse is a twin-stick arcade shooter that inverts the genre's core rule: instead of shooting, you throw. The result is a game built around spatial awareness, reaction speed, and the deeply satisfying physics of sending a virus careening into a wall at full speed.
Fight your way through over fifty unique levels filled with a diverse cast of enemies looking to take you down. Outmaneuver waves of viruses, conquer new game modes, and battle mighty bosses as you unlock the secrets of this digital dimension.
50+ handcrafted levels across a full single-player campaign
Diverse enemy types, each requiring a different read on how to throw them
Boss encounters that test your mastery of the core mechanic
Play solo or bring a friend in local 2-player co-op
4-player versus mode with fully customizable match settings
Dozens of rule variations — create a unique experience every session
Built for couch play: anyone can pick up and compete from round one
Tight, responsive twin-stick controls tuned for both keyboard and controller
Handcrafted levels with randomized elements — replayable without repetition
Designed by a solo indie dev, inspired by the games he played with family growing up
If you've played twin-stick shooters and wondered what it would feel like to use your enemies as ammunition — this is that game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
If you were a big fan of Geometry Wars back during the Xbox 360 era, this is basically the spiritual successor to those games but with new mechanics to differentiate itself. It's an incredible game with an obvious amount of love put into it.
I discovered this game through the video made by Sl1ppey. It looks eye-catching, so I gave it a try. Is it the best game ever made? No. Is it the best game I have ever player? Also no. Should this game be forgotten and overlooked like it currently is? Hell no. Seriously, this game is so ♥♥♥♥♥♥♥ fun. Considering how well-made it is, the fact that it flew over most people's radars blow my mind. If you find this game interesting, please give it an hour or so. Even if this isn't your cup of tea, I think we can still agree that a lot of thought and effort was put into this game. To the developer, congrats for the brilliant game! I hope your game will gain more traction in the future! Best of luck!
Definitly worth it at a discount. Fun arcade game & runs well under Linux.
🟢[b] Plug and Play [/b] The game is not optimized very well, so expect to use high TDP to hit consistent fps. Tested on: OnexPlayer Mini Pro 6800U [url=https://store.steampowered.com/curator/42772030-Handheld-Friendly/] Follow Handheld Friendly [/url]
If you like arcade games, twinsticks, or a good old-fashioned challenge, Cyberpulse is a must-play! PROS - Excellent arcade game with a unique twist - Extensive and varied campaign that rewards replay - Unique boss fights whose difficulty you can tailor - Solid couch competitive battle mode with lots of settings CONS - Slightly limited replay value for multiplayer - Fast-paced campaign may introduce too much at once DETAILS On the surface, Cyberpulse offers all the things you'd want from an arcade game--vibrant colors, flashy effects, a great synth track, and a healthy roster of power-ups. Along with this, it puts a new spin on the twin-stick genre by having you control gravity instead of a measly old gun. Why shoot stuff when you can LAUNCH them! What's a bit less obvious at first glance, though, is just how much MORE this game has to offer than the basic arcade formula: Where another arcade game might offer a few different modes, Cyberpulse has a proper campaign with easily more than 50+ highly distinct levels. These get organized into different worlds which each have distinct gimmicks to shake up the formula, as well as fresh power-ups, enemies, and layouts. If anything, the game might suffer from giving you TOO much up front, but I personally didn't find it overwhelming. Plus, each level itself, typically about a minute to play the first time, has multiple score gates with different rewards. Doing better can catapult you into later game content, unlock special secrets, and more that I'd rather not spoil! Also, if you run into a level you're stuck on, the nonlinear structure lets you go work on a different one. Frankly, I can think of very few other single player campaigns that just keep offering more and more depth the deeper you dive into them. Speaking of that campaign, the B here are a real highlight. The designs have a lot of visual and combat variety, evolving through 3 or so phases each, but the real kicker is that each phase of each boss develops new patterns if you shoot off specific limbs to enrage it. Want to take it easy and just clear the level? Do the bare minimum and get that win. Want a tough battle with more rewards? Tackle the full challenge! And boy, do these bosses get CHALLENGING by the end of it. The final, final boss easily stands out as one of the tougher challenges I've beaten in any game, up there with the Malenias and Nightmare King Grimms of the gaming pantheon. Beyond the well fleshed out single player, Cyberpulse has a solid couch competitive battle mode, reminiscent of something like Towerfall Ascension--quick, lethal, and a good bit of fun! While the core gameplay is just 'outlast your buddies,' it comes with a great number of settings and a reasonable number of maps to pick through. It's not got quite enough for me to recommend buying the game for that by itself, but it's certainly a welcome addition worth a solid few afternoons of fun! So, should you get Cyberpulse? In my opinion, the answer is a resounding yes.
