
Players can choose up to 4 heroes to fight. In hundreds of random levels, there are nearly 100 types of enemies and dozens of powerful Bosses waiting for your challenge. Each character has unique weapons and skills. Using different weapons can change character’s attack range,
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
가격 생각해도 완전 비추함. 게임 동아리 수준의 아마추어 집단이 만든듯한 게임. 평가 원래 안쓰는데 너무 열불나서 씀. 딱 30분 해보고 첫 보스몹이 아군 캐릭 싹 다 가려서 불편한거 느껴보면 뒤에는 안해봐도 뻔함. 2D인걸 감안하더라도 옛날게임조차 투명화 넣어서 불편함을 최소화 했는데 얘네는 그런 고민의 흔적조차 안보임. 애초에 테스트는 해봤는지 모르겠다. 테스트 해봤으면 첫 보스몹부터 ㅈ같음을 알았을텐데
(日本語レビューは英語レビューの下にあります) EVERY CHARACTER HAS THE RIGHT NUMBER OF FINGERS, oh my god what a breath of fresh air, none of the in-game art is AI lmao. As a fan of gacha-style single-price games, war chess and auto-battlers, I can already that this is one of the good ones that there is actually worthwhile gameplay content in. Aligns well with my personal perception of the War Chess genre as "SRPGs for people who don't have the patience to move a dozen units around a huge map". The base mechanics, as they should be, are nice and simple (each stage is 4x7 squares), leaving a lot of room for positioning/attack range in different builds. Haven't played enough to say much about the roguelike elements, but I will say that this genre as single-player offline makes the most sense as a roguelike. I love games like Idle Devils but there is a really clear point at which you're just pushing to complete a stage with a higher number. Really looking forward to spending more time with this one, and any additional content on the way! ~~~~~~~~ すべてのキャラクターが正しい指の数を持っている。 ガチャスタイルのシングルプライスゲーム、戦争チェス、オートバトラーのファンとして、これは実際に価値のあるゲームプレイコンテンツがある良いゲームの1つだと思う。ウォーチェスというジャンルに対する私の個人的な認識「広大なマップを何十ものユニットを動かす忍耐力がない人向けのSRPG」とよく一致している。基本的な仕組みは、そうあるべきで、シンプルで(各ステージは4x7マス)、さまざまなビルドでのポジショニング/攻撃範囲に多くの余地を残している。 ローグライク要素について多くを語れるほどプレイしていないが、オフラインのシングルプレイとしてこのジャンルはローグライクとして最も理にかなっていると言える。「挂姬恶魔 IDLE DEVILS」のようなゲームも好きだが、より高い数値のステージをクリアするためにただ押し込むだけという、実に明確なポイントがある。 このゲームにもっと時間を費やすこと、そして追加コンテンツがあることを本当に楽しみにしている!
良く言えば、ボリュームがそこそこあって気軽に遊べるローグライクなSRPG。 悪く言えば、底が浅く繰り返しプレイもうんざりするレベルのつまらないゲーム。 ゲームをプレイしていると貯まるコインでキャラ毎に用意されたBOXガチャをまわし武器を獲得してキャラを強化していきます。 コインを集めるのにはオートでも時間がかかり、 極端なゲームバランスに薄っぺらいゲーム内容も相まってうんざりしてしまいます。 ガチャで武器を獲得しても若干ステータスは上がりますが、 初期武器としては使えず個人的にはあまりモチベアップにはなりませんでした。 楽に遊べて安いゲームが欲しかったためオススメにはしていますが、 無料でも気楽に遊べる似たようなもっと楽しいゲームは腐る程ありますので、 もの好きでないなら買わないほうが良いかもしれません。
I remember playing the gacha ver for a short while a few years back, and I liked it enough to buy now. When comparing to the gacha ver, I might recall some parts incorrectly, please understand. The game steers away from the gacha system by raising your unit's levels to 100 and removing stamina, farm stages, daily missions and the likes. The only gamemode currently available is rougelite, which I was fond of the most, and makes the most sense to be a standalone game. Characters are earned by defeating levels, you start with 4 starter characters. To unlock new ones you need to beat the stages. However some others are currently locked and require DLCs to unlock, but there's no signs of any IAP or DLC yet. You didn't need to pay to get them in the phone ver I think. Weapons are acquired randomly in the rougelite stages, although you can roll in a gacha with in-game currency to get new ones in [strike]your starting loadout[/strike]. I unlocked 2 weapons of a character locked behind DLC, but she didn't become playable. I'm not sure whether the phone ver unlocks a character when you get her weapons. Please don't do that if you read this. [b]Update[/b]: You actually always start with your default weapon, and rarer ones are rewards during runs only. So you should just use roll currency to get upgrade materials instead of actual weapons I suppose. No Artifact system Something is clearly off here. I clearly remember you could equip your units with sets of artifacts that boost her stats and activating effects when conditions are met. I've seen none of that here, and I've beaten 2 stages. It was one of the better things about the game so I'm not sure why it was left out. Especially considering some of the rougelite buffs are tied to them. [b]Update[/b]: You actually can get artifacts, but they are run rewards only. And quite rare from what I can see. Oh well. I'm biased in this review, yes.
垃圾游戏,又不给内容,随机连个BAN的都没有 一堆垃圾技能污染卡池,材料难出,地图就完全一样,就是手游瞎改,毫无诚意
모바일게임 같은 로그라이크 게임 랜선 와이파이 필요없는.. 모바일게임을 싼맛에 하는 느낌이 좋았습니다. 추가 : 무기변경이 안되는데 변경이 아니라 주워서 쓰라는건지 정보가 많이 부족합니다.
肝了一段时间的存档,莫名其妙的消失不见了???
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] steam现在一年发一万五千款游戏,单论游戏素质《赛博甜心》绝对好于90%的独立游戏,十几个风格各异的角色,一百多种武器,精美的立绘,数百套精心设置的动作,音效和音乐也非常到位,整体营造出了一个沉浸式的美少女赛博世界。显然这不是一般独立游戏能做到的,无奈是手游改单机,很多人对此颇有微词。以往手游里需要氪上万才能玩出来的爽感,成为单机游戏后只需要一个小时就够了,这还不香吗?如果抛开成见,这无疑是一款值得一玩作品。 实测Steam Deck在8W TDP下可以流畅运行,游戏动画偶尔会有卡顿,操作需借助触摸板模拟鼠标。
Еще одна моя позорная покупка. По сути Гача с мобилы перенесена на пеку без доната. Даже есть геймплей и можно прокачивать оружие и открывать девочек. В игре убраны лвл ап девчонок, оставлена только прокачка оружия. Но слишком много гринда, и для некоторых игр это плюс, но не для этой, слишком вялый и однообразный геймплей не позволяет получать удовольствие от гринда.
强化要素过少,没得啥子意思
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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