
The answer to life, the universe, and everything. Connect the numbers. Fill the board. You will find out.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很极简主义的一款数字组合游戏,和我前几天玩的Hexologic虽在展现的形式上有所不同,但游玩体验其实很接近,与类似的游戏相比非常简单,作为一个解谜游戏,它的游玩体验更接近休闲轻松,除了后期有几关需要一些逻辑能力和对数字的敏感,100关不会有任何卡关的情况,而本作如果卡关是没法跳关的,只有靠自己或者攻略指南,但我不建议看攻略因为游戏难度很低,很多只要多加思考就可以看出来。 游戏的灵感来源于科幻作品《银河系漫游指南》中,对“生命、宇宙以及一切的终极答案”42的引用,并将这一神秘数字融入到游戏的解谜机制中,道格拉斯·亚当斯在小说中构建了一个虚构宇宙,其中一个超级计算机被设计用来计算“生命、宇宙以及一切”的终极答案。经过750万年的计算,这个计算机得出的答案竟然是“42”,本作同样包含一些对其致敬的隐藏要素(成就),也算是其有趣的亮点。 游戏设计上倒是普普通通没什么新意,也可以说是毫无门槛,勉勉强强能算作一部及格的休闲作品,但如果类比同类型的优秀作品,它绝对是最不突出的那一个。 所以综合下来其流程较短,适合打折购入,很好的一点是你可以在一个无人打扰的清晨或者是一个难以入睡的夜晚打开它,去享受游戏给你带来的片刻的宁静和成就感,并重新思考关于生命和宇宙的意义。
Just fine, not got good fun....... but this game is not bad as bored.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Answer is 42 is a simplistic yet smart puzzle game. You connect numbers to create a sum of 42. As easy as it might seem, some levels made me want to rip my hair out. The game is really cheap too and is definitely worth its price. The soundtrack is relaxing as well and I can sit back and relax (not) as I munch on my food. Definitely recommended!
足し算で42を作るゲーム。 序盤は単純ですが、どんどん難易度が増していきます。 同じ線を通ってはいけなかったり、マイナスが出てきたり、全体的な数字が大きくなったりと、ベースは単純な足し算ながらもしっかりと難易度が上がっていきました。 頭を抱えながら算数とパズルに挑みたい方にお勧め。 ※繋ぐたびに現在の数字が出てくるので、自分で計算する必要はあまりありません。
I hate leaving a negative review on small games like this but I wanted to leave my feedback. The game works fine, there are no bugs, it's simple and straightforward. But I think with a simple concept like this it overstays its welcome a bit. The first set of puzzles introduces the basic concept, but since this concept isn't expanded upon (at least not in the first 45 or so levels that I played) many of the levels start to feel tedious. Reducing the game to 10 levels per chapter instead of 20 would allow this to be a quick play that explores the core concept of the game without letting it become stale.
i understood that reference
The answer is, was and forever will be... 42
Why did you use two shades of orange, instead of another more contrasting color such as a green or blue shade? It started to feel tedious and gave me a headache towards the end of the game.
Decent game and concept. There were some things to note about the game though: dragging the lines felt a bit tacky, difficulty was spiking here and there, and maybe it got a bit repetitive since I stopped playing it 2 years ago and finished it now, but I can't remember.
Jogo muito bom, me rendeu horas de diversão, mas precisei usar o guia da comunidade em alguns níveis que fiquei travado. Pra quem gosta de desafiar o cérebro eu recomendo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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