I refunded this game, because it turned out to be not for me. It was an interesting experience tho. If you struggle with speed, require a steady, balanced learning curve and don't like leaderboards featured in-game - this may be not for you. The idea, style and "story" looked great to me. The soundtrack gave a great mix of Beyblade battles and cinematic Tron fights - But I struggled a lot with the "harder, better, faster, stronger" concept. I only played on keyboard and would recommend using a controller (which I don't have). For me the speed was a big problem - I tried the first 3 to 5 levels several times but they left me unsatisfied with myself every time. I left a positive review here, because I see hard work put into the levels, art style, concept and "character" design by a passionate solo-dev - and want to give the game a boost regarding reviews. I do believe this game has a niche audience - I am not part of said main audience... I guess that's fine 🥲 I was hoping I would find a fun, more chill game which focuses on speed - similar to an arcade shooter - after all: probably, this is what I got - but the requirements to pass a level (especially from the 3rd/4th on) were too high for me personally. Maybe I wasn't good enough; but for me the game was simply too hard and the learning curve had a cut and required me to adapt and gain skill with the speed of light. This may be linked to using keyboard only, but the game is challenging on its own. I may re-purchase it one day and see how it turned out after a while.... But for now I'll say goodbye....
Cyberpulse is a quality twin-stick game with a variety of level layouts and modes, each providing short yet intense experiences. This game rules. My only experience is the single-player campaign, so I'll focus on that. The main difference between Cyberpulse and most other twin-stick games is that rather than shooting in a direction, your primary attack is basically a melee-range gravity zone that is always positioned based on the player's movement, not their aiming direction. Aiming only determines which way enemies go flying when caught in the gravity zone. A flung enemy will sweep up other enemies with it, and they can be destroyed by sending them into deadly walls (usually). Destroying groups of enemies can be pretty satisfying. The game also provides a reason to turn off your weapon: it pulls in score multiplier pickups, which are especially important, because this is a score attack game. Even the primary progression requires minimum scores, besides on boss levels, while the postgame progression requires going for higher score targets. There are also individual level leaderboards if you're into that. Besides the typical "defeat enemies until you run out of lives" and "time trial" type modes you'd expect to see among the levels, there are also stages built around surviving without your main weapon, defeating enemies with activated pickups, or having deadly "fireball" circles to fling at enemies instead of the walls killing enemies. And the boss battles, of course. There's some light meta-progression, with a few levels providing permanent bonuses to the player's ship if specific scores are reached, such as extra dash charges that are only usable once per level instead of going through the usual 3-second recharge. There's no form of grinding in the game besides going for better scores. Overall, this is a great game that I've enjoyed both in longer sessions and in 15-20 minute bursts, since the short level lengths really allow adjusting my session length to my available time. Even the levels with no timer and no true end ramp up in difficulty quickly enough that they don't drag on.
This is no Geometry Wars 2 (nothing is), but this is the best "Geometry Wars wannabe" that I've played. That's not a bad thing, it's really great. The dev is responsive and when I asked for some settings changes because I'm epileptic (pause for shakes) he said maybe he'd get around to it,but a few weeks later he made the changes. If you're looking for a Geometry Wars (2) successor, out of all the options I've played, this is by far the best option. Recommended: 11/10 I wish the dev the best!
