
Cyberia 2 combines blackout-inducing rail shooter action sequences with puzzle-solving and animated movies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The main inspiration behind the "Xitilon" name is the "Xatrix" (game developer company) name, which I saw in this game some 25-ish years ago. Never played the first one, but maybe someday. Not an immediately bad game, but aged poorly - what I thought was my lousy aim turned out to be just poor controls of the game itself, and in 2025 it begs for a proper 60FPS remaster (which of course we'll never get due to the game's obscurity). Would still recommend for the cyber vibes.
Never got to play the sequel in the 90's, so I got it now. Ultimately disappointed though for several reasons: [list] [*]There are single-scene puzzles and rail-shooter type action sequences, very little of the "walk around and look for stuff" gameplay from Cyberia 1. [*]The VR-style filesystem/directory navigation was very confusing; I didn't even realize what it was or what I should be doing first. I guess some people had dreams that this kind of computer navigation would be "the future", but overall it's very annoying as you have to wait to get to the node you need to traverse. In the future, we can tell why a VR-only OS didn't ever catch on. [*]It's technically impossible to shoot all of the enemies, so it feels more overwhelming and less like a memorization/skill challenge. [*]The game leaned in way too hard into 70's/80's Alpha-Male-vs-Butch-Feminist conversation tropes, to the point it was just sad; none of the characters had any amount of depth, and it was such a missed opportunity. [/list] If you liked the first game, just remember it fondly as it was and skip this one.
A real retro game that took me to my infancy, now is easier than I remebered, took me 3 hours to finish it. Never been able to get the soundtrack, specially the one from the car tunnel sequence.
лично для меня после первой части, это выглядит почти как провал, интересный квест с элементами стрелялок превратился в коридорный шутер. да графика стала разнообразнее (по сравнению с 1994 годом), но 99% игры - это стрелялка мышью. для любителей коридорных шутеров норм, мне - нет
Попутал с Syberia и вот наверстал упущенное!
Топ тир игра своего времени. Ремейки бы этим двух частям. Начало я прошел, а потом с мышью началась дикость, попасть никуда вообще не могу. Может и можно повозиться с настройками, но я заплатил за игру, чтобы за меня кто-то с ними повозился и сделал рабочий вариант игры. Но нет. Вообщем отрицательный отзыв только за отношение к релизу. А ностальжи вещь такая - назад уже не вернуться...
Cyberia 2: Resurrection, developed by Xatrix Entertainment and published by Interplay, is a distinctly mid-1990s science-fiction action adventure that embodies the era’s fascination with cinematic storytelling, genre blending, and high-concept spectacle. As a direct continuation of the original Cyberia, the game resumes its story immediately after the first title’s ending, leaning heavily into pulpy techno-thriller themes, globe-spanning conspiracies, and a relentless sense of urgency. While undeniably dated in its mechanics and presentation, it remains a fascinating snapshot of a transitional period in PC game design. The narrative once again centers on Zak, the reluctant hero pulled back into a world-ending crisis. After spending years in cryogenic suspension, he awakens to discover that the threat he once helped neutralize has evolved into something even more catastrophic. A rogue scientist seeks to weaponize the remnants of Cyberia technology into a devastating nano-based doomsday device, and Zak is thrust into another desperate mission to stop mass destruction. The story is unapologetically dramatic, filled with militaristic factions, shadowy antagonists, and rapid shifts in location that emphasize scale over subtlety. While the writing does not aim for deep character introspection, it effectively maintains momentum and stakes, giving players a clear sense of purpose throughout the journey. Gameplay in Cyberia 2: Resurrection is defined by its hybrid structure. Rather than committing to a single genre, the game alternates between on-rails shooter segments, node-based exploration, light puzzle solving, and interactive cinematic sequences. During rail shooter sections, players control vehicles or mounted weapons, reacting quickly to incoming enemies and memorizing patterns to survive intense action sequences. These moments are often visually impressive for their time, prioritizing spectacle and pacing over player freedom. In contrast, exploration segments slow the pace, placing Zak in semi-static environments where movement is constrained to predefined points and interactions are triggered through specific actions. This constant shifting of gameplay styles is both the game’s greatest strength and its most divisive feature. On one hand, it prevents monotony and reinforces the cinematic ambition of the experience, making each chapter feel distinct. On the other, it can feel disjointed, especially for modern players accustomed to consistent control schemes and unified mechanics. Transitions between fast reflex-based action and slower, methodical puzzle sections can be jarring, and mastery of one segment does not necessarily translate to proficiency in another. Puzzles in Cyberia 2 are rooted in classic adventure design, often requiring careful observation, experimentation, and occasional trial and error. Some challenges are logically satisfying, asking players to piece together environmental clues or manipulate systems in plausible ways. Others are more opaque, offering limited feedback and little guidance, which can lead to repeated failures before the solution becomes clear. This unevenness is emblematic of many games from the era, where discovery and frustration often walked hand in hand. Visually, the game relies heavily on pre-rendered environments and CGI cutscenes, a hallmark of 1990s attempts to bridge games and cinema. While the graphics have not aged gracefully by modern standards, they retain a certain nostalgic charm, reflecting the ambition of developers experimenting with then-cutting-edge technology. The cutscenes, in particular, play a significant role in advancing the story, framing each major mission beat with dramatic flair and reinforcing the game’s identity as an interactive sci-fi thriller. Audio design complements this cinematic approach, with voice acting, sound effects, and music working together to heighten tension. Performances vary in quality, but they succeed in conveying urgency and scale, helping to sell the narrative even when visual fidelity falls short. The soundtrack underscores action sequences effectively, while quieter moments rely on ambient sounds to maintain atmosphere. From a modern perspective, Cyberia 2: Resurrection undeniably shows its age. Controls can feel rigid, pacing is inconsistent, and many design choices reflect limitations and conventions of the time rather than deliberate elegance. However, these same qualities also define its appeal. It is a game unafraid to experiment, to mash together genres, and to prioritize cinematic ambition over refinement. In doing so, it captures a sense of creative risk that is less common in more standardized modern releases. Ultimately, Cyberia 2: Resurrection is best appreciated as a historical artifact and cult curiosity rather than a timeless classic. It offers an earnest, high-stakes science-fiction adventure filled with spectacle, experimentation, and unapologetic melodrama. For players interested in retro PC games, early cinematic design, or the evolution of hybrid action-adventure titles, it provides a memorable—if imperfect—experience that reflects both the strengths and growing pains of its era. Rating: 6/10
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