
Players can choose up to 4 heroes to fight. In hundreds of random levels, there are nearly 100 types of enemies and dozens of powerful Bosses waiting for your challenge. Each character has unique weapons and skills. Using different weapons can change character’s attack range,
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
没有窗口模式么?????
本质单机爬塔刷刷刷。 继承了某手游素材,人物建模/特效/皮肤/武器纸娃娃属于优点。 自机基本是女角(有一男)。 只需奶茶钱(应该还有人物和皮肤dlc没上架)。 半挂机auto战斗每轮选天赋,看美少女小人推图,事后抽卡养成,免费尽享手游快乐。 (和手游氪度相比确实等于免费,什么,手游不快乐吗,那我就不知道了。) ps:养成数值还是需要优化的。 ps2:官方放弃的话就别入手了。 ps3:居然没有云存档.....
有点太肝了,其他还行,玩法没什么深度,胜在便宜,可以打发时间,给好评
说几点小建议 1.希望增加窗口化的选项,由于不能窗口化,加上多屏幕的识别有问题,没法在主屏幕游玩 2.自动模式希望可以尽早解锁,说实话仅仅20分钟就已经玩的不耐烦了 3.希望能在角色详情里增加角色解锁条件
这个价位感觉挂机刷时间还可以,就是个人有几个反馈: 1.养成体系不是传统的升级,需要刷的是抽武器的材料,肝完一个角色需要的时间太长了,刷完一关的同等时间不如打一关直接退前期材料来的多、、、 2.关卡怪物血量数值升的太快了,游戏内有刺客型的角色但是因为boss血量高的离谱,所以在后面的关卡中感觉完全没有其他类型的角色实用,感觉就是为了凑羁绊上的 3.游戏没有爽感,长时间刷容易枯燥,刷了三个小时刷材料下来没法有感到明显的提升,没有在关卡中有变强的正反馈... 总之作为单纯的刷子游戏这个价位也可以了,时间比较多喜欢这种画风的可以入
反馈一些bug:齐格飞和弗兰红色的那个组合技需要村正也一起在场才能触发,但是村正组合技里没有显示,沙拉,海伦,维拉底下的最右边那个像是机体射击的组合技也刷不出来,不清楚是bug还是缺少条件又或是跟前面一样人物没显示全。己方白魔妃会优先给苏的触手刷cd。在敌方奥义显示重合时,一个敌方死亡会导致范围内所有奥义显示消失,导致发动的时候不清楚范围。建议改一下刷新的规则,从9次开始刷新禁忌武器的概率建议从2/3下调到1/3比较合适。
技能池能不能自己来选带哪些,刷技能一盘1w金币都不够用,没用的技能一堆,自己升级的的武器刷不到,有时候三选一垃圾武器池有没金币刷那是真的折磨
好玩!很上头,物美价廉
这游戏还是建议刚开始用ce把调金币把装备全升满,不然直接打的话没打几关就要重新打了,来来回回几次有肝又无聊,而且这个游戏的奖励是角色全部阵亡之后才给很不合理。当全部装备升满之后要打后面的高难关卡还要凹出很好的buff,而且玩法也单一,也就角色立绘好看了。
CyberHoney, developed and published by aliothgame, is an indie tactical strategy title that blends elements of roguelite progression, turn-based combat, and modular character building within a colorful sci-fi framework. At its core, the game positions itself as a “war chess” experience, inviting players to assemble a squad of heroes and guide them through procedurally generated encounters across compact grid-based battlefields. Rather than following a linear campaign structure, CyberHoney emphasizes repeatable runs, evolving builds, and adaptive strategy, creating a loop centered on experimentation and tactical refinement. The foundation of gameplay revolves around selecting up to four heroes per run, each equipped with unique abilities, weapon types, and combat roles. Weapons are not merely stat upgrades; they alter attack ranges, animations, and sometimes even skill behaviors, meaning equipment choices directly shape battlefield performance. This system encourages players to explore combinations and adjust tactics depending on what tools become available during a run. The skill system further expands this flexibility, offering numerous potential synergies that can dramatically change how a team functions. Building around certain abilities can create powerful burst-damage strategies, sustained defensive setups, or specialized crowd-control tactics. The modular nature of hero customization gives CyberHoney much of its replay value. Combat unfolds on relatively small tactical grids, where positioning and turn order matter significantly. Unlike sprawling strategy RPGs with expansive maps and terrain variations, CyberHoney focuses on tighter encounters that resolve more quickly. This compact design keeps battles fast-paced while still requiring deliberate movement and ability management. Players must consider enemy attack ranges, potential counterattacks, and the sequencing of skills to maximize efficiency. As runs progress, enemies and bosses become more demanding, introducing higher damage output and more complex patterns. This escalation creates tension, though some players may find the difficulty spikes uneven compared to the steadier progression of more polished strategy titles. Procedural generation plays a major role in shaping the overall experience. Stages are randomized, and enemy compositions shift between runs, forcing adaptation rather than rote memorization. This unpredictability keeps the core loop from feeling entirely repetitive, especially when combined with evolving character builds. However, procedural systems can occasionally produce encounters that feel disproportionately punishing, particularly in later stages. Success often depends on balancing long-term build planning with immediate tactical adjustments, making flexibility a key skill for players who aim to master the game’s systems. Visually, CyberHoney adopts a vibrant, anime-influenced sci-fi aesthetic. Character designs lean into stylized cyberpunk themes, featuring futuristic weapons and colorful combat effects. The battlefield presentation is clean enough to maintain readability during combat, though it does not reach the production values of larger-budget strategy games. Animations and visual effects are functional and occasionally flashy, supporting the tactical focus without overwhelming clarity. The overall presentation reinforces the game’s identity as a hybrid between strategy RPG and roguelite battler. Despite its creative ambition, CyberHoney exhibits some rough edges typical of smaller indie productions. Interface design and translation occasionally feel uneven, and balance issues may arise during advanced stages. Difficulty spikes can feel abrupt, particularly when bosses introduce mechanics that sharply contrast with earlier encounters. While the underlying systems are rich with potential, the execution sometimes lacks the refinement that would make progression feel consistently rewarding. These imperfections do not overshadow the core mechanics but do highlight areas where polish could strengthen the overall experience. Ultimately, CyberHoney stands as an ambitious tactical roguelite that merges character customization with procedural combat scenarios. Its strength lies in the depth of its build variety and the strategic flexibility offered by its weapon and skill systems. For players who enjoy experimenting with team compositions and adapting to unpredictable challenges, it offers a satisfying sandbox of tactical possibilities. While it may not deliver the smooth balancing and narrative cohesion of more established strategy franchises, it provides a distinctive and replay-driven experience that rewards patience, experimentation, and careful planning. Rating: 5/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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