I love this game! I have been part of the playtesting for this game since September of 2023. During which I got to talk with one of the developers frequently. The work and dedication to this game is something to be valued. Not quite sure how to describe my experience with this game but I will do my best... The Campaign - A bunch of levels intertwined in different ways making a beautiful constellation of your progress. This games campaign offers a few different level types that require their own set of mastery but they all feel like a unique experience each time. Lots of enemy verity that gets introduced throughout the whole game and some of the best bosses I have ever fa in any game. They all range in difficulty but each one feels fresh with many phases to challenge even the most skilled players. Co-op Campaign - Playing "Couch Co-op" with a friend in this game is a joy. You are forced to work as a team as if one person dies and you don't revive them then you both die. It is truly fun to play with friends and is one of my favorite parts of the game. 2-4 Player PvP - Joy, fear, heartbreak, revenge, and hatred I love the pvp in this game. Playing with 4 people especially with custom setting to make it chaotic is so much fun. This is my favorite mode and the mode I have spent the most amount of time in during my inperson playtesting. Soundtrack - Ear Candy The OST for this game is one of the best synthwave soundtracks I have ever heard. As someone who loves the cyberpunk and synthwave aesthetic, the music truly captures the vibe of the game and genre. Conclusion - Buy this game I would not have played this game if I wasn't in the playtesting. Not because the game is bad, but because it wasn't a genre that I had found interest in previously. This has opened my eyes to something new and a genre I hope to explore more. I would pay the 15 dollars just to have the pvp if I'm being honest. You get such a wonderful and unique experience with this game and I hope that more people are able to have the same amazing time I had with this. With a world filled with half a million dollar games it is great to see small studios make their visions come to life. In my personal opinion I think that 2024 will be the year for Indie studios to make their masterpieces. Foot Notes --------------------------------------------------------------------------------------------------- Things that I think should be added down the line (impo) Game Demo - Game demos can truly be a boon to games, especially indies. With a game like this where it takes 'quite a bit of time' to reach the two hour mark. I think that a demo of the few levels leading up to the first boss and the boss level (Apothem) would allow players to experience the games main features before deciding to buy, because if they don't like it before two hours in they might refund or leave a negative review. Console support - I know this would require enough sales from Steam but I think the game is more of a console game (Due to couch co-op and pvp) Multiplayer Servers - As with console support this would cost quite a bit. I think that this would help the games multiplayer features but not as much as console support. The Bad - Nothing (well almost) This game has a huge amount of polish to it. With my copy that I was given having zero bugs. (There were quite a few game breaking ones that I had found during playtesting) The only bad* thing I have found is, not the best support for mac. My MacBook Air 2020 barely runs the game. I know macs have a history of not being able to play games well, but I have to lower the resolution to the lowest to get it to run over 20 fps. I understand the minimum recommended specs have risen since September 2023 but I would like to see better support down the line.
I found this game through a YouTube video and it is easily one of the most polished and fun indie games I have ever played. As someone who played a very small amount of Geometry Wars on Xbox 360, this game is a refined and polished spiritual successor that also stands out as it's own game. The controls and game-play are very tight and highly responsive, the graphics are bright, colorful, filled with personality and style, and yet manage to relay information quickly and efficiently while rarely being overwhelming. It's fast pace arcade action bliss and with a heavy variety and level of difficulty, the game never feels unfair or brain-dead. I was frankly surprised by the amount of different ships and game objectives such as a wide array of destroying enemies, survival challenges, boss fights, and more. The fact this game is made by one person (to my knowledge) is beyond impressive and very inspiring. I could go on about how fun the game is, but it really needs to be experienced to fully grasp said enjoyment. I have no doubt any fans of 2000's-2010's arcade inspired games will love this game. I have yet to try the multiplayer but am excited to do so when the opportunity presents itself. In terms of critiques, I have very few, but they do impact some key issues with the game. My first issue is the lacking replay value outside of the campaign when the potential is nearly infinite. It's great fun to try and beat your own high score on levels, but I wish there was a more immediate way to do so without hopping into a specific level. I think more modes that allow jumping into a quick high score based game session would be nice. There are parts of the game I have yet to unlock so I might just not have access to these wishes yet. Unless I am mistaken, versus mode only works with other human players which holds back a lot of replay ability potential in my opinion, as I believe it would do the game a great service for game-play variety. The game price is more than fair, but I waited to get the game on sale and believe that while it is worth $15, some quality of life improvements and extra content would further justify the price. Overall, this is a great package of fun that I'm very happy I learned about and can say this game is one of the single most underrated indie game I've come across. I admittedly am not very far into the game but I will continue playing and enjoying my time doing so and recommend this game to anyone who enjoys twin stick shooters, arcade games, indie games, and many of the other boxes this game ticks.